8c4d640f898c24248f296b5b4299e36c85d67b8b
Three real bugs, one smoke-test session's worth of progress. 1. RELAY: wrong advertised addr in CallSetup The direct-call CallSetup computed `relay_addr = addr.ip()` where `addr = connection.remote_address()` — i.e. the CLIENT'S IP, not the relay's. So the relay was telling both parties "the call room is at the answerer's IP:4433", which meant each client dialed either the other client (no server listening) or themselves. Both endpoint.connect calls hung forever and the call never happened. Fix: compute the relay's own advertised IP once at startup. If the listen addr is 0.0.0.0, probe the primary outbound interface via the classic UDP-bind-and-connect(8.8.8.8:80) trick to discover the LAN IP the OS would use to reach external hosts. Thread the resulting advertised_addr_str into the CallSetup sender for both parties. 2. RELAY: accept loop serialized QUIC handshakes Previously the main accept loop called `wzp_transport::accept` which did both `endpoint.accept().await` AND `incoming.await` (the server- side QUIC handshake). A single slow handshake therefore blocked every subsequent client from being accepted. Unroll the helper here and move `incoming.await` into the per-connection spawned task, so every handshake runs in parallel. Also log "accept queue: new Incoming", "QUIC handshake complete", and "QUIC handshake failed" so we can tell immediately whether a client's packets are reaching the relay at all. 3. ANDROID: playout was routed to the silent in-call stream The Oboe playout stream was configured with Usage::VoiceCommunication, which routes to the Android in-call earpiece stream. That stream is silent unless the Activity has called AudioManager.setMode( IN_COMMUNICATION) and, even then, only the earpiece/BT headset get audio (not the loud speaker). Result: android→mac calls worked because mac had a normal media output, but mac→android calls were silent even though packets flowed through the relay just fine. Switch to Usage::Media + ContentType::Speech so Oboe routes to the loud speaker and uses the media volume slider. A later polish step will wire setMode + setSpeakerphoneOn from MainActivity.kt so we can go back to VoiceCommunication for AEC and proximity-sensor routing. Plus: heartbeat tracing every 2s in the send/recv tasks — frames_sent, last_rms, last_pkt_bytes, short_reads on the send side; decoded_frames, last_decode_n, last_written, decode_errs on the recv side. Will make the next "no sound" regression trivial to localize.
WarzonePhone
Custom lossy VoIP protocol built in Rust. E2E encrypted, FEC-protected, adaptive quality, designed for hostile network conditions.
Quick Start
# Build
cargo build --release
# Run relay
./target/release/wzp-relay --listen 0.0.0.0:4433
# Send a test tone
./target/release/wzp-client --send-tone 5 relay-addr:4433
# Web bridge (browser calls)
./target/release/wzp-web --port 8080 --relay 127.0.0.1:4433 --tls
# Open https://localhost:8080/room-name in two browser tabs
Architecture
See docs/ARCHITECTURE.md for the full system architecture with Mermaid diagrams covering:
- System overview and data flow
- Crate dependency graph (8 crates)
- Wire formats (MediaHeader, MiniHeader, TrunkFrame, SignalMessage)
- Cryptographic handshake (X25519 + Ed25519 + ChaCha20-Poly1305)
- Identity model (BIP39 seed, featherChat compatible)
- Quality profiles (GOOD/DEGRADED/CATASTROPHIC)
- FEC protection (RaptorQ with interleaving)
- Adaptive jitter buffer (NetEq-inspired)
- Telemetry stack (Prometheus + Grafana)
- Deployment topology
Features
- 3 quality tiers: Opus 24k (28.8 kbps) / Opus 6k (9 kbps) / Codec2 1200 (2.4 kbps)
- RaptorQ FEC: Recovers from 20-100% packet loss depending on tier
- E2E encryption: ChaCha20-Poly1305 with X25519 key exchange
- Adaptive jitter buffer: EMA-based playout delay tracking
- Silence suppression: VAD + comfort noise (~50% bandwidth savings)
- ML noise removal: RNNoise (nnnoiseless pure Rust port)
- Mini-frames: 67% header compression for steady-state packets
- Trunking: Multiplex sessions into batched datagrams
- featherChat integration: Shared BIP39 identity, token auth, call signaling
- Prometheus metrics: Relay, web bridge, inter-relay probes
- Grafana dashboard: Pre-built JSON with 18 panels
Documentation
| Document | Description |
|---|---|
| ARCHITECTURE.md | Full system architecture with diagrams |
| TELEMETRY.md | Prometheus metrics specification |
| INTEGRATION_TASKS.md | featherChat integration tracker |
| WZP-FC-SHARED-CRATES.md | Shared crate strategy |
| grafana-dashboard.json | Importable Grafana dashboard |
Binaries
| Binary | Description |
|---|---|
wzp-relay |
Relay daemon (SFU room mode, forward mode, probes) |
wzp-client |
CLI client (send-tone, record, live mic, echo-test, drift-test, sweep) |
wzp-web |
Browser bridge (HTTPS + WebSocket + AudioWorklet) |
wzp-bench |
Component benchmarks |
Linux Build
./scripts/build-linux.sh --prepare # Create Hetzner VM + install deps
./scripts/build-linux.sh --build # Build release binaries
./scripts/build-linux.sh --transfer # Download to target/linux-x86_64/
./scripts/build-linux.sh --destroy # Delete VM
Tests
cargo test --workspace # 272 tests
License
MIT OR Apache-2.0
Description
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