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wz-phone/crates/wzp-native/cpp/oboe_bridge.cpp
Siavash Sameni 8c36fb5651
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fix(wzp-native): Oboe ResultWithValue has no value_or, unfold explicitly
cc-rs build of oboe_bridge.cpp failed at cfa9ff6 because the Oboe
ResultWithValue<T> template returned by getXRunCount() does not have
a .value_or(T) method — only .value(). Replace with an explicit
bool-conversion + .value() guard that yields -1 on error.
2026-04-09 21:25:38 +04:00

403 lines
17 KiB
C++

// Full Oboe implementation for Android
// This file is compiled only when targeting Android
#include "oboe_bridge.h"
#ifdef __ANDROID__
#include <oboe/Oboe.h>
#include <android/log.h>
#include <cstring>
#include <atomic>
#define LOG_TAG "wzp-oboe"
#define LOGI(...) __android_log_print(ANDROID_LOG_INFO, LOG_TAG, __VA_ARGS__)
#define LOGW(...) __android_log_print(ANDROID_LOG_WARN, LOG_TAG, __VA_ARGS__)
#define LOGE(...) __android_log_print(ANDROID_LOG_ERROR, LOG_TAG, __VA_ARGS__)
// ---------------------------------------------------------------------------
// Ring buffer helpers (SPSC, lock-free)
// ---------------------------------------------------------------------------
static inline int32_t ring_available_read(const wzp_atomic_int* write_idx,
const wzp_atomic_int* read_idx,
int32_t capacity) {
int32_t w = std::atomic_load_explicit(write_idx, std::memory_order_acquire);
int32_t r = std::atomic_load_explicit(read_idx, std::memory_order_relaxed);
int32_t avail = w - r;
if (avail < 0) avail += capacity;
return avail;
}
static inline int32_t ring_available_write(const wzp_atomic_int* write_idx,
const wzp_atomic_int* read_idx,
int32_t capacity) {
return capacity - 1 - ring_available_read(write_idx, read_idx, capacity);
}
static inline void ring_write(int16_t* buf, int32_t capacity,
wzp_atomic_int* write_idx, const wzp_atomic_int* read_idx,
const int16_t* src, int32_t count) {
int32_t w = std::atomic_load_explicit(write_idx, std::memory_order_relaxed);
for (int32_t i = 0; i < count; i++) {
buf[w] = src[i];
w++;
if (w >= capacity) w = 0;
}
std::atomic_store_explicit(write_idx, w, std::memory_order_release);
}
static inline void ring_read(int16_t* buf, int32_t capacity,
const wzp_atomic_int* write_idx, wzp_atomic_int* read_idx,
int16_t* dst, int32_t count) {
int32_t r = std::atomic_load_explicit(read_idx, std::memory_order_relaxed);
for (int32_t i = 0; i < count; i++) {
dst[i] = buf[r];
r++;
if (r >= capacity) r = 0;
}
std::atomic_store_explicit(read_idx, r, std::memory_order_release);
}
// ---------------------------------------------------------------------------
// Global state
// ---------------------------------------------------------------------------
static std::shared_ptr<oboe::AudioStream> g_capture_stream;
static std::shared_ptr<oboe::AudioStream> g_playout_stream;
// Value copy — the WzpOboeRings the Rust side passes us lives on the caller's
// stack frame and goes away as soon as wzp_oboe_start returns. The raw
// int16/atomic pointers INSIDE the struct point into the Rust-owned, leaked-
// for-the-lifetime-of-the-process AudioBackend singleton, so copying the
// struct by value is safe and keeps the inner pointers valid indefinitely.
// g_rings_valid guards the audio-callback-side read; clearing it in stop()
// signals "no backend" to the callbacks which then return silence + Stop.
static WzpOboeRings g_rings{};
static std::atomic<bool> g_rings_valid{false};
static std::atomic<bool> g_running{false};
static std::atomic<float> g_capture_latency_ms{0.0f};
static std::atomic<float> g_playout_latency_ms{0.0f};
// ---------------------------------------------------------------------------
// Capture callback
// ---------------------------------------------------------------------------
class CaptureCallback : public oboe::AudioStreamDataCallback {
public:
uint64_t calls = 0;
uint64_t total_frames = 0;
uint64_t total_written = 0;
uint64_t ring_full_drops = 0;
oboe::DataCallbackResult onAudioReady(
oboe::AudioStream* stream,
void* audioData,
int32_t numFrames) override {
if (!g_running.load(std::memory_order_relaxed) ||
!g_rings_valid.load(std::memory_order_acquire)) {
return oboe::DataCallbackResult::Stop;
}
const int16_t* src = static_cast<const int16_t*>(audioData);
int32_t avail = ring_available_write(g_rings.capture_write_idx,
g_rings.capture_read_idx,
g_rings.capture_capacity);
int32_t to_write = (numFrames < avail) ? numFrames : avail;
if (to_write > 0) {
ring_write(g_rings.capture_buf, g_rings.capture_capacity,
g_rings.capture_write_idx, g_rings.capture_read_idx,
src, to_write);
}
total_frames += numFrames;
total_written += to_write;
if (to_write < numFrames) {
ring_full_drops += (numFrames - to_write);
}
// Sample-range probe on the FIRST callback to prove we get real audio
if (calls == 0 && numFrames > 0) {
int16_t lo = src[0], hi = src[0];
int32_t sumsq = 0;
for (int32_t i = 0; i < numFrames; i++) {
if (src[i] < lo) lo = src[i];
if (src[i] > hi) hi = src[i];
sumsq += (int32_t)src[i] * (int32_t)src[i];
}
int32_t rms = (int32_t) (numFrames > 0 ? (int32_t)__builtin_sqrt((double)sumsq / (double)numFrames) : 0);
LOGI("capture cb#0: numFrames=%d sample_range=[%d..%d] rms=%d to_write=%d",
numFrames, lo, hi, rms, to_write);
}
// Heartbeat every 50 callbacks (~1s at 20ms/burst)
calls++;
if ((calls % 50) == 0) {
LOGI("capture heartbeat: calls=%llu numFrames=%d ring_avail_write=%d to_write=%d full_drops=%llu total_written=%llu",
(unsigned long long)calls, numFrames, avail, to_write,
(unsigned long long)ring_full_drops, (unsigned long long)total_written);
}
// Update latency estimate
auto result = stream->calculateLatencyMillis();
if (result) {
g_capture_latency_ms.store(static_cast<float>(result.value()),
std::memory_order_relaxed);
}
return oboe::DataCallbackResult::Continue;
}
};
// ---------------------------------------------------------------------------
// Playout callback
// ---------------------------------------------------------------------------
class PlayoutCallback : public oboe::AudioStreamDataCallback {
public:
uint64_t calls = 0;
uint64_t total_frames = 0;
uint64_t total_played_real = 0;
uint64_t underrun_frames = 0;
uint64_t nonempty_calls = 0;
oboe::DataCallbackResult onAudioReady(
oboe::AudioStream* stream,
void* audioData,
int32_t numFrames) override {
if (!g_running.load(std::memory_order_relaxed) ||
!g_rings_valid.load(std::memory_order_acquire)) {
memset(audioData, 0, numFrames * sizeof(int16_t));
return oboe::DataCallbackResult::Stop;
}
int16_t* dst = static_cast<int16_t*>(audioData);
int32_t avail = ring_available_read(g_rings.playout_write_idx,
g_rings.playout_read_idx,
g_rings.playout_capacity);
int32_t to_read = (numFrames < avail) ? numFrames : avail;
if (to_read > 0) {
ring_read(g_rings.playout_buf, g_rings.playout_capacity,
g_rings.playout_write_idx, g_rings.playout_read_idx,
dst, to_read);
nonempty_calls++;
}
// Fill remainder with silence on underrun
if (to_read < numFrames) {
memset(dst + to_read, 0, (numFrames - to_read) * sizeof(int16_t));
underrun_frames += (numFrames - to_read);
}
total_frames += numFrames;
total_played_real += to_read;
// First callback: log requested config + prove we're being called
if (calls == 0) {
LOGI("playout cb#0: numFrames=%d ring_avail_read=%d to_read=%d",
numFrames, avail, to_read);
}
// On the first callback that actually has data, log the sample range
// so we can tell if the samples coming out of the ring look like real
// audio vs constant-zeroes vs garbage.
if (to_read > 0 && nonempty_calls == 1) {
int16_t lo = dst[0], hi = dst[0];
int32_t sumsq = 0;
for (int32_t i = 0; i < to_read; i++) {
if (dst[i] < lo) lo = dst[i];
if (dst[i] > hi) hi = dst[i];
sumsq += (int32_t)dst[i] * (int32_t)dst[i];
}
int32_t rms = (to_read > 0) ? (int32_t)__builtin_sqrt((double)sumsq / (double)to_read) : 0;
LOGI("playout FIRST nonempty read: to_read=%d sample_range=[%d..%d] rms=%d",
to_read, lo, hi, rms);
}
// Heartbeat every 50 callbacks (~1s at 20ms/burst)
calls++;
if ((calls % 50) == 0) {
int state = (int)stream->getState();
auto xrunRes = stream->getXRunCount();
int xruns = xrunRes ? xrunRes.value() : -1;
LOGI("playout heartbeat: calls=%llu nonempty=%llu numFrames=%d ring_avail_read=%d to_read=%d underrun_frames=%llu total_played_real=%llu state=%d xruns=%d",
(unsigned long long)calls, (unsigned long long)nonempty_calls,
numFrames, avail, to_read,
(unsigned long long)underrun_frames, (unsigned long long)total_played_real,
state, xruns);
}
// Update latency estimate
auto result = stream->calculateLatencyMillis();
if (result) {
g_playout_latency_ms.store(static_cast<float>(result.value()),
std::memory_order_relaxed);
}
return oboe::DataCallbackResult::Continue;
}
};
static CaptureCallback g_capture_cb;
static PlayoutCallback g_playout_cb;
// ---------------------------------------------------------------------------
// Public C API
// ---------------------------------------------------------------------------
int wzp_oboe_start(const WzpOboeConfig* config, const WzpOboeRings* rings) {
if (g_running.load(std::memory_order_relaxed)) {
LOGW("wzp_oboe_start: already running");
return -1;
}
// Deep-copy the rings struct into static storage BEFORE we publish it to
// the audio callbacks — `rings` points at the caller's stack frame and
// goes away as soon as this function returns.
g_rings = *rings;
g_rings_valid.store(true, std::memory_order_release);
// Build capture stream
oboe::AudioStreamBuilder captureBuilder;
captureBuilder.setDirection(oboe::Direction::Input)
->setPerformanceMode(oboe::PerformanceMode::LowLatency)
->setSharingMode(oboe::SharingMode::Exclusive)
->setFormat(oboe::AudioFormat::I16)
->setChannelCount(config->channel_count)
->setSampleRate(config->sample_rate)
->setFramesPerDataCallback(config->frames_per_burst)
->setInputPreset(oboe::InputPreset::VoiceCommunication)
->setDataCallback(&g_capture_cb);
oboe::Result result = captureBuilder.openStream(g_capture_stream);
if (result != oboe::Result::OK) {
LOGE("Failed to open capture stream: %s", oboe::convertToText(result));
return -2;
}
LOGI("capture stream opened: actualSR=%d actualCh=%d actualFormat=%d actualFramesPerBurst=%d actualFramesPerDataCallback=%d bufferCapacityInFrames=%d sharing=%d perfMode=%d",
g_capture_stream->getSampleRate(),
g_capture_stream->getChannelCount(),
(int)g_capture_stream->getFormat(),
g_capture_stream->getFramesPerBurst(),
g_capture_stream->getFramesPerDataCallback(),
g_capture_stream->getBufferCapacityInFrames(),
(int)g_capture_stream->getSharingMode(),
(int)g_capture_stream->getPerformanceMode());
// Build playout stream.
//
// Usage::Media was a failed experiment — diagnosis from build 96be740
// showed the whole pipeline is healthy (capture → encode → network →
// decode → playout ring → C++ callback reads 960 samples every 20ms
// with real audio content) but nothing was audible. This means Oboe
// received the PCM and routed it to a silent output. Usage::Media
// alone is not enough — the AudioManager must also be switched to
// MODE_IN_COMMUNICATION and speakerphone explicitly turned on from
// the Activity side, which MainActivity.kt now does on startup.
//
// Reverting to Usage::VoiceCommunication + ContentType::Speech +
// explicit AAudio API (more reliable routing than OpenSLES default)
// on top of the Kotlin-side setMode/setSpeakerphoneOn changes.
oboe::AudioStreamBuilder playoutBuilder;
playoutBuilder.setDirection(oboe::Direction::Output)
->setAudioApi(oboe::AudioApi::AAudio)
->setPerformanceMode(oboe::PerformanceMode::LowLatency)
->setSharingMode(oboe::SharingMode::Exclusive)
->setFormat(oboe::AudioFormat::I16)
->setChannelCount(config->channel_count)
->setSampleRate(config->sample_rate)
->setFramesPerDataCallback(config->frames_per_burst)
->setUsage(oboe::Usage::VoiceCommunication)
->setContentType(oboe::ContentType::Speech)
->setDataCallback(&g_playout_cb);
result = playoutBuilder.openStream(g_playout_stream);
if (result != oboe::Result::OK) {
LOGE("Failed to open playout stream: %s", oboe::convertToText(result));
g_capture_stream->close();
g_capture_stream.reset();
return -3;
}
LOGI("playout stream opened: actualSR=%d actualCh=%d actualFormat=%d actualFramesPerBurst=%d actualFramesPerDataCallback=%d bufferCapacityInFrames=%d sharing=%d perfMode=%d",
g_playout_stream->getSampleRate(),
g_playout_stream->getChannelCount(),
(int)g_playout_stream->getFormat(),
g_playout_stream->getFramesPerBurst(),
g_playout_stream->getFramesPerDataCallback(),
g_playout_stream->getBufferCapacityInFrames(),
(int)g_playout_stream->getSharingMode(),
(int)g_playout_stream->getPerformanceMode());
g_running.store(true, std::memory_order_release);
// Start both streams
result = g_capture_stream->requestStart();
if (result != oboe::Result::OK) {
LOGE("Failed to start capture: %s", oboe::convertToText(result));
g_running.store(false, std::memory_order_release);
g_capture_stream->close();
g_playout_stream->close();
g_capture_stream.reset();
g_playout_stream.reset();
return -4;
}
result = g_playout_stream->requestStart();
if (result != oboe::Result::OK) {
LOGE("Failed to start playout: %s", oboe::convertToText(result));
g_running.store(false, std::memory_order_release);
g_capture_stream->requestStop();
g_capture_stream->close();
g_playout_stream->close();
g_capture_stream.reset();
g_playout_stream.reset();
return -5;
}
LOGI("Oboe started: sr=%d burst=%d ch=%d",
config->sample_rate, config->frames_per_burst, config->channel_count);
return 0;
}
void wzp_oboe_stop(void) {
g_running.store(false, std::memory_order_release);
// Tell the audio callbacks to stop touching g_rings BEFORE we tear down
// the streams, so any in-flight callback returns Stop instead of reading
// stale pointers.
g_rings_valid.store(false, std::memory_order_release);
if (g_capture_stream) {
g_capture_stream->requestStop();
g_capture_stream->close();
g_capture_stream.reset();
}
if (g_playout_stream) {
g_playout_stream->requestStop();
g_playout_stream->close();
g_playout_stream.reset();
}
LOGI("Oboe stopped");
}
float wzp_oboe_capture_latency_ms(void) {
return g_capture_latency_ms.load(std::memory_order_relaxed);
}
float wzp_oboe_playout_latency_ms(void) {
return g_playout_latency_ms.load(std::memory_order_relaxed);
}
int wzp_oboe_is_running(void) {
return g_running.load(std::memory_order_relaxed) ? 1 : 0;
}
#else
// Non-Android fallback — should not be reached; oboe_stub.cpp is used instead.
// Provide empty implementations just in case.
int wzp_oboe_start(const WzpOboeConfig* config, const WzpOboeRings* rings) {
(void)config; (void)rings;
return -99;
}
void wzp_oboe_stop(void) {}
float wzp_oboe_capture_latency_ms(void) { return 0.0f; }
float wzp_oboe_playout_latency_ms(void) { return 0.0f; }
int wzp_oboe_is_running(void) { return 0; }
#endif // __ANDROID__