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wz-phone/desktop/src-tauri
Siavash Sameni c69195fe06
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step C(android): compile engine.rs on Android with a stub CallEngine::start
Third incremental variable. Previously the engine module was cfg-gated
out of the Android build entirely (`#[cfg(not(target_os = "android"))]
mod engine;` in lib.rs). Now it's always compiled, so any link-time
effect of having engine.rs in the compilation unit can be measured
against the working baseline from build #19.

Changes kept deliberately small:
- lib.rs: drop the cfg gate on `mod engine;`. `use engine::CallEngine`
  stays gated because the Android-specific connect/disconnect/... stubs
  in lib.rs don't reference the type.
- engine.rs: the `wzp_client::{audio_io, call}` imports + CodecId +
  QualityProfile are gated to non-Android (they require the `audio`
  feature on wzp-client which Android doesn't pull in). On Android we
  keep only the MediaTransport import for transport.close(). The impl
  block now has two `start()` methods: the full CPAL-backed one for
  desktop, and a 6-line Android stub that returns `Err("audio engine
  not yet wired on Android")` so attempts to `connect` from the UI
  fail cleanly.

Goal: verify that linking in the compiled engine module (plus the
types it references) on Android doesn't regress the working baseline.
Home screen should still render and register_signal should still work.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-09 14:56:02 +04:00
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