96be740fd98aff713961668f0f3c505ef397c767
User confirmed: mac hears android, android does not hear mac. So Oboe
capture works end-to-end but Oboe playout on Android silently drops
audio even though QUIC forwards the packets. Archaeology on the legacy
wzp-android crate also revealed that the "last known good" Android audio
path NEVER used Oboe in production — it used Kotlin AudioRecord +
AudioTrack via JNI, and cpp/oboe_bridge.cpp was dead code. So every time
we've "tested" Oboe end-to-end this week was the first production use,
and any of its config knobs could be the bug.
Instrumenting every stage of the pipeline so one smoke-test log dump can
isolate the layer at fault:
C++ (oboe_bridge.cpp)
- Log the ACTUAL stream parameters after openStream for both capture
and playout (sample rate, channels, format, framesPerBurst,
framesPerDataCallback, bufferCapacityInFrames, sharing, perf mode).
Oboe may silently override values we requested — e.g. if we ask for
48kHz mono but the device gives us 44.1kHz stereo our 960-sample
frames are the wrong duration and the pipeline drifts.
- Capture callback: on cb#0 log sample range+RMS of the first frame
to prove we get real mic data (not zeros). Every 50 callbacks
(~1s at 20ms burst) log calls, numFrames, ring available_write,
bytes actually written, ring_full_drops, total_written.
- Playout callback: on cb#0 log numFrames + ring state. On the FIRST
non-empty read log sample range+RMS so we can tell if the samples
coming out of the ring are real audio or zeros. Every 50 callbacks
log calls, nonempty count, numFrames, ring available_read,
underrun_frames, total_played_real.
Rust wzp-native (src/lib.rs)
- wzp_native_audio_write_playout now logs the first 3 writes and then
every 50th: in_len, written, sample range, RMS, ring write/read
cursors before, available_read and available_write after. Reveals
ring-overflow and whether the engine is actually handing us audio.
- Minimal android logcat shim via __android_log_write extern — no
new crate dependency.
- AudioBackend grows a `playout_write_log_count` AtomicU64 to gate
the write-side log throttle.
Rust engine.rs (android branch)
- Recv task: log sample range + RMS for the first 3 decoded PCM
frames and then every 100th. Reveals whether decoder.decode is
producing real audio or silent buffers.
- Recv task: if audio_write_playout returns fewer samples than we
handed it (partial write → ring nearly full) warn about it in the
first 10 frames.
- Recv heartbeat every 2s: recv_fr, decoded_frames, last_decode_n,
last_written, written_samples, decode_errs, codec.
Expected flow in a healthy log:
capture cb#0: numFrames=960 range=[-1200..900] rms=180 ← mic OK
capture stream opened: actualSR=48000 Ch=1 ... ← no override
playout stream opened: actualSR=48000 Ch=1 ...
CallEngine::start invoked ... → connected → audio started
recv: first media packet received ...
recv: decoded PCM sample range decoded_frames=1 range=[-300..250] rms=92
playout WRITE #0: in_len=960 written=960 range=[-300..250] rms=92
playout FIRST nonempty read: to_read=960 range=[-300..250] rms=92
playout heartbeat: calls=50 nonempty=50 underrun=0 ...
recv heartbeat: decoded_frames=100 last_written=960 ...
If any of those are missing/zero we know the exact stage to fix.
WarzonePhone
Custom lossy VoIP protocol built in Rust. E2E encrypted, FEC-protected, adaptive quality, designed for hostile network conditions.
Quick Start
# Build
cargo build --release
# Run relay
./target/release/wzp-relay --listen 0.0.0.0:4433
# Send a test tone
./target/release/wzp-client --send-tone 5 relay-addr:4433
# Web bridge (browser calls)
./target/release/wzp-web --port 8080 --relay 127.0.0.1:4433 --tls
# Open https://localhost:8080/room-name in two browser tabs
Architecture
See docs/ARCHITECTURE.md for the full system architecture with Mermaid diagrams covering:
- System overview and data flow
- Crate dependency graph (8 crates)
- Wire formats (MediaHeader, MiniHeader, TrunkFrame, SignalMessage)
- Cryptographic handshake (X25519 + Ed25519 + ChaCha20-Poly1305)
- Identity model (BIP39 seed, featherChat compatible)
- Quality profiles (GOOD/DEGRADED/CATASTROPHIC)
- FEC protection (RaptorQ with interleaving)
- Adaptive jitter buffer (NetEq-inspired)
- Telemetry stack (Prometheus + Grafana)
- Deployment topology
Features
- 3 quality tiers: Opus 24k (28.8 kbps) / Opus 6k (9 kbps) / Codec2 1200 (2.4 kbps)
- RaptorQ FEC: Recovers from 20-100% packet loss depending on tier
- E2E encryption: ChaCha20-Poly1305 with X25519 key exchange
- Adaptive jitter buffer: EMA-based playout delay tracking
- Silence suppression: VAD + comfort noise (~50% bandwidth savings)
- ML noise removal: RNNoise (nnnoiseless pure Rust port)
- Mini-frames: 67% header compression for steady-state packets
- Trunking: Multiplex sessions into batched datagrams
- featherChat integration: Shared BIP39 identity, token auth, call signaling
- Prometheus metrics: Relay, web bridge, inter-relay probes
- Grafana dashboard: Pre-built JSON with 18 panels
Documentation
| Document | Description |
|---|---|
| ARCHITECTURE.md | Full system architecture with diagrams |
| TELEMETRY.md | Prometheus metrics specification |
| INTEGRATION_TASKS.md | featherChat integration tracker |
| WZP-FC-SHARED-CRATES.md | Shared crate strategy |
| grafana-dashboard.json | Importable Grafana dashboard |
Binaries
| Binary | Description |
|---|---|
wzp-relay |
Relay daemon (SFU room mode, forward mode, probes) |
wzp-client |
CLI client (send-tone, record, live mic, echo-test, drift-test, sweep) |
wzp-web |
Browser bridge (HTTPS + WebSocket + AudioWorklet) |
wzp-bench |
Component benchmarks |
Linux Build
./scripts/build-linux.sh --prepare # Create Hetzner VM + install deps
./scripts/build-linux.sh --build # Build release binaries
./scripts/build-linux.sh --transfer # Download to target/linux-x86_64/
./scripts/build-linux.sh --destroy # Delete VM
Tests
cargo test --workspace # 272 tests
License
MIT OR Apache-2.0
Description
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