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Build Release Binaries / build-amd64 (push) Failing after 3s
SIGSEGV on hangup: capture thread calls writeAudio() via JNI after teardown() has freed the native engine handle. TOCTOU race between the nativeHandle==0L check and destroy() on the ViewModel thread. Fix: CountDownLatch(2) — audio threads count down after exiting loops, teardown() awaits before destroy(). 2 Kotlin files, no Rust changes. Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>