Commit Graph

5 Commits

Author SHA1 Message Date
Siavash Sameni
96be740fd9 diag(android-audio): aggressive logging across the whole Oboe pipeline
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User confirmed: mac hears android, android does not hear mac. So Oboe
capture works end-to-end but Oboe playout on Android silently drops
audio even though QUIC forwards the packets. Archaeology on the legacy
wzp-android crate also revealed that the "last known good" Android audio
path NEVER used Oboe in production — it used Kotlin AudioRecord +
AudioTrack via JNI, and cpp/oboe_bridge.cpp was dead code. So every time
we've "tested" Oboe end-to-end this week was the first production use,
and any of its config knobs could be the bug.

Instrumenting every stage of the pipeline so one smoke-test log dump can
isolate the layer at fault:

C++ (oboe_bridge.cpp)
  - Log the ACTUAL stream parameters after openStream for both capture
    and playout (sample rate, channels, format, framesPerBurst,
    framesPerDataCallback, bufferCapacityInFrames, sharing, perf mode).
    Oboe may silently override values we requested — e.g. if we ask for
    48kHz mono but the device gives us 44.1kHz stereo our 960-sample
    frames are the wrong duration and the pipeline drifts.
  - Capture callback: on cb#0 log sample range+RMS of the first frame
    to prove we get real mic data (not zeros). Every 50 callbacks
    (~1s at 20ms burst) log calls, numFrames, ring available_write,
    bytes actually written, ring_full_drops, total_written.
  - Playout callback: on cb#0 log numFrames + ring state. On the FIRST
    non-empty read log sample range+RMS so we can tell if the samples
    coming out of the ring are real audio or zeros. Every 50 callbacks
    log calls, nonempty count, numFrames, ring available_read,
    underrun_frames, total_played_real.

Rust wzp-native (src/lib.rs)
  - wzp_native_audio_write_playout now logs the first 3 writes and then
    every 50th: in_len, written, sample range, RMS, ring write/read
    cursors before, available_read and available_write after. Reveals
    ring-overflow and whether the engine is actually handing us audio.
  - Minimal android logcat shim via __android_log_write extern — no
    new crate dependency.
  - AudioBackend grows a `playout_write_log_count` AtomicU64 to gate
    the write-side log throttle.

Rust engine.rs (android branch)
  - Recv task: log sample range + RMS for the first 3 decoded PCM
    frames and then every 100th. Reveals whether decoder.decode is
    producing real audio or silent buffers.
  - Recv task: if audio_write_playout returns fewer samples than we
    handed it (partial write → ring nearly full) warn about it in the
    first 10 frames.
  - Recv heartbeat every 2s: recv_fr, decoded_frames, last_decode_n,
    last_written, written_samples, decode_errs, codec.

Expected flow in a healthy log:
  capture cb#0: numFrames=960 range=[-1200..900] rms=180          ← mic OK
  capture stream opened: actualSR=48000 Ch=1 ...                   ← no override
  playout stream opened: actualSR=48000 Ch=1 ...
  CallEngine::start invoked ... → connected → audio started
  recv: first media packet received ...
  recv: decoded PCM sample range decoded_frames=1 range=[-300..250] rms=92
  playout WRITE #0: in_len=960 written=960 range=[-300..250] rms=92
  playout FIRST nonempty read: to_read=960 range=[-300..250] rms=92
  playout heartbeat: calls=50 nonempty=50 underrun=0 ...
  recv heartbeat: decoded_frames=100 last_written=960 ...

If any of those are missing/zero we know the exact stage to fix.
2026-04-09 21:13:29 +04:00
Siavash Sameni
8c4d640f89 fix(android): playout Usage::Media + relay CallSetup advertises real IP
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Three real bugs, one smoke-test session's worth of progress.

1. RELAY: wrong advertised addr in CallSetup
   The direct-call CallSetup computed `relay_addr = addr.ip()` where
   `addr = connection.remote_address()` — i.e. the CLIENT'S IP, not the
   relay's. So the relay was telling both parties "the call room is at
   the answerer's IP:4433", which meant each client dialed either the
   other client (no server listening) or themselves. Both endpoint.connect
   calls hung forever and the call never happened.
   Fix: compute the relay's own advertised IP once at startup. If the
   listen addr is 0.0.0.0, probe the primary outbound interface via the
   classic UDP-bind-and-connect(8.8.8.8:80) trick to discover the LAN
   IP the OS would use to reach external hosts. Thread the resulting
   advertised_addr_str into the CallSetup sender for both parties.

2. RELAY: accept loop serialized QUIC handshakes
   Previously the main accept loop called `wzp_transport::accept` which
   did both `endpoint.accept().await` AND `incoming.await` (the server-
   side QUIC handshake). A single slow handshake therefore blocked every
   subsequent client from being accepted. Unroll the helper here and
   move `incoming.await` into the per-connection spawned task, so every
   handshake runs in parallel. Also log "accept queue: new Incoming",
   "QUIC handshake complete", and "QUIC handshake failed" so we can tell
   immediately whether a client's packets are reaching the relay at all.

3. ANDROID: playout was routed to the silent in-call stream
   The Oboe playout stream was configured with Usage::VoiceCommunication,
   which routes to the Android in-call earpiece stream. That stream is
   silent unless the Activity has called AudioManager.setMode(
   IN_COMMUNICATION) and, even then, only the earpiece/BT headset get
   audio (not the loud speaker). Result: android→mac calls worked
   because mac had a normal media output, but mac→android calls were
   silent even though packets flowed through the relay just fine.
   Switch to Usage::Media + ContentType::Speech so Oboe routes to the
   loud speaker and uses the media volume slider. A later polish step
   will wire setMode + setSpeakerphoneOn from MainActivity.kt so we can
   go back to VoiceCommunication for AEC and proximity-sensor routing.

Plus: heartbeat tracing every 2s in the send/recv tasks — frames_sent,
last_rms, last_pkt_bytes, short_reads on the send side; decoded_frames,
last_decode_n, last_written, decode_errs on the recv side. Will make the
next "no sound" regression trivial to localize.
2026-04-09 20:55:10 +04:00
Siavash Sameni
b35a6b7d92 fix(wzp-native): copy WzpOboeRings by value, not by pointer
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PlayoutCallback::onAudioReady crashed with SIGSEGV(SEGV_ACCERR) on the
first AAudio callback because g_rings was a `const WzpOboeRings*` pointing
at the caller's stack frame. wzp_native_audio_start() constructs the
rings struct as a stack local in Rust, passes &rings to wzp_oboe_start
(which stored the raw pointer), and returns — at which point the stack
frame unwinds and g_rings becomes a dangling reference. The first audio
callback then read from freed memory and died.

- g_rings is now a static WzpOboeRings value (was `const WzpOboeRings*`).
  The raw int16 buffer + atomic index pointers inside the struct still
  point into the Rust-owned AudioBackend singleton, which is leaked for
  the lifetime of the process, so deep-copying the struct by value is
  safe and keeps the inner pointers valid forever.
- g_rings_valid atomic bool gates the audio-callback reads: set to true
  after the value copy in wzp_oboe_start, cleared in wzp_oboe_stop BEFORE
  the streams are torn down so any in-flight callback sees "no backend"
  and returns Stop instead of racing on g_rings.
- All g_rings->x accesses in the capture + playout callbacks switched to
  g_rings.x (member-of-value).

Reproduced on Pixel 6 / Android 15 with build 0105b0f:
  F libc: Fatal signal 11 (SIGSEGV), code 2 (SEGV_ACCERR),
          fault addr 0x71aa717eb0 in tid 11822 (AudioTrack)
  #00 PlayoutCallback::onAudioReady(oboe::AudioStream*, void*, int)+120
  #01 oboe::AudioStream::fireDataCallback(void*, int)+136
  ...
2026-04-09 19:11:16 +04:00
Siavash Sameni
c769a476a2 phase 2(android): port Oboe C++ bridge + audio FFI into wzp-native
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Now that Phase 1 proved the split-cdylib pipeline (build #37 launched
cleanly with 'wzp-native dlopen OK: version=42 msg=...' in logcat),
this commit brings the real audio code into wzp-native without ever
touching the Tauri crate:

- cpp/oboe_bridge.{h,cpp}, oboe_stub.cpp, getauxval_fix.c copied
  verbatim from crates/wzp-android/cpp/ (same files that work in the
  legacy wzp-android .so on this phone)
- build.rs near-identical to crates/wzp-android/build.rs: clones
  google/oboe@1.8.1 into OUT_DIR, compiles oboe_bridge.cpp + all
  oboe source files as a single static lib with c++_shared linkage,
  emits -llog + -lOpenSLES. On non-android hosts it compiles just
  oboe_stub.cpp so `cargo check` works locally without an NDK.
- Cargo.toml gets cc = "1" in [build-dependencies]. This is SAFE
  because wzp-native is a single-cdylib crate — crate-type is only
  ["cdylib"], no staticlib, so rust-lang/rust#104707 does not apply.
- src/lib.rs extends the FFI surface with the real audio API:
    wzp_native_audio_start() -> i32
    wzp_native_audio_stop()
    wzp_native_audio_read_capture(*mut i16, usize) -> usize
    wzp_native_audio_write_playout(*const i16, usize) -> usize
    wzp_native_audio_capture_latency_ms() -> f32
    wzp_native_audio_playout_latency_ms() -> f32
    wzp_native_audio_is_running() -> i32
  Plus a static AudioBackend singleton holding the two SPSC ring
  buffers (capture + playout) that are shared with the C++ Oboe
  callbacks via AtomicI32 cursors. The wzp_native_version() and
  wzp_native_hello() smoke tests from Phase 1 are preserved.

Compiles cleanly on macOS host with the stub oboe .cpp. Next build
will exercise the full cargo-ndk path inside docker to verify the
whole Oboe compile still works standalone.

Phase 3 (next commit): wzp-desktop engine.rs on Android calls
wzp-native's audio FFI via the already-wired libloading handle, and
the real CallEngine::start() is implemented for Android using the
same codec/handshake/send/recv pipeline as desktop but with Oboe
rings instead of CPAL rings.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-09 18:12:01 +04:00
Siavash Sameni
7cc53aedc7 refactor(android): split C++ into wzp-native cdylib, loaded at runtime
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Phase 1 of the big refactor. Escape the Tauri Android
__init_tcb+4 symbol leak (rust-lang/rust#104707) by making
wzp-desktop's Android .so pure Rust — ZERO cc::Build, no cpp/ files,
no C++ in the rustc link step. All future C++ (Oboe audio bridge)
lives in a new standalone cdylib crate `wzp-native` which is built
with cargo-ndk (the same path the legacy wzp-android crate uses
successfully on the same phone + same NDK), copied into Tauri's
gen/android/app/src/main/jniLibs at build time, and dlopened by
wzp-desktop at runtime via libloading.

Changes in this commit:
- NEW crate crates/wzp-native/ with crate-type = ["cdylib"] only
  (no staticlib, no rlib — rust#104707 shows mixing staticlib with
  cdylib leaks non-exported symbols, which is the original bug
  source). Phase 1 scaffold has TWO extern "C" functions:
    wzp_native_version() -> i32            (returns 42)
    wzp_native_hello(buf, cap) -> usize    (writes a string)
  So we can verify dlopen + dlsym + cross-.so FFI end-to-end
  before adding any real C++.
- desktop/src-tauri/cpp/ directory DELETED (7 files gone).
- desktop/src-tauri/build.rs reduced to just the git hash capture
  + tauri_build::build(). No more cc::Build of any kind.
- desktop/src-tauri/Cargo.toml: drop cc from build-dependencies,
  add libloading = "0.8" as an Android-only runtime dep.
- desktop/src-tauri/src/lib.rs Builder::setup() now (on Android only)
  dlopens libwzp_native.so, calls wzp_native_version() and
  wzp_native_hello(), and logs the result:
    "wzp-native dlopen OK: version=42 msg=\"hello from wzp-native\""
  If this log appears in logcat when the app launches and the home
  screen still renders, the split-cdylib pipeline is validated and
  Phase 2 (port the Oboe bridge into wzp-native) can proceed.
- scripts/build-tauri-android.sh: insert a `cargo ndk -t arm64-v8a
  build --release -p wzp-native` step before `cargo tauri android
  build`, with `-o desktop/src-tauri/gen/android/app/src/main/jniLibs`
  so the resulting libwzp_native.so lands in the place gradle will
  package into the final APK.
- Workspace Cargo.toml: add crates/wzp-native to [workspace] members.

Phase 2 (separate commit, only if Phase 1 works):
- Copy cpp/oboe_bridge.{h,cpp} + getauxval_fix.c from the legacy
  wzp-android crate into crates/wzp-native/cpp/.
- Add cc = "1" as a build-dependency on wzp-native (safe: it's a
  single-cdylib crate with no staticlib, so no symbol leak).
- Add build.rs that compiles the Oboe C++ and the wzp-native Rust
  FFI exposes the audio start/stop/read/write functions.
- wzp-desktop::engine.rs dlopens wzp-native at CallEngine::start,
  uses its audio functions instead of CPAL on Android.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-09 18:02:53 +04:00