- Extend Tier enum from 3 to 6 levels: Studio64k/48k/32k + Good + Degraded + Catastrophic with asymmetric hysteresis (down:3, up:5, studio:10) - Handle QualityDirective signals in both desktop and Android engines — relay-coordinated codec switching now works end-to-end - Add periodic TAP STATS to debug tap: packets in/out, fan-out avg, seq gaps, codecs seen (every 5s) - Mark task #2 done (ParticipantInfo in federation signals already implemented) Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
563 lines
19 KiB
Rust
563 lines
19 KiB
Rust
use std::collections::VecDeque;
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use std::time::{Duration, Instant};
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use crate::packet::QualityReport;
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use crate::traits::QualityController;
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use crate::QualityProfile;
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/// Network quality tier — drives codec and FEC selection.
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///
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/// 5-tier range from studio quality down to catastrophic:
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/// Studio64k > Studio48k > Studio32k > Good > Degraded > Catastrophic
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#[derive(Clone, Copy, Debug, PartialEq, Eq, PartialOrd, Ord)]
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pub enum Tier {
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/// loss >= 15% OR RTT >= 200ms — Codec2 1.2k
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Catastrophic = 0,
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/// loss < 15% AND RTT < 200ms — Opus 6k
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Degraded = 1,
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/// loss < 5% AND RTT < 100ms — Opus 24k
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Good = 2,
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/// loss < 2% AND RTT < 80ms — Opus 32k
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Studio32k = 3,
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/// loss < 1% AND RTT < 50ms — Opus 48k
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Studio48k = 4,
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/// loss < 1% AND RTT < 30ms — Opus 64k
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Studio64k = 5,
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}
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impl Tier {
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pub fn profile(self) -> QualityProfile {
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match self {
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Self::Studio64k => QualityProfile::STUDIO_64K,
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Self::Studio48k => QualityProfile::STUDIO_48K,
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Self::Studio32k => QualityProfile::STUDIO_32K,
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Self::Good => QualityProfile::GOOD,
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Self::Degraded => QualityProfile::DEGRADED,
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Self::Catastrophic => QualityProfile::CATASTROPHIC,
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}
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}
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/// Determine which tier a quality report belongs to (default/WiFi thresholds).
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pub fn classify(report: &QualityReport) -> Self {
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Self::classify_with_context(report, NetworkContext::Unknown)
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}
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/// Classify with network-context-aware thresholds.
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pub fn classify_with_context(report: &QualityReport, context: NetworkContext) -> Self {
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let loss = report.loss_percent();
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let rtt = report.rtt_ms();
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match context {
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NetworkContext::CellularLte
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| NetworkContext::Cellular5g
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| NetworkContext::Cellular3g => {
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// Tighter thresholds for cellular — no studio tiers
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if loss > 25.0 || rtt > 500 {
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Self::Catastrophic
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} else if loss > 8.0 || rtt > 300 {
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Self::Degraded
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} else {
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Self::Good
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}
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}
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NetworkContext::WiFi | NetworkContext::Unknown => {
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if loss >= 15.0 || rtt >= 200 {
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Self::Catastrophic
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} else if loss >= 5.0 || rtt >= 100 {
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Self::Degraded
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} else if loss >= 2.0 || rtt >= 80 {
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Self::Good
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} else if loss >= 1.0 || rtt >= 50 {
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Self::Studio32k
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} else if rtt >= 30 {
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Self::Studio48k
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} else {
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Self::Studio64k
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}
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}
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}
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}
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/// Return the next lower (worse) tier, or None if already at the worst.
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pub fn downgrade(self) -> Option<Tier> {
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match self {
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Self::Studio64k => Some(Self::Studio48k),
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Self::Studio48k => Some(Self::Studio32k),
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Self::Studio32k => Some(Self::Good),
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Self::Good => Some(Self::Degraded),
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Self::Degraded => Some(Self::Catastrophic),
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Self::Catastrophic => None,
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}
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}
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/// Whether this is a studio tier (above Good).
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pub fn is_studio(self) -> bool {
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matches!(self, Self::Studio64k | Self::Studio48k | Self::Studio32k)
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}
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}
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/// Describes the network transport type for context-aware quality decisions.
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#[derive(Clone, Copy, Debug, PartialEq, Eq)]
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pub enum NetworkContext {
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WiFi,
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CellularLte,
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Cellular5g,
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Cellular3g,
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Unknown,
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}
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impl Default for NetworkContext {
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fn default() -> Self {
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Self::Unknown
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}
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}
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/// Adaptive quality controller with hysteresis to prevent tier flapping.
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///
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/// - Downgrade: 3 consecutive reports in a worse tier (2 on cellular)
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/// - Upgrade: 10 consecutive reports in a better tier
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pub struct AdaptiveQualityController {
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current_tier: Tier,
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current_profile: QualityProfile,
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/// Count of consecutive reports suggesting a higher (better) tier.
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consecutive_up: u32,
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/// Count of consecutive reports suggesting a lower (worse) tier.
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consecutive_down: u32,
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/// Sliding window of recent reports for smoothing.
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history: VecDeque<QualityReport>,
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/// Whether the profile was manually forced (disables adaptive logic).
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forced: bool,
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/// Current network context for threshold selection.
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network_context: NetworkContext,
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/// FEC boost expiry time (set during network handoff).
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fec_boost_until: Option<Instant>,
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/// FEC boost amount to add during handoff recovery window.
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fec_boost_amount: f32,
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}
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/// Threshold for downgrading (fast reaction to degradation).
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const DOWNGRADE_THRESHOLD: u32 = 3;
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/// Threshold for downgrading on cellular networks (even faster).
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const CELLULAR_DOWNGRADE_THRESHOLD: u32 = 2;
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/// Threshold for upgrading from Catastrophic/Degraded to Good.
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const UPGRADE_THRESHOLD: u32 = 5;
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/// Threshold for upgrading into studio tiers (very conservative).
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const STUDIO_UPGRADE_THRESHOLD: u32 = 10;
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/// Maximum history window size.
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const HISTORY_SIZE: usize = 20;
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/// Default FEC boost amount during handoff recovery.
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const DEFAULT_FEC_BOOST: f32 = 0.2;
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/// Duration of FEC boost after a network handoff.
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const FEC_BOOST_DURATION_SECS: u64 = 10;
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impl AdaptiveQualityController {
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pub fn new() -> Self {
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Self {
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current_tier: Tier::Good,
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current_profile: QualityProfile::GOOD,
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consecutive_up: 0,
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consecutive_down: 0,
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history: VecDeque::with_capacity(HISTORY_SIZE),
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forced: false,
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network_context: NetworkContext::default(),
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fec_boost_until: None,
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fec_boost_amount: DEFAULT_FEC_BOOST,
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}
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}
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/// Get the current tier.
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pub fn tier(&self) -> Tier {
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self.current_tier
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}
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/// Get the current network context.
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pub fn network_context(&self) -> NetworkContext {
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self.network_context
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}
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/// Signal a network transport change (e.g., WiFi to cellular handoff).
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///
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/// When switching from WiFi to any cellular type, this preemptively
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/// downgrades one quality tier and activates a temporary FEC boost.
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pub fn signal_network_change(&mut self, new_context: NetworkContext) {
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let old = self.network_context;
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self.network_context = new_context;
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let new_is_cellular = matches!(
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new_context,
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NetworkContext::CellularLte | NetworkContext::Cellular5g | NetworkContext::Cellular3g
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);
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// If switching from WiFi to cellular, preemptively downgrade one tier
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if old == NetworkContext::WiFi && new_is_cellular {
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if let Some(lower_tier) = self.current_tier.downgrade() {
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self.current_tier = lower_tier;
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self.current_profile = lower_tier.profile();
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}
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// Reset counters to avoid stale hysteresis state
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self.consecutive_up = 0;
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self.consecutive_down = 0;
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// Un-force so adaptive logic resumes
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self.forced = false;
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}
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// Activate FEC boost for any network change
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self.fec_boost_until = Some(Instant::now() + Duration::from_secs(FEC_BOOST_DURATION_SECS));
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}
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/// Returns the FEC boost amount if within the handoff recovery window, 0.0 otherwise.
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///
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/// Callers should add this to their base FEC ratio during the boost window.
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pub fn fec_boost(&self) -> f32 {
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if let Some(until) = self.fec_boost_until {
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if Instant::now() < until {
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return self.fec_boost_amount;
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}
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}
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0.0
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}
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/// Reset the hysteresis counters.
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pub fn reset_counters(&mut self) {
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self.consecutive_up = 0;
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self.consecutive_down = 0;
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}
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/// Get the effective downgrade threshold based on network context.
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fn downgrade_threshold(&self) -> u32 {
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match self.network_context {
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NetworkContext::CellularLte
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| NetworkContext::Cellular5g
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| NetworkContext::Cellular3g => CELLULAR_DOWNGRADE_THRESHOLD,
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_ => DOWNGRADE_THRESHOLD,
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}
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}
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fn try_transition(&mut self, observed_tier: Tier) -> Option<QualityProfile> {
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if observed_tier == self.current_tier {
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self.consecutive_up = 0;
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self.consecutive_down = 0;
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return None;
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}
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let is_worse = observed_tier < self.current_tier;
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if is_worse {
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self.consecutive_up = 0;
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self.consecutive_down += 1;
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if self.consecutive_down >= self.downgrade_threshold() {
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// Jump directly to the observed tier (don't step one-at-a-time on downgrade)
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self.current_tier = observed_tier;
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self.current_profile = observed_tier.profile();
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self.consecutive_down = 0;
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return Some(self.current_profile);
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}
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} else {
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// Better conditions
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self.consecutive_down = 0;
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self.consecutive_up += 1;
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// Studio tiers require more consecutive good reports
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let threshold = if self.current_tier >= Tier::Good {
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STUDIO_UPGRADE_THRESHOLD
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} else {
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UPGRADE_THRESHOLD
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};
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if self.consecutive_up >= threshold {
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// Only upgrade one step at a time
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if let Some(next_tier) = self.upgrade_one_step() {
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self.current_tier = next_tier;
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self.current_profile = next_tier.profile();
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self.consecutive_up = 0;
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return Some(self.current_profile);
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}
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}
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}
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None
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}
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fn upgrade_one_step(&self) -> Option<Tier> {
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match self.current_tier {
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Tier::Catastrophic => Some(Tier::Degraded),
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Tier::Degraded => Some(Tier::Good),
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Tier::Good => Some(Tier::Studio32k),
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Tier::Studio32k => Some(Tier::Studio48k),
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Tier::Studio48k => Some(Tier::Studio64k),
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Tier::Studio64k => None,
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}
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}
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}
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impl Default for AdaptiveQualityController {
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fn default() -> Self {
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Self::new()
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}
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}
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impl QualityController for AdaptiveQualityController {
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fn observe(&mut self, report: &QualityReport) -> Option<QualityProfile> {
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// Store in history
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if self.history.len() >= HISTORY_SIZE {
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self.history.pop_front();
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}
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self.history.push_back(*report);
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if self.forced {
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return None;
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}
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let observed = Tier::classify_with_context(report, self.network_context);
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self.try_transition(observed)
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}
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fn force_profile(&mut self, profile: QualityProfile) {
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self.current_profile = profile;
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self.forced = true;
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self.consecutive_up = 0;
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self.consecutive_down = 0;
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}
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fn current_profile(&self) -> QualityProfile {
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self.current_profile
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}
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}
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#[cfg(test)]
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mod tests {
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use super::*;
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fn make_report(loss_pct_f: f32, rtt_ms: u16) -> QualityReport {
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QualityReport {
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loss_pct: (loss_pct_f / 100.0 * 255.0) as u8,
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rtt_4ms: (rtt_ms / 4) as u8,
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jitter_ms: 10,
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bitrate_cap_kbps: 200,
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}
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}
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#[test]
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fn starts_at_good() {
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let ctrl = AdaptiveQualityController::new();
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assert_eq!(ctrl.tier(), Tier::Good);
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assert_eq!(ctrl.current_profile().codec, crate::CodecId::Opus24k);
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}
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#[test]
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fn downgrades_after_threshold() {
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let mut ctrl = AdaptiveQualityController::new();
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// 2 bad reports — not enough
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let bad = make_report(50.0, 300);
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assert!(ctrl.observe(&bad).is_none());
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assert!(ctrl.observe(&bad).is_none());
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assert_eq!(ctrl.tier(), Tier::Good);
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// 3rd bad report triggers downgrade
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let result = ctrl.observe(&bad);
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assert!(result.is_some());
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assert_eq!(ctrl.tier(), Tier::Catastrophic);
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}
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#[test]
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fn upgrades_slowly() {
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let mut ctrl = AdaptiveQualityController::new();
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// Force to catastrophic
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let bad = make_report(50.0, 300);
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for _ in 0..3 {
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ctrl.observe(&bad);
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}
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assert_eq!(ctrl.tier(), Tier::Catastrophic);
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// 4 good reports — not enough (threshold is 5)
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let good = make_report(0.5, 20); // studio-quality report
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for _ in 0..4 {
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assert!(ctrl.observe(&good).is_none());
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}
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assert_eq!(ctrl.tier(), Tier::Catastrophic);
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// 5th good report triggers upgrade (one step: Catastrophic → Degraded)
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let result = ctrl.observe(&good);
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assert!(result.is_some());
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assert_eq!(ctrl.tier(), Tier::Degraded);
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// Another 5 to go from Degraded → Good
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for _ in 0..4 {
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assert!(ctrl.observe(&good).is_none());
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}
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let result = ctrl.observe(&good);
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assert!(result.is_some());
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assert_eq!(ctrl.tier(), Tier::Good);
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// Studio upgrades need 10 consecutive — Good → Studio32k
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for _ in 0..9 {
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assert!(ctrl.observe(&good).is_none());
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}
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let result = ctrl.observe(&good);
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assert!(result.is_some());
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assert_eq!(ctrl.tier(), Tier::Studio32k);
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}
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#[test]
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fn forced_profile_disables_adaptive() {
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let mut ctrl = AdaptiveQualityController::new();
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ctrl.force_profile(QualityProfile::CATASTROPHIC);
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// Bad reports don't trigger transitions when forced
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let bad = make_report(50.0, 300);
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for _ in 0..10 {
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assert!(ctrl.observe(&bad).is_none());
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}
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}
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#[test]
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fn tier_classification() {
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// Studio tiers
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assert_eq!(Tier::classify(&make_report(0.5, 20)), Tier::Studio64k);
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assert_eq!(Tier::classify(&make_report(0.5, 40)), Tier::Studio48k);
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assert_eq!(Tier::classify(&make_report(1.5, 60)), Tier::Studio32k);
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// Good/Degraded/Catastrophic
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assert_eq!(Tier::classify(&make_report(3.0, 90)), Tier::Good);
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assert_eq!(Tier::classify(&make_report(6.0, 120)), Tier::Degraded);
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assert_eq!(Tier::classify(&make_report(16.0, 120)), Tier::Catastrophic);
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assert_eq!(Tier::classify(&make_report(5.0, 200)), Tier::Catastrophic);
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}
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#[test]
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fn studio_tier_boundaries() {
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// loss < 1% AND RTT < 30ms → Studio64k
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assert_eq!(Tier::classify(&make_report(0.9, 28)), Tier::Studio64k);
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// loss < 1% AND RTT 30-49ms → Studio48k
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assert_eq!(Tier::classify(&make_report(0.9, 32)), Tier::Studio48k);
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// loss < 2% AND RTT < 80ms → Studio32k (but loss >= 1%)
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assert_eq!(Tier::classify(&make_report(1.5, 40)), Tier::Studio32k);
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// loss >= 2% → Good (use 2.5 to survive u8 quantization)
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assert_eq!(Tier::classify(&make_report(2.5, 40)), Tier::Good);
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// RTT 80ms → Good
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assert_eq!(Tier::classify(&make_report(0.5, 80)), Tier::Good);
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}
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// ---------------------------------------------------------------
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// Network context tests
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// ---------------------------------------------------------------
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#[test]
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fn cellular_tighter_thresholds() {
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// 9% loss: Degraded on both WiFi (>=5%) and cellular (>=8%)
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let report = make_report(9.0, 80);
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assert_eq!(
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Tier::classify_with_context(&report, NetworkContext::WiFi),
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Tier::Degraded
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);
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assert_eq!(
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Tier::classify_with_context(&report, NetworkContext::CellularLte),
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Tier::Degraded
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);
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// 6% loss, low RTT: Degraded on WiFi (>=5%), Good on cellular (<8%)
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let report = make_report(6.0, 80);
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assert_eq!(
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Tier::classify_with_context(&report, NetworkContext::WiFi),
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Tier::Degraded
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);
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assert_eq!(
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Tier::classify_with_context(&report, NetworkContext::CellularLte),
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Tier::Good
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);
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// 30% loss: Catastrophic on WiFi (>=15%), Catastrophic on cellular (>=25%)
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let report = make_report(30.0, 80);
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assert_eq!(
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Tier::classify_with_context(&report, NetworkContext::WiFi),
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Tier::Catastrophic
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);
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assert_eq!(
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Tier::classify_with_context(&report, NetworkContext::Cellular3g),
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Tier::Catastrophic
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);
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}
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#[test]
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fn cellular_rtt_thresholds() {
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// RTT 150ms: Degraded on WiFi (>=100ms), Good on cellular (<300ms and loss<8%)
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let report = make_report(2.0, 148);
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assert_eq!(
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Tier::classify_with_context(&report, NetworkContext::WiFi),
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Tier::Degraded
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);
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assert_eq!(
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Tier::classify_with_context(&report, NetworkContext::CellularLte),
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Tier::Good
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);
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}
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#[test]
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fn cellular_no_studio_tiers() {
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// Even with perfect network, cellular stays at Good (no studio)
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let report = make_report(0.0, 10);
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assert_eq!(
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Tier::classify_with_context(&report, NetworkContext::CellularLte),
|
|
Tier::Good
|
|
);
|
|
assert_eq!(
|
|
Tier::classify_with_context(&report, NetworkContext::WiFi),
|
|
Tier::Studio64k
|
|
);
|
|
}
|
|
|
|
#[test]
|
|
fn cellular_faster_downgrade() {
|
|
let mut ctrl = AdaptiveQualityController::new();
|
|
ctrl.signal_network_change(NetworkContext::CellularLte);
|
|
// Reset tier back to Good for testing downgrade threshold
|
|
ctrl.current_tier = Tier::Good;
|
|
ctrl.current_profile = Tier::Good.profile();
|
|
|
|
// On cellular, downgrade threshold is 2 instead of 3
|
|
let bad = make_report(50.0, 200);
|
|
assert!(ctrl.observe(&bad).is_none()); // 1st bad
|
|
let result = ctrl.observe(&bad); // 2nd bad — should trigger on cellular
|
|
assert!(result.is_some());
|
|
}
|
|
|
|
#[test]
|
|
fn signal_network_change_preemptive_downgrade() {
|
|
let mut ctrl = AdaptiveQualityController::new();
|
|
assert_eq!(ctrl.tier(), Tier::Good);
|
|
|
|
// Switch from WiFi to cellular
|
|
ctrl.network_context = NetworkContext::WiFi;
|
|
ctrl.signal_network_change(NetworkContext::CellularLte);
|
|
|
|
// Should have downgraded one tier: Good -> Degraded
|
|
assert_eq!(ctrl.tier(), Tier::Degraded);
|
|
}
|
|
|
|
#[test]
|
|
fn signal_network_change_fec_boost() {
|
|
let mut ctrl = AdaptiveQualityController::new();
|
|
assert_eq!(ctrl.fec_boost(), 0.0);
|
|
|
|
ctrl.signal_network_change(NetworkContext::CellularLte);
|
|
|
|
// FEC boost should be active
|
|
assert!(ctrl.fec_boost() > 0.0);
|
|
assert_eq!(ctrl.fec_boost(), DEFAULT_FEC_BOOST);
|
|
}
|
|
|
|
#[test]
|
|
fn tier_downgrade() {
|
|
assert_eq!(Tier::Studio64k.downgrade(), Some(Tier::Studio48k));
|
|
assert_eq!(Tier::Studio48k.downgrade(), Some(Tier::Studio32k));
|
|
assert_eq!(Tier::Studio32k.downgrade(), Some(Tier::Good));
|
|
assert_eq!(Tier::Good.downgrade(), Some(Tier::Degraded));
|
|
assert_eq!(Tier::Degraded.downgrade(), Some(Tier::Catastrophic));
|
|
assert_eq!(Tier::Catastrophic.downgrade(), None);
|
|
}
|
|
|
|
#[test]
|
|
fn network_context_default() {
|
|
assert_eq!(NetworkContext::default(), NetworkContext::Unknown);
|
|
}
|
|
}
|