Files
wz-phone/crates/wzp-proto/src/lib.rs
Claude 2d4b8eebd5 feat: RoomUpdate protocol — broadcast participant list on join/leave
- Add RoomUpdate signal message to wzp-proto with participant count + list
- Add RoomParticipant struct (fingerprint + optional alias)
- Store fingerprint/alias in relay Participant struct
- Broadcast RoomUpdate to all room members on join and leave
- Add signal recv task in Android engine to handle RoomUpdate
- Surface room_participant_count + room_participants in CallStats JSON
- Show "X in room" with participant names in Android in-call UI

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-05 18:12:24 +00:00

35 lines
1.2 KiB
Rust

//! WarzonePhone Protocol — shared types, traits, and core logic.
//!
//! This crate defines the contracts between all other wzp-* crates.
//! It contains:
//! - Wire format types (MediaHeader, MediaPacket, SignalMessage)
//! - Codec, FEC, crypto, and transport trait definitions
//! - Adaptive quality controller
//! - Jitter buffer
//! - Session state machine
//!
//! Compatible with the Warzone messenger identity model:
//! - Identity = 32-byte seed → HKDF → Ed25519 (signing) + X25519 (encryption)
//! - Fingerprint = SHA-256(Ed25519 pub)[:16]
pub mod bandwidth;
pub mod codec_id;
pub mod error;
pub mod jitter;
pub mod packet;
pub mod quality;
pub mod session;
pub mod traits;
// Re-export key types at crate root for convenience.
pub use codec_id::{CodecId, QualityProfile};
pub use error::*;
pub use packet::{
HangupReason, MediaHeader, MediaPacket, MiniFrameContext, MiniHeader, QualityReport,
RoomParticipant, SignalMessage, TrunkEntry, TrunkFrame, FRAME_TYPE_FULL, FRAME_TYPE_MINI,
};
pub use bandwidth::{BandwidthEstimator, CongestionState};
pub use quality::{AdaptiveQualityController, NetworkContext, Tier};
pub use session::{Session, SessionEvent, SessionState};
pub use traits::*;