docs: incident report + fix spec for capture thread use-after-free crash
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SIGSEGV on hangup: capture thread calls writeAudio() via JNI after
teardown() has freed the native engine handle. TOCTOU race between
the nativeHandle==0L check and destroy() on the ViewModel thread.

Fix: CountDownLatch(2) — audio threads count down after exiting loops,
teardown() awaits before destroy(). 2 Kotlin files, no Rust changes.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
This commit is contained in:
Claude
2026-04-06 09:21:35 +00:00
parent ae9d8526dd
commit 6597b5bd86
2 changed files with 324 additions and 0 deletions

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# Incident Report: Native Crash in Capture Thread — Use-After-Free on Engine Handle
**Date:** 2026-04-06
**Severity:** Critical — app crash (SIGSEGV) on call hangup
**Status:** Root-caused, fix pending
**Affects:** Android client only
## Summary
The app crashes with a native SIGSEGV during or shortly after call hangup. The crash occurs in JIT-compiled code inside `AudioPipeline.runCapture()`. The root cause is a use-after-free: the capture thread calls `engine.writeAudio()` via JNI after the engine's native handle has been freed by `teardown()` on the ViewModel thread.
## Crash Stacktrace
```
04-06 13:05:42.707 F DEBUG: #09 pc 000000000250696c /memfd:jit-cache (deleted) (com.wzp.audio.AudioPipeline.runCapture+3228)
04-06 13:05:42.707 F DEBUG: #14 pc 0000000000005270 <anonymous:730900d000> (com.wzp.audio.AudioPipeline.start$lambda$0+0)
04-06 13:05:42.708 F DEBUG: #19 pc 00000000000044cc <anonymous:730900d000> (com.wzp.audio.AudioPipeline.$r8$lambda$0rYcivupwvyN4SgBXhsroKmTlo8+0)
04-06 13:05:42.708 F DEBUG: #24 pc 00000000000042e4 <anonymous:730900d000> (com.wzp.audio.AudioPipeline$$ExternalSyntheticLambda0.run+0)
```
This is a tombstone (signal crash), not a Java exception. The `F DEBUG` tag indicates a native crash handler (debuggerd) captured the signal.
## Root Cause
### The Race Condition
Two threads operate on the engine concurrently without synchronization:
**Thread 1: `wzp-capture` (AudioRecord thread, MAX_PRIORITY)**
```kotlin
// AudioPipeline.runCapture() — runs in a tight loop
while (running) {
val read = recorder.read(pcm, 0, FRAME_SAMPLES)
if (read > 0) {
engine.writeAudio(pcm) // <-- JNI call to native engine
}
}
```
**Thread 2: ViewModel/UI thread (normal priority)**
```kotlin
// CallViewModel.teardown()
stopAudio() // sets AudioPipeline.running = false
engine?.stopCall() // tells Rust to stop
engine?.destroy() // frees native memory, sets nativeHandle = 0L
engine = null
```
### The Kotlin Guard is Insufficient
`WzpEngine.writeAudio()` has a guard:
```kotlin
fun writeAudio(pcm: ShortArray): Int {
if (nativeHandle == 0L) return 0 // check
return nativeWriteAudio(nativeHandle, pcm) // use
}
```
This is a **TOCTOU (time-of-check/time-of-use) race**:
1. Capture thread checks `nativeHandle != 0L` → true
2. ViewModel thread calls `destroy()`, which calls `nativeDestroy(handle)` then sets `nativeHandle = 0L`
3. Capture thread calls `nativeWriteAudio(handle, pcm)` with the now-freed handle
4. The JNI function dereferences `handle` as a pointer → **SIGSEGV**
The same race exists for `readAudio()` on the `wzp-playout` thread.
### Why `stopAudio()` Doesn't Prevent This
`AudioPipeline.stop()` sets `running = false` but does **NOT join or wait** for the threads:
```kotlin
fun stop() {
running = false
// Don't join — threads are parked as daemons to avoid native TLS crash
captureThread = null
playoutThread = null
}
```
The threads are intentionally not joined because of a separate bug: exiting a JNI-calling thread triggers a `SIGSEGV in OPENSSL_free` due to libcrypto TLS destructors on Android. The threads instead "park" with `Thread.sleep(Long.MAX_VALUE)` after the loop exits.
But the problem is the **window between `running = false` and the thread actually checking it**. The capture thread may be blocked in `recorder.read()` (which blocks for 20ms per frame) or in the middle of `engine.writeAudio()` when `destroy()` is called.
### Timeline of the Crash
```
T=0ms ViewModel: stopAudio() → sets running=false
T=0ms ViewModel: stopStatsPolling()
T=0ms ViewModel: engine.stopCall() — Rust stops internal tasks
T=1ms ViewModel: engine.destroy() — frees native memory
↑ nativeHandle = 0L
T=0-20ms Capture thread: still in recorder.read() or writeAudio()
→ if in writeAudio(), the nativeHandle check passed BEFORE destroy()
→ JNI dereferences freed pointer → SIGSEGV
```
## Affected Code
### Files with the race
| File | Line(s) | Issue |
|------|---------|-------|
| `android/.../WzpEngine.kt` | 107-108, 116-117 | TOCTOU on `nativeHandle` in `writeAudio()` / `readAudio()` |
| `android/.../CallViewModel.kt` | 257-262 | `stopAudio()` + `destroy()` without waiting for audio threads to quiesce |
| `android/.../AudioPipeline.kt` | 80-82 | `stop()` doesn't synchronize with running threads |
### Files with the thread parking workaround
| File | Line(s) | Context |
|------|---------|---------|
| `android/.../AudioPipeline.kt` | 57-58, 69-70 | Threads parked after loop exit to avoid libcrypto TLS crash |
| `android/.../AudioPipeline.kt` | 96-101 | `parkThread()``Thread.sleep(Long.MAX_VALUE)` |
## Constraints for the Fix
1. **Cannot join audio threads** — joining triggers a separate SIGSEGV in `OPENSSL_free` when the thread's TLS destructors fire (documented in `AudioPipeline.kt` comments). The parking workaround must be preserved.
2. **Must guarantee no JNI calls after `destroy()`** — the native handle is a raw pointer; any dereference after free is undefined behavior.
3. **Must not add blocking waits on the UI thread**`teardown()` runs on the ViewModel thread which must remain responsive.
4. **The `@Volatile running` flag is necessary but not sufficient** — it prevents new loop iterations but doesn't help with in-flight JNI calls.
5. **Both `writeAudio` and `readAudio` have the same race** — the fix must cover both the capture and playout paths.
## Reproduction
The crash is timing-dependent. It's most likely to occur when:
- The capture thread is in the middle of a `writeAudio()` JNI call when `destroy()` is called
- More likely on slower devices or under CPU pressure (GC, thermal throttling)
- Can happen on every hangup, but only crashes ~10-30% of the time due to the timing window
## Analysis of Possible Fix Approaches
### Approach A: Add a synchronization gate in the JNI bridge
Use a `ReentrantReadWriteLock` or `AtomicBoolean` in `WzpEngine.kt`:
- Audio threads acquire a read lock / check the flag before JNI calls
- `destroy()` acquires a write lock / sets the flag and waits for in-flight calls to drain
**Pro:** Clean, solves the race directly.
**Con:** Adding a lock to the audio hot path (every 20ms). `ReentrantReadWriteLock` is not lock-free. However, the read-lock path is uncontended 99.99% of the time (write-lock only during destroy), so contention is negligible.
### Approach B: Defer `destroy()` until audio threads have stopped
Instead of calling `destroy()` in `teardown()`, set a flag and have the audio threads call `destroy()` after they exit the loop (before parking).
**Pro:** No locks on hot path.
**Con:** Complex lifecycle — which thread calls destroy? What if both threads race to destroy? Need a `CountDownLatch` or similar.
### Approach C: Make the JNI handle atomically invalidated
Use `AtomicLong` for `nativeHandle` and use `compareAndExchange` in `destroy()` + `getAndCheck` pattern in audio calls.
**Pro:** Lock-free.
**Con:** Still has a TOCTOU window — the thread can load the handle, then it gets CAS'd to 0, then the thread uses the stale handle. Doesn't fully solve the race without combining with a reference count or epoch.
### Approach D: Introduce a destroy latch
Add a `CountDownLatch(1)` that audio threads wait on before parking. `teardown()` sets `running=false`, then `await`s the latch (with timeout), then calls `destroy()`. Each audio thread counts down the latch after exiting the loop.
Actually this needs a `CountDownLatch(2)` — one for each thread (capture + playout).
**Pro:** Guarantees no in-flight JNI calls at destroy time. No locks on hot path.
**Con:** `teardown()` blocks for up to one frame duration (~20ms) waiting for threads to exit their loops. Acceptable for a hangup path.
### Recommendation
**Approach D (destroy latch)** is the cleanest. The 20ms worst-case wait is imperceptible on the hangup path, and it provides a hard guarantee that no JNI calls are in flight when `destroy()` runs. Combined with the existing `running` volatile flag, the audio threads exit their loops within one frame and count down the latch.
If the latch times out (e.g., AudioRecord.read() is stuck), `destroy()` proceeds anyway — the `panic::catch_unwind` in the JNI bridge will catch the invalid access as a panic rather than a SIGSEGV (though this is best-effort; a true SIGSEGV from freed memory is not catchable).
## Data Files
The crash was captured from the Nothing A059 device at 13:05:42 on 2026-04-06. The tombstone is in the device's `/data/tombstones/` directory. The logcat output shows the crash frames.

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# Fix: Capture/Playout Thread Use-After-Free on Hangup
## Problem
App crashes (SIGSEGV) when hanging up a call. The capture thread (`wzp-capture`) calls `engine.writeAudio()` via JNI after `teardown()` has freed the native engine handle. Same race exists for the playout thread's `readAudio()`.
**Root cause:** TOCTOU race between the `nativeHandle == 0L` check in `WzpEngine.writeAudio()`/`readAudio()` and `destroy()` freeing the native memory on the ViewModel thread. Audio threads can't be joined (libcrypto TLS destructor crash), so there's no synchronization between `stopAudio()` and `destroy()`.
**Full forensics:** `debug/INCIDENT-2026-04-06-capture-thread-use-after-free.md`
---
## Solution: Destroy Latch
Add a `CountDownLatch(2)` that both audio threads count down after exiting their loops. `teardown()` awaits the latch (with timeout) before calling `destroy()`, guaranteeing no in-flight JNI calls.
---
## Implementation Steps
### Step 1: Add a drain latch to `AudioPipeline`
**File:** `android/app/src/main/java/com/wzp/audio/AudioPipeline.kt`
Add a `CountDownLatch` field:
```kotlin
import java.util.concurrent.CountDownLatch
import java.util.concurrent.TimeUnit
class AudioPipeline(private val context: Context) {
// ... existing fields ...
/** Latch counted down by each audio thread after exiting its loop.
* stop() does NOT wait on this — teardown waits via awaitDrain(). */
private var drainLatch: CountDownLatch? = null
```
In `start()`, create the latch before spawning threads:
```kotlin
fun start(engine: WzpEngine) {
if (running) return
running = true
drainLatch = CountDownLatch(2) // one for capture, one for playout
captureThread = Thread({
runCapture(engine)
drainLatch?.countDown() // signal: capture loop exited
parkThread()
}, "wzp-capture").apply { ... }
playoutThread = Thread({
runPlayout(engine)
drainLatch?.countDown() // signal: playout loop exited
parkThread()
}, "wzp-playout").apply { ... }
// ...
}
```
Add `awaitDrain()` — called by ViewModel before `destroy()`:
```kotlin
/** Block until both audio threads have exited their loops (max 200ms).
* After this returns, no more JNI calls to the engine will be made. */
fun awaitDrain(): Boolean {
return drainLatch?.await(200, TimeUnit.MILLISECONDS) ?: true
}
```
`stop()` remains unchanged (non-blocking, sets `running = false`).
### Step 2: Update `CallViewModel.teardown()` to await drain
**File:** `android/app/src/main/java/com/wzp/ui/call/CallViewModel.kt`
Change teardown to wait for audio threads before destroying:
```kotlin
private fun teardown(stopService: Boolean = true) {
Log.i(TAG, "teardown: stopping audio, stopService=$stopService")
val hadCall = audioStarted
CallService.onStopFromNotification = null
stopAudio() // sets running=false (non-blocking)
stopStatsPolling()
// Wait for audio threads to exit their loops before destroying the engine.
// This guarantees no in-flight JNI calls to writeAudio/readAudio.
val drained = audioPipeline?.awaitDrain() ?: true
if (!drained) {
Log.w(TAG, "teardown: audio threads did not drain in time")
}
audioPipeline = null
Log.i(TAG, "teardown: stopping engine")
try { engine?.stopCall() } catch (e: Exception) { Log.w(TAG, "stopCall err: $e") }
try { engine?.destroy() } catch (e: Exception) { Log.w(TAG, "destroy err: $e") }
engine = null
engineInitialized = false
// ... rest unchanged
}
```
**Key change:** `awaitDrain()` is called AFTER `stopAudio()` (which sets `running=false`) but BEFORE `engine?.destroy()`. The latch guarantees both threads have exited their `while(running)` loops and will never call `writeAudio`/`readAudio` again.
Also move `audioPipeline = null` to after `awaitDrain()` to keep the reference alive for the latch call.
### Step 3: Move `stopAudio()` pipeline nulling
**File:** `android/app/src/main/java/com/wzp/ui/call/CallViewModel.kt`
In `stopAudio()`, do NOT null out the pipeline — let `teardown()` handle it after drain:
```kotlin
private fun stopAudio() {
if (!audioStarted) return
audioPipeline?.stop() // sets running=false
// DON'T null audioPipeline here — teardown() needs it for awaitDrain()
audioRouteManager?.unregister()
audioRouteManager?.setSpeaker(false)
_isSpeaker.value = false
audioStarted = false
}
```
---
## Files to Modify
| File | What changes |
|------|-------------|
| `android/.../audio/AudioPipeline.kt` | Add `CountDownLatch`, `countDown()` in threads, `awaitDrain()` method |
| `android/.../ui/call/CallViewModel.kt` | `teardown()` calls `awaitDrain()` before `destroy()`; `stopAudio()` doesn't null pipeline |
## What Does NOT Change
- `WzpEngine.kt` — the `nativeHandle == 0L` guard stays as defense-in-depth
- `jni_bridge.rs``panic::catch_unwind` stays as last resort
- `AudioPipeline.stop()` — remains non-blocking
- Thread parking — still needed to avoid libcrypto TLS crash
## Verification
1. Build APK, install on test device
2. Make a call, hang up — verify no crash in logcat (`adb logcat -s AndroidRuntime:E DEBUG:F`)
3. Rapid call/hangup/call/hangup cycles — stress the teardown path
4. Check logcat for `teardown: audio threads did not drain in time` — should never appear under normal conditions
5. Verify debug report still works after hangup (latch doesn't interfere with report collection)