Files
wz-phone/crates/wzp-proto/src/lib.rs
Siavash Sameni 51e893590c feat: WarzonePhone lossy VoIP protocol — Phase 1 complete
Rust workspace with 7 crates implementing a custom VoIP protocol
designed for extremely lossy connections (5-70% loss, 100-500kbps,
300-800ms RTT). 89 tests passing across all crates.

Crates:
- wzp-proto: Wire format, traits, adaptive quality controller, jitter buffer, session FSM
- wzp-codec: Opus encoder/decoder (audiopus), Codec2 stubs, adaptive switching, resampling
- wzp-fec: RaptorQ fountain codes, interleaving, block management (proven 30-70% loss recovery)
- wzp-crypto: X25519+ChaCha20-Poly1305, Warzone identity compatible, anti-replay, rekeying
- wzp-transport: QUIC via quinn with DATAGRAM frames, path monitoring, signaling streams
- wzp-relay: Integration stub (Phase 2)
- wzp-client: Integration stub (Phase 2)

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-27 12:45:07 +04:00

30 lines
1004 B
Rust

//! WarzonePhone Protocol — shared types, traits, and core logic.
//!
//! This crate defines the contracts between all other wzp-* crates.
//! It contains:
//! - Wire format types (MediaHeader, MediaPacket, SignalMessage)
//! - Codec, FEC, crypto, and transport trait definitions
//! - Adaptive quality controller
//! - Jitter buffer
//! - Session state machine
//!
//! Compatible with the Warzone messenger identity model:
//! - Identity = 32-byte seed → HKDF → Ed25519 (signing) + X25519 (encryption)
//! - Fingerprint = SHA-256(Ed25519 pub)[:16]
pub mod codec_id;
pub mod error;
pub mod jitter;
pub mod packet;
pub mod quality;
pub mod session;
pub mod traits;
// Re-export key types at crate root for convenience.
pub use codec_id::{CodecId, QualityProfile};
pub use error::*;
pub use packet::{HangupReason, MediaHeader, MediaPacket, QualityReport, SignalMessage};
pub use quality::{AdaptiveQualityController, Tier};
pub use session::{Session, SessionEvent, SessionState};
pub use traits::*;