- Extend Tier enum from 3 to 6 levels: Studio64k/48k/32k + Good +
Degraded + Catastrophic with asymmetric hysteresis (down:3, up:5,
studio:10)
- Handle QualityDirective signals in both desktop and Android engines
— relay-coordinated codec switching now works end-to-end
- Add periodic TAP STATS to debug tap: packets in/out, fan-out avg,
seq gaps, codecs seen (every 5s)
- Mark task #2 done (ParticipantInfo in federation signals already
implemented)
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
- New wzp-android crate with Oboe C++ backend, lock-free SPSC ring buffers,
engine orchestrator, codec pipeline, and Android Gradle project structure
- AEC (NLMS adaptive filter), AGC (two-stage with fast attack/slow release),
windowed-sinc FIR resampler replacing linear interpolation (wzp-codec)
- Opus encoder tuning: complexity 7 default, set_expected_loss support
- Mobile jitter buffer: asymmetric EMA (fast up/slow down), handoff spike
detection with 2s cooldown, configurable safety margin
- Network-aware quality control: cellular-specific thresholds, faster
downgrade on cellular, proactive tier drop on WiFi→cellular handoff,
FEC ratio boost during network transitions
- Handoff detection in PathMonitor via RTT jitter spike analysis
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>