feat: relay ping handling, identity persistence, linux build script (backport)
Backported from feat/android-voip-client: - Relay: SNI "ping" connections handled gracefully (no timeout errors) - Relay: identity persisted in ~/.wzp/relay-identity (stable fingerprint) - Linux fire-and-forget build script (Hetzner VM) Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
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@@ -28,6 +28,7 @@ prometheus = "0.13"
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axum = { version = "0.7", default-features = false, features = ["tokio", "http1", "ws"] }
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tower-http = { version = "0.6", features = ["fs"] }
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futures-util = "0.3"
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dirs = "6"
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[[bin]]
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name = "wzp-relay"
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@@ -13,7 +13,7 @@ use std::sync::Arc;
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use std::time::Duration;
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use tokio::sync::Mutex;
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use tracing::{error, info};
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use tracing::{error, info, warn};
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use wzp_proto::MediaTransport;
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use wzp_relay::config::RelayConfig;
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@@ -207,8 +207,39 @@ async fn main() -> anyhow::Result<()> {
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tokio::spawn(wzp_relay::metrics::serve_metrics(port, m, p, rr));
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}
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// Generate ephemeral relay identity for crypto handshake
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let relay_seed = wzp_crypto::Seed::generate();
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// Load or generate relay identity — persisted in ~/.wzp/relay-identity
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let relay_seed = {
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let config_dir = dirs::home_dir()
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.unwrap_or_else(|| std::path::PathBuf::from("."))
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.join(".wzp");
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let identity_path = config_dir.join("relay-identity");
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if identity_path.exists() {
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if let Ok(hex) = std::fs::read_to_string(&identity_path) {
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if let Ok(s) = wzp_crypto::Seed::from_hex(hex.trim()) {
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info!("loaded relay identity from {}", identity_path.display());
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s
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} else {
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warn!("corrupt relay identity file, generating new");
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let s = wzp_crypto::Seed::generate();
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let hex: String = s.0.iter().map(|b| format!("{b:02x}")).collect();
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let _ = std::fs::write(&identity_path, &hex);
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s
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}
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} else {
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let s = wzp_crypto::Seed::generate();
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let hex: String = s.0.iter().map(|b| format!("{b:02x}")).collect();
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let _ = std::fs::write(&identity_path, &hex);
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s
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}
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} else {
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let s = wzp_crypto::Seed::generate();
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let _ = std::fs::create_dir_all(&config_dir);
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let hex: String = s.0.iter().map(|b| format!("{b:02x}")).collect();
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let _ = std::fs::write(&identity_path, &hex);
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info!("generated relay identity at {}", identity_path.display());
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s
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}
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};
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let relay_fp = relay_seed.derive_identity().public_identity().fingerprint;
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info!(addr = %config.listen_addr, fingerprint = %relay_fp, "WarzonePhone relay starting");
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@@ -299,6 +330,13 @@ async fn main() -> anyhow::Result<()> {
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let transport = Arc::new(wzp_transport::QuinnTransport::new(connection));
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// Ping connections: client just measures QUIC connect RTT.
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// No handshake, no streams — client closes immediately after connecting.
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if room_name == "ping" {
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info!(%addr, "ping connection (RTT probe)");
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return;
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}
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// Probe connections use SNI "_probe" to identify themselves.
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// They skip auth + handshake and just do Ping->Pong + presence gossip.
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if room_name == "_probe" {
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