Files
wz-phone/crates/wzp-proto/src/jitter.rs
Siavash Sameni 51e893590c feat: WarzonePhone lossy VoIP protocol — Phase 1 complete
Rust workspace with 7 crates implementing a custom VoIP protocol
designed for extremely lossy connections (5-70% loss, 100-500kbps,
300-800ms RTT). 89 tests passing across all crates.

Crates:
- wzp-proto: Wire format, traits, adaptive quality controller, jitter buffer, session FSM
- wzp-codec: Opus encoder/decoder (audiopus), Codec2 stubs, adaptive switching, resampling
- wzp-fec: RaptorQ fountain codes, interleaving, block management (proven 30-70% loss recovery)
- wzp-crypto: X25519+ChaCha20-Poly1305, Warzone identity compatible, anti-replay, rekeying
- wzp-transport: QUIC via quinn with DATAGRAM frames, path monitoring, signaling streams
- wzp-relay: Integration stub (Phase 2)
- wzp-client: Integration stub (Phase 2)

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-27 12:45:07 +04:00

308 lines
9.4 KiB
Rust

use std::collections::BTreeMap;
use crate::packet::MediaPacket;
/// Adaptive jitter buffer that reorders packets by sequence number.
///
/// Designed for the lossy relay link with up to 5 seconds of buffering depth.
/// Manages packet reordering, gap detection, and signals when PLC is needed.
pub struct JitterBuffer {
/// Packets waiting to be consumed, ordered by sequence number.
buffer: BTreeMap<u16, MediaPacket>,
/// Next sequence number expected for playout.
next_playout_seq: u16,
/// Maximum buffer depth in number of packets.
max_depth: usize,
/// Target buffer depth (adaptive, based on jitter).
target_depth: usize,
/// Minimum buffer depth.
min_depth: usize,
/// Whether we have received the first packet and initialized.
initialized: bool,
/// Statistics.
stats: JitterStats,
}
/// Jitter buffer statistics.
#[derive(Clone, Debug, Default)]
pub struct JitterStats {
pub packets_received: u64,
pub packets_played: u64,
pub packets_lost: u64,
pub packets_late: u64,
pub packets_duplicate: u64,
pub current_depth: usize,
}
/// Result of attempting to get the next packet for playout.
#[derive(Debug)]
pub enum PlayoutResult {
/// A packet is available for playout.
Packet(MediaPacket),
/// The expected packet is missing — decoder should generate PLC.
Missing { seq: u16 },
/// Buffer is empty or not yet filled to target depth.
NotReady,
}
impl JitterBuffer {
/// Create a new jitter buffer.
///
/// - `target_depth`: initial target buffer depth in packets
/// - `max_depth`: absolute maximum (e.g., 250 packets = 5s at 20ms/frame)
/// - `min_depth`: minimum depth before playout begins
pub fn new(target_depth: usize, max_depth: usize, min_depth: usize) -> Self {
Self {
buffer: BTreeMap::new(),
next_playout_seq: 0,
max_depth,
target_depth,
min_depth,
initialized: false,
stats: JitterStats::default(),
}
}
/// Create with default settings for 5-second max buffer at 20ms frames.
pub fn default_5s() -> Self {
Self::new(
50, // target: 1 second
250, // max: 5 seconds
25, // min: 0.5 seconds before starting playout
)
}
/// Push a received packet into the buffer.
pub fn push(&mut self, packet: MediaPacket) {
let seq = packet.header.seq;
self.stats.packets_received += 1;
if !self.initialized {
self.next_playout_seq = seq;
self.initialized = true;
}
// Check for duplicates
if self.buffer.contains_key(&seq) {
self.stats.packets_duplicate += 1;
return;
}
// Check if packet is too old (already played out)
if self.stats.packets_played > 0 && seq_before(seq, self.next_playout_seq) {
self.stats.packets_late += 1;
return;
}
// If we haven't started playout yet, adjust next_playout_seq to earliest known
if self.stats.packets_played == 0 && seq_before(seq, self.next_playout_seq) {
self.next_playout_seq = seq;
}
self.buffer.insert(seq, packet);
// Evict oldest if over max depth
while self.buffer.len() > self.max_depth {
if let Some((&oldest_seq, _)) = self.buffer.first_key_value() {
self.buffer.remove(&oldest_seq);
// Advance playout seq past evicted packet
if seq_before(self.next_playout_seq, oldest_seq.wrapping_add(1)) {
self.next_playout_seq = oldest_seq.wrapping_add(1);
self.stats.packets_lost += 1;
}
}
}
self.stats.current_depth = self.buffer.len();
}
/// Get the next packet for playout.
///
/// Call this at the codec's frame rate (e.g., every 20ms).
pub fn pop(&mut self) -> PlayoutResult {
if !self.initialized {
return PlayoutResult::NotReady;
}
// Wait until we have enough buffered
if self.buffer.len() < self.min_depth {
// But only wait if we haven't started playing yet
if self.stats.packets_played == 0 {
return PlayoutResult::NotReady;
}
}
let seq = self.next_playout_seq;
self.next_playout_seq = seq.wrapping_add(1);
if let Some(packet) = self.buffer.remove(&seq) {
self.stats.packets_played += 1;
self.stats.current_depth = self.buffer.len();
PlayoutResult::Packet(packet)
} else {
self.stats.packets_lost += 1;
self.stats.current_depth = self.buffer.len();
PlayoutResult::Missing { seq }
}
}
/// Current buffer depth (number of packets stored).
pub fn depth(&self) -> usize {
self.buffer.len()
}
/// Get current statistics.
pub fn stats(&self) -> &JitterStats {
&self.stats
}
/// Reset the buffer (e.g., on call restart).
pub fn reset(&mut self) {
self.buffer.clear();
self.initialized = false;
self.stats = JitterStats::default();
}
/// Adjust target depth based on observed jitter.
pub fn set_target_depth(&mut self, depth: usize) {
self.target_depth = depth.min(self.max_depth);
}
}
/// Sequence number comparison with wrapping (RFC 1982 serial number arithmetic).
/// Returns true if `a` comes before `b` in sequence space.
fn seq_before(a: u16, b: u16) -> bool {
let diff = b.wrapping_sub(a);
diff > 0 && diff < 0x8000
}
#[cfg(test)]
mod tests {
use super::*;
use crate::packet::{MediaHeader, MediaPacket};
use bytes::Bytes;
use crate::CodecId;
fn make_packet(seq: u16) -> MediaPacket {
MediaPacket {
header: MediaHeader {
version: 0,
is_repair: false,
codec_id: CodecId::Opus24k,
has_quality_report: false,
fec_ratio_encoded: 0,
seq,
timestamp: seq as u32 * 20,
fec_block: 0,
fec_symbol: 0,
reserved: 0,
csrc_count: 0,
},
payload: Bytes::from(vec![0u8; 60]),
quality_report: None,
}
}
#[test]
fn basic_ordered_playout() {
let mut jb = JitterBuffer::new(3, 100, 2);
// Push 3 packets in order
jb.push(make_packet(0));
jb.push(make_packet(1));
jb.push(make_packet(2));
// Should get them in order
match jb.pop() {
PlayoutResult::Packet(p) => assert_eq!(p.header.seq, 0),
other => panic!("expected packet, got {:?}", other),
}
match jb.pop() {
PlayoutResult::Packet(p) => assert_eq!(p.header.seq, 1),
other => panic!("expected packet, got {:?}", other),
}
}
#[test]
fn reorders_out_of_order_packets() {
let mut jb = JitterBuffer::new(3, 100, 2);
jb.push(make_packet(2));
jb.push(make_packet(0));
jb.push(make_packet(1));
match jb.pop() {
PlayoutResult::Packet(p) => assert_eq!(p.header.seq, 0),
other => panic!("expected packet 0, got {:?}", other),
}
match jb.pop() {
PlayoutResult::Packet(p) => assert_eq!(p.header.seq, 1),
other => panic!("expected packet 1, got {:?}", other),
}
match jb.pop() {
PlayoutResult::Packet(p) => assert_eq!(p.header.seq, 2),
other => panic!("expected packet 2, got {:?}", other),
}
}
#[test]
fn reports_missing_packets() {
let mut jb = JitterBuffer::new(2, 100, 1);
// Push packet 0 and 2 (skip 1)
jb.push(make_packet(0));
jb.push(make_packet(2));
match jb.pop() {
PlayoutResult::Packet(p) => assert_eq!(p.header.seq, 0),
other => panic!("expected packet 0, got {:?}", other),
}
match jb.pop() {
PlayoutResult::Missing { seq } => assert_eq!(seq, 1),
other => panic!("expected missing 1, got {:?}", other),
}
match jb.pop() {
PlayoutResult::Packet(p) => assert_eq!(p.header.seq, 2),
other => panic!("expected packet 2, got {:?}", other),
}
}
#[test]
fn drops_duplicates() {
let mut jb = JitterBuffer::new(2, 100, 1);
jb.push(make_packet(0));
jb.push(make_packet(0)); // duplicate
assert_eq!(jb.stats().packets_duplicate, 1);
assert_eq!(jb.depth(), 1);
}
#[test]
fn seq_before_wrapping() {
assert!(seq_before(0, 1));
assert!(seq_before(65534, 65535));
assert!(seq_before(65535, 0)); // wrap
assert!(!seq_before(1, 0));
assert!(!seq_before(5, 5)); // equal
}
#[test]
fn not_ready_until_min_depth() {
let mut jb = JitterBuffer::new(5, 100, 3);
jb.push(make_packet(0));
jb.push(make_packet(1));
// Only 2 packets, min_depth is 3
match jb.pop() {
PlayoutResult::NotReady => {}
other => panic!("expected NotReady, got {:?}", other),
}
jb.push(make_packet(2));
// Now we have 3, should be ready
match jb.pop() {
PlayoutResult::Packet(p) => assert_eq!(p.header.seq, 0),
other => panic!("expected packet 0, got {:?}", other),
}
}
}