--- title: Dispute Flow tags: [flow, dispute, mediator, evidence, chat, state-machine] related_models: ["[[Dispute]]", "[[Chat]]", "[[PurchaseRequest]]", "[[Payment]]"] related_apis: ["POST /api/disputes", "POST /api/disputes/:id/assign", "POST /api/disputes/:id/resolve", "POST /api/disputes/:id/evidence", "PATCH /api/disputes/:id/status"] --- # Dispute Flow When something goes wrong (item not delivered, wrong item, fraud), either party can open a **dispute**. A three-way chat (buyer, seller, admin mediator) is created automatically. After evidence is gathered, the admin **resolves** the dispute — releasing the escrow to the seller, refunding the buyer, splitting the funds, or rejecting the claim. ## Actors - **Buyer** — typical initiator. - **Seller** — party against whom the dispute is raised (or in rarer cases, initiator). - **Admin / Mediator** — assigned to investigate. - **Frontend** — buyer/seller "Report issue" buttons in the request detail view; admin dispute dashboard. - **Backend** — `DisputeService` (`backend/src/services/dispute/DisputeService.ts`), `DisputeController` (`backend/src/controllers/disputeController.ts`), routes at `backend/src/routes/disputeRoutes.ts`. - **MongoDB** — `disputes`, `chats`, `purchaserequests`, `payments`. - **Socket.IO** — `new-notification`, `new-message`, `dispute-updated` (planned). ## Preconditions - The related `PurchaseRequest` exists. - The initiator is the request's buyer or the related seller. - Funds are typically held in escrow (`Payment.escrowState = 'funded'`) — disputes on unfunded orders are accepted but have no monetary impact. ## Dispute state machine (`Dispute.status`) ```mermaid stateDiagram-v2 [*] --> pending: createDispute()\nresponseDeadline=+48h\ndeadline=+7d pending --> in_progress: admin assigned\nassignAdmin() in_progress --> resolved: admin resolves\naction ∈ {refund, partial, release, reject} in_progress --> closed: admin closes without resolution\n(e.g. duplicate/spam) pending --> closed: same resolved --> [*] closed --> [*] ``` Resolution actions (from `Dispute.resolution.action` enum, see `Dispute.ts`): `refund`, `partial`, `release`, `reject` (the wording differs slightly in the model — verify with `backend/src/models/Dispute.ts`). ## Step-by-step narrative ### Phase 1 — Opening 1. Buyer or seller opens the request detail and clicks **"Report problem"** (`frontend/src/sections/request/components/report-problem-to-admin.tsx`). 2. They select a `category` (delivery, payment, quality, fraud, other), a `priority` (`low | medium | high | urgent`), write a `description`, and optionally upload `evidence` (images, screenshots, video, document) via `POST /api/files/upload`. 3. Frontend POSTs `POST /api/disputes` with `{ purchaseRequestId, reason, description, priority, category, evidence: [...] }`. 4. Backend `DisputeService.createDispute` (`:12-119`): - Loads the purchase request with `populate('selectedOfferId')`. - Resolves the **counter-party `sellerId`** by priority: explicit `data.sellerId` → `selectedOffer.sellerId` → first of `preferredSellerIds`. This means once an offer is accepted, the dispute targets the actual seller, not the entire preferred list. - Creates the `Dispute` with `status: 'pending'`, `responseDeadline = now + 48h`, `deadline = now + 7 days`, and an empty `timeline[]`. - Creates a **`Chat` of type `group`** with the buyer and the resolved seller as participants. The opening message is a system-typed line `"اختلاف جدید ایجاد شد: {reason}"`. The chat's `relatedTo = { type: 'PurchaseRequest', id }`. - Persists `dispute.chatId = chat._id`. 5. Notifications (currently a `TODO` in the service — `:107-116`) should fire `new-notification` to the seller. Today the chat creation alone provides real-time presence via the `new-message` socket emit inside `Chat.create`'s lifecycle. > [!warning] Dispute does not auto-pause escrow > Today, opening a dispute does **not** flip `Payment.escrowState` away from `funded`. An admin could theoretically still release the escrow before resolving the dispute. Until a `disputed` flag is added to Payment, admins must check the dispute table before any release/refund action. ### Phase 2 — Admin assignment 6. The admin dispute dashboard lists pending disputes (sorted by `priority: -1, createdAt: -1`). 7. Admin clicks "Pick up" → `POST /api/disputes/:id/assign` with `{ adminId }` (currently the admin's own id). 8. `DisputeService.assignAdmin` (`:184-223`): - `dispute.adminId = adminId; dispute.status = 'in_progress'`. - Appends `timeline` entry `{ action: 'admin_assigned', performedBy: adminId, ... }`. - Adds the admin to the dispute `chat.participants[]` (role `admin`). - Saves. ### Phase 3 — Investigation 9. All three parties chat in the dispute chat room (same socket mechanics as [[Chat Flow]]). Each party can upload more evidence via `POST /api/disputes/:id/evidence` — `DisputeService.addEvidence` (`:305-337`) appends to `dispute.evidence[]` and writes a `timeline` entry `evidence_added`. 10. The admin may also `PATCH /api/disputes/:id/status` with intermediate states or notes; this updates `dispute.status` and writes a `timeline` entry `status_changed`. ### Phase 4 — Resolution 11. Once the admin has enough information, they call `POST /api/disputes/:id/resolve` with `{ action, amount?, currency?, notes? }`. 12. `DisputeService.resolveDispute` (`:262-300`): - `dispute.status = 'resolved'` - `dispute.resolution = { action, amount, currency, notes, resolvedBy: adminId, resolvedAt: now }` - `dispute.closedAt = now` - Appends `timeline` entry `dispute_resolved`. - Saves. 13. **Financial side-effect (manual today):** depending on the action, the admin then triggers either the **payout** ([[Payout Flow]] with `kind: 'release'`) or the **refund** (`kind: 'refund'`, see [[Escrow Flow]]). The dispute service does not automatically dispatch the on-chain action. 14. Both parties are notified (TODOs in code — planned: `notifyDisputeResolved`). ## Sequence diagram ```mermaid sequenceDiagram autonumber actor B as Buyer actor S as Seller actor A as Admin participant FE as Frontend participant BE as Backend participant DB as MongoDB participant IO as Socket.IO B->>FE: "Report problem" on request B->>FE: Choose category, priority, evidence FE->>BE: POST /api/disputes BE->>DB: Dispute.create({status:"pending"}) BE->>DB: Chat.create({type:"group", participants:[buyer, seller], system message}) BE->>DB: dispute.chatId = chat._id BE-->>FE: { dispute } FE-->>B,S: chat opens (real-time via existing chat join) A->>FE: Admin dashboard, click "Pick up" FE->>BE: POST /api/disputes/{id}/assign BE->>DB: dispute.adminId, status="in_progress", timeline.push BE->>DB: chat.participants.push(admin) BE-->>FE: { dispute } loop investigation A->>FE: Chat with B & S B-->>BE: POST /api/disputes/{id}/evidence (image) BE->>DB: dispute.evidence.push, timeline.push end A->>FE: Click "Resolve" choose action FE->>BE: POST /api/disputes/{id}/resolve { action, amount, notes } BE->>DB: dispute.status="resolved", resolution={...} alt action="refund" A->>BE: trigger refund payout to buyer\n[[Escrow Flow]] / [[Payout Flow]] else action="release" A->>BE: trigger payout to seller\n[[Payout Flow]] else action="partial" A->>BE: split — refund X to buyer, release Y to seller end BE-->>FE: { dispute } IO-->>B,S: 'new-notification' dispute resolved (planned) ``` ## API calls | Method | Endpoint | Source | |---|---|---| | `POST` | `/api/disputes` | `disputeRoutes.ts:12` → `DisputeController.createDispute` | | `GET` | `/api/disputes` | `disputeRoutes.ts:15` (filters: status, priority, category, adminId, buyer/seller) | | `GET` | `/api/disputes/statistics` | `disputeRoutes.ts:18` | | `GET` | `/api/disputes/:id` | `disputeRoutes.ts:21` | | `POST` | `/api/disputes/:id/assign` | `disputeRoutes.ts:24` | | `PATCH` | `/api/disputes/:id/status` | `disputeRoutes.ts:27` | | `POST` | `/api/disputes/:id/resolve` | `disputeRoutes.ts:30` | | `POST` | `/api/disputes/:id/evidence` | `disputeRoutes.ts:33` | All require `authenticateToken` (router-level middleware). ## Database writes - **`disputes`** — insert on open; updates `adminId`, `status`, `timeline[]`, `evidence[]`, `resolution`, `closedAt` over the lifecycle. - **`chats`** — new `group` chat on open; admin appended to `participants[]` on assignment; messages appended throughout. - **`purchaserequests`** — not directly mutated by the dispute service; the resolution side-effect (release/refund) updates the request via [[Escrow Flow]]. - **`payments`** — touched indirectly when the admin performs the financial resolution. - **`notifications`** — `TODO` markers in code; planned addition. ## Socket events emitted - **`new-message`** → `chat-{disputeChatId}` for each chat line (via the standard `ChatService.sendMessage` and the system message created in `DisputeService.createDispute`). - **`new-notification`** (planned) → `user-{buyerId}` and `user-{sellerId}` on creation, assignment, evidence-added, resolution. ## Side effects - **Three-way chat creation** is the most visible side effect — pulls the buyer and seller into a controlled conversation room. - **Timeline append-only log** is the audit trail. Surface it in the admin UI for compliance. - **Response deadline = 48h** — used by reminders / SLA dashboards (no automated enforcement today). Past-deadline disputes could auto-escalate priority. - **Hard deadline = 7d** — same intent: a watchdog could mark long-unresolved disputes for admin attention. ## Error / edge cases - **Purchase request missing** → `400 Purchase request not found`. - **No seller identifiable** (orphan request) → dispute still created but with `sellerId: undefined`; the chat becomes 2-party (buyer + admin only). Recommended: reject creation in this case to avoid mediator-less situations. - **Initiator is neither buyer nor seller** → not enforced at service level — should be validated in `DisputeController` (recommended hardening). - **Same user opens multiple disputes for the same request** → no uniqueness constraint today. Consider adding `unique on (purchaseRequestId, status:'pending'|'in_progress')` to prevent duplicates. - **Evidence URL is hot-linked** → frontend uploads through `POST /api/files/upload` and the URL is served from `/uploads`. Ensure auth on the upload endpoint to prevent random users from polluting evidence. - **Dispute resolved without financial follow-up** → the dispute is "resolved" in record only; the escrow stays in its previous state. Add automation that auto-fires the payout/refund when the admin selects `release` or `refund`. - **Admin resigns mid-dispute** → no transfer-of-mediator endpoint today. Add `POST /api/disputes/:id/reassign`. > [!tip] Sort disputes by priority + age > The query `Dispute.find().sort({ priority: -1, createdAt: -1 })` already used in `getDisputes` ensures `urgent` ones bubble to the top. Make sure the admin dashboard uses this default sort. ## Linked flows - [[Chat Flow]] — message-level mechanics inside the dispute chat. - [[Escrow Flow]] — the financial state being contested. - [[Payout Flow]] — executed on `release` resolutions. - [[Notification Flow]] — channels for dispute alerts. - [[Delivery Confirmation Flow]] — disputes often arise from failed delivery. ## Source files - Backend: `backend/src/services/dispute/DisputeService.ts` - Backend: `backend/src/controllers/disputeController.ts` - Backend: `backend/src/routes/disputeRoutes.ts` - Backend: `backend/src/models/Dispute.ts` - Frontend: `frontend/src/sections/request/components/report-problem-to-admin.tsx` - Frontend: admin dispute dashboard under `frontend/src/sections/admin/` (subject to organisation)