Phase 1 of the big refactor. Escape the Tauri Android __init_tcb+4 symbol leak (rust-lang/rust#104707) by making wzp-desktop's Android .so pure Rust — ZERO cc::Build, no cpp/ files, no C++ in the rustc link step. All future C++ (Oboe audio bridge) lives in a new standalone cdylib crate `wzp-native` which is built with cargo-ndk (the same path the legacy wzp-android crate uses successfully on the same phone + same NDK), copied into Tauri's gen/android/app/src/main/jniLibs at build time, and dlopened by wzp-desktop at runtime via libloading. Changes in this commit: - NEW crate crates/wzp-native/ with crate-type = ["cdylib"] only (no staticlib, no rlib — rust#104707 shows mixing staticlib with cdylib leaks non-exported symbols, which is the original bug source). Phase 1 scaffold has TWO extern "C" functions: wzp_native_version() -> i32 (returns 42) wzp_native_hello(buf, cap) -> usize (writes a string) So we can verify dlopen + dlsym + cross-.so FFI end-to-end before adding any real C++. - desktop/src-tauri/cpp/ directory DELETED (7 files gone). - desktop/src-tauri/build.rs reduced to just the git hash capture + tauri_build::build(). No more cc::Build of any kind. - desktop/src-tauri/Cargo.toml: drop cc from build-dependencies, add libloading = "0.8" as an Android-only runtime dep. - desktop/src-tauri/src/lib.rs Builder::setup() now (on Android only) dlopens libwzp_native.so, calls wzp_native_version() and wzp_native_hello(), and logs the result: "wzp-native dlopen OK: version=42 msg=\"hello from wzp-native\"" If this log appears in logcat when the app launches and the home screen still renders, the split-cdylib pipeline is validated and Phase 2 (port the Oboe bridge into wzp-native) can proceed. - scripts/build-tauri-android.sh: insert a `cargo ndk -t arm64-v8a build --release -p wzp-native` step before `cargo tauri android build`, with `-o desktop/src-tauri/gen/android/app/src/main/jniLibs` so the resulting libwzp_native.so lands in the place gradle will package into the final APK. - Workspace Cargo.toml: add crates/wzp-native to [workspace] members. Phase 2 (separate commit, only if Phase 1 works): - Copy cpp/oboe_bridge.{h,cpp} + getauxval_fix.c from the legacy wzp-android crate into crates/wzp-native/cpp/. - Add cc = "1" as a build-dependency on wzp-native (safe: it's a single-cdylib crate with no staticlib, so no symbol leak). - Add build.rs that compiles the Oboe C++ and the wzp-native Rust FFI exposes the audio start/stop/read/write functions. - wzp-desktop::engine.rs dlopens wzp-native at CallEngine::start, uses its audio functions instead of CPAL on Android. Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
79 lines
1.8 KiB
TOML
79 lines
1.8 KiB
TOML
[workspace]
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resolver = "2"
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members = [
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"crates/wzp-proto",
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"crates/wzp-codec",
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"crates/wzp-fec",
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"crates/wzp-crypto",
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"crates/wzp-transport",
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"crates/wzp-relay",
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"crates/wzp-client",
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"crates/wzp-web",
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"crates/wzp-android",
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"crates/wzp-native",
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"desktop/src-tauri",
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]
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[workspace.package]
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version = "0.1.0"
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edition = "2024"
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license = "MIT OR Apache-2.0"
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rust-version = "1.85"
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[workspace.dependencies]
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# Shared
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bytes = "1"
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thiserror = "2"
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async-trait = "0.1"
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tokio = { version = "1", features = ["full"] }
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tracing = "0.1"
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tracing-subscriber = "0.3"
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serde = { version = "1", features = ["derive"] }
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# Transport
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quinn = "0.11"
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# FEC
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raptorq = "2"
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# Codec
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audiopus = "0.3.0-rc.0"
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codec2 = "0.3"
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# Crypto
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x25519-dalek = { version = "2", features = ["static_secrets"] }
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ed25519-dalek = { version = "2", features = ["rand_core", "pkcs8"] }
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chacha20poly1305 = "0.10"
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hkdf = "0.12"
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sha2 = "0.10"
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rand = "0.8"
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# Workspace crates
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wzp-proto = { path = "crates/wzp-proto" }
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wzp-codec = { path = "crates/wzp-codec" }
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wzp-fec = { path = "crates/wzp-fec" }
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wzp-crypto = { path = "crates/wzp-crypto" }
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wzp-transport = { path = "crates/wzp-transport" }
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wzp-client = { path = "crates/wzp-client" }
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# Fast dev profile: optimized but with debug info and incremental compilation.
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# Use with: cargo run --profile dev-fast
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[profile.dev-fast]
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inherits = "dev"
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opt-level = 2
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# Optimize heavy compute deps even in debug builds —
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# real-time audio needs < 20ms per frame, impossible unoptimized.
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[profile.dev.package.nnnoiseless]
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opt-level = 3
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[profile.dev.package.audiopus_sys]
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opt-level = 3
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[profile.dev.package.audiopus]
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opt-level = 3
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[profile.dev.package.raptorq]
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opt-level = 3
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[profile.dev.package.wzp-codec]
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opt-level = 3
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[profile.dev.package.wzp-fec]
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opt-level = 3
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