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wz-phone/crates/wzp-client/src/audio_wasapi.rs
Siavash Sameni 4e9244eb00
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fix(windows): add Win32_Security feature + 2024 edition unsafe wrappers
- CreateEventW is gated behind Win32_Security in the windows crate
  because its signature takes SECURITY_ATTRIBUTES; add to features.
- Remove unused HANDLE import.
- Wrap GetId() and PWSTR::to_string() in explicit unsafe { ... }
  blocks for Rust 2024 edition's unsafe_op_in_unsafe_fn lint.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-10 14:36:50 +04:00

333 lines
13 KiB
Rust

//! Direct WASAPI microphone capture with Windows's OS-level AEC enabled.
//!
//! Bypasses CPAL and opens the default capture endpoint directly via
//! `IMMDeviceEnumerator` + `IAudioClient2::SetClientProperties`, setting
//! `AudioClientProperties.eCategory = AudioCategory_Communications`. That's
//! the switch that tells Windows "this is a VoIP call" — the OS then
//! enables its communications audio processing chain (AEC, noise
//! suppression, automatic gain control) for the stream. AEC operates at
//! the OS level using the currently-playing audio as the reference
//! signal, so it cancels echo from our CPAL playback (and any other app's
//! audio) without us having to plumb a reference signal ourselves.
//!
//! Platform: Windows only, compiled only when the `windows-aec` feature
//! is enabled. Mirrors the public API of `audio_io::AudioCapture` so
//! `wzp-client`'s lib.rs can transparently re-export either one as
//! `AudioCapture`.
use std::sync::atomic::{AtomicBool, Ordering};
use std::sync::Arc;
use anyhow::{anyhow, Context};
use tracing::{info, warn};
use windows::core::{Interface, GUID};
use windows::Win32::Foundation::{CloseHandle, BOOL, WAIT_OBJECT_0};
use windows::Win32::Media::Audio::{
eCapture, eCommunications, AudioCategory_Communications, AudioClientProperties,
IAudioCaptureClient, IAudioClient, IAudioClient2, IMMDeviceEnumerator, MMDeviceEnumerator,
AUDCLNT_SHAREMODE_SHARED, AUDCLNT_STREAMFLAGS_AUTOCONVERTPCM,
AUDCLNT_STREAMFLAGS_EVENTCALLBACK, AUDCLNT_STREAMFLAGS_SRC_DEFAULT_QUALITY, WAVEFORMATEX,
WAVE_FORMAT_PCM,
};
use windows::Win32::System::Com::{
CoCreateInstance, CoInitializeEx, CoUninitialize, CLSCTX_ALL, COINIT_MULTITHREADED,
};
use windows::Win32::System::Threading::{CreateEventW, WaitForSingleObject, INFINITE};
use crate::audio_ring::AudioRing;
/// 20 ms at 48 kHz, mono. Matches the rest of the audio pipeline.
pub const FRAME_SAMPLES: usize = 960;
/// Microphone capture via WASAPI with Windows's communications AEC enabled.
///
/// The WASAPI capture stream runs on a dedicated OS thread. This handle is
/// `Send + Sync`. Dropping it stops the stream and joins the thread.
pub struct WasapiAudioCapture {
ring: Arc<AudioRing>,
running: Arc<AtomicBool>,
thread: Option<std::thread::JoinHandle<()>>,
}
impl WasapiAudioCapture {
/// Open the default communications microphone, enable OS AEC, and start
/// streaming PCM into a lock-free ring buffer.
///
/// Returns only after the capture thread has successfully initialized
/// the stream, or propagates the error back to the caller.
pub fn start() -> Result<Self, anyhow::Error> {
let ring = Arc::new(AudioRing::new());
let running = Arc::new(AtomicBool::new(true));
let (init_tx, init_rx) = std::sync::mpsc::sync_channel::<Result<(), String>>(1);
let ring_cb = ring.clone();
let running_cb = running.clone();
let thread = std::thread::Builder::new()
.name("wzp-audio-capture-wasapi".into())
.spawn(move || {
let result = unsafe { capture_thread_main(ring_cb, running_cb.clone(), &init_tx) };
if let Err(e) = result {
warn!("wasapi capture thread exited with error: {e}");
// If we failed before signaling init, signal now so the
// caller unblocks. Double-send is harmless (channel is
// bounded to 1 and we only hit the second send path on
// late errors).
let _ = init_tx.send(Err(e.to_string()));
}
})
.context("failed to spawn WASAPI capture thread")?;
init_rx
.recv()
.map_err(|_| anyhow!("WASAPI capture thread exited before signaling init"))?
.map_err(|e| anyhow!("{e}"))?;
Ok(Self {
ring,
running,
thread: Some(thread),
})
}
/// Get a reference to the capture ring buffer for direct polling.
pub fn ring(&self) -> &Arc<AudioRing> {
&self.ring
}
/// Stop capturing.
pub fn stop(&self) {
self.running.store(false, Ordering::Relaxed);
}
}
impl Drop for WasapiAudioCapture {
fn drop(&mut self) {
self.stop();
if let Some(handle) = self.thread.take() {
// Join best-effort. The thread loop polls `running` every 200ms
// via a short WaitForSingleObject timeout, so it should exit
// within ~200ms of `stop()`.
let _ = handle.join();
}
}
}
// ---------------------------------------------------------------------------
// WASAPI thread entry point — everything below this line runs on the
// dedicated wzp-audio-capture-wasapi thread.
// ---------------------------------------------------------------------------
unsafe fn capture_thread_main(
ring: Arc<AudioRing>,
running: Arc<AtomicBool>,
init_tx: &std::sync::mpsc::SyncSender<Result<(), String>>,
) -> Result<(), anyhow::Error> {
// COM init for the capture thread. MULTITHREADED because we're not
// running a message pump. Must be balanced by CoUninitialize on exit.
CoInitializeEx(None, COINIT_MULTITHREADED)
.ok()
.context("CoInitializeEx failed")?;
// Use a guard struct so CoUninitialize runs even on early returns.
struct ComGuard;
impl Drop for ComGuard {
fn drop(&mut self) {
unsafe { CoUninitialize() };
}
}
let _com_guard = ComGuard;
let enumerator: IMMDeviceEnumerator =
CoCreateInstance(&MMDeviceEnumerator, None, CLSCTX_ALL)
.context("CoCreateInstance(MMDeviceEnumerator) failed")?;
// eCommunications role (not eConsole) — this picks the device the user
// has designated for communications in Sound Settings. It's the one
// Windows's AEC is actually tuned for and the one Teams/Zoom use.
let device = enumerator
.GetDefaultAudioEndpoint(eCapture, eCommunications)
.context("GetDefaultAudioEndpoint(eCapture, eCommunications) failed")?;
if let Ok(name) = device_name(&device) {
info!(device = %name, "opening WASAPI communications capture endpoint");
}
let audio_client: IAudioClient = device
.Activate(CLSCTX_ALL, None)
.context("IMMDevice::Activate(IAudioClient) failed")?;
// IAudioClient2 exposes SetClientProperties, which is the ONLY way to
// set AudioCategory_Communications pre-Initialize. Calling it on the
// base IAudioClient would not compile, and setting it after Initialize
// is a no-op.
let audio_client2: IAudioClient2 = audio_client
.cast()
.context("QueryInterface IAudioClient2 failed")?;
let mut props = AudioClientProperties {
cbSize: std::mem::size_of::<AudioClientProperties>() as u32,
bIsOffload: BOOL(0),
eCategory: AudioCategory_Communications,
// 0 = AUDCLNT_STREAMOPTIONS_NONE. The `windows` crate doesn't
// export the enum constant in all versions, so use 0 directly.
Options: Default::default(),
};
audio_client2
.SetClientProperties(&mut props as *mut _)
.context("SetClientProperties(AudioCategory_Communications) failed")?;
// Request 48 kHz mono i16 directly. AUDCLNT_STREAMFLAGS_AUTOCONVERTPCM
// tells Windows to do any needed format conversion inside the audio
// engine rather than rejecting our format. SRC_DEFAULT_QUALITY picks
// the standard Windows resampler quality (fine for voice).
let wave_format = WAVEFORMATEX {
wFormatTag: WAVE_FORMAT_PCM as u16,
nChannels: 1,
nSamplesPerSec: 48_000,
nAvgBytesPerSec: 48_000 * 2, // 1 ch * 2 bytes/sample * 48000 Hz
nBlockAlign: 2, // 1 ch * 2 bytes/sample
wBitsPerSample: 16,
cbSize: 0,
};
// 1,000,000 hns = 100 ms buffer (hns = 100-nanosecond units). Windows
// treats this as the minimum; the engine may give us a larger one.
const BUFFER_DURATION_HNS: i64 = 1_000_000;
audio_client
.Initialize(
AUDCLNT_SHAREMODE_SHARED,
AUDCLNT_STREAMFLAGS_EVENTCALLBACK
| AUDCLNT_STREAMFLAGS_AUTOCONVERTPCM
| AUDCLNT_STREAMFLAGS_SRC_DEFAULT_QUALITY,
BUFFER_DURATION_HNS,
0,
&wave_format,
Some(&GUID::zeroed()),
)
.context("IAudioClient::Initialize failed — Windows rejected communications-mode 48k mono i16")?;
// Event-driven capture: Windows signals this handle each time a new
// audio packet is available. We wait on it from the loop below.
let event = CreateEventW(None, false, false, None)
.context("CreateEventW failed")?;
audio_client
.SetEventHandle(event)
.context("SetEventHandle failed")?;
let capture_client: IAudioCaptureClient = audio_client
.GetService()
.context("IAudioClient::GetService(IAudioCaptureClient) failed")?;
audio_client.Start().context("IAudioClient::Start failed")?;
// Signal to the parent thread that init succeeded before entering the
// hot loop. From this point on, errors get logged but don't propagate
// back to the caller (they'd just cause the ring buffer to stop
// filling, which the main thread detects as underruns).
let _ = init_tx.send(Ok(()));
info!("WASAPI communications-mode capture started with OS AEC enabled");
let mut logged_first_packet = false;
// Main capture loop. Exit when `running` goes false (from Drop or an
// explicit stop() call).
while running.load(Ordering::Relaxed) {
// 200 ms timeout so we check `running` regularly even if the audio
// engine stops delivering packets (e.g. device unplugged).
let wait = WaitForSingleObject(event, 200);
if wait.0 != WAIT_OBJECT_0.0 {
// Timeout or failure — just loop and re-check running.
continue;
}
// Drain all available packets. Windows may have queued more than
// one since we were last scheduled.
loop {
let packet_length = match capture_client.GetNextPacketSize() {
Ok(n) => n,
Err(e) => {
warn!("GetNextPacketSize failed: {e}");
break;
}
};
if packet_length == 0 {
break;
}
let mut buffer_ptr: *mut u8 = std::ptr::null_mut();
let mut num_frames: u32 = 0;
let mut flags: u32 = 0;
let mut device_position: u64 = 0;
let mut qpc_position: u64 = 0;
if let Err(e) = capture_client.GetBuffer(
&mut buffer_ptr,
&mut num_frames,
&mut flags,
Some(&mut device_position),
Some(&mut qpc_position),
) {
warn!("GetBuffer failed: {e}");
break;
}
if num_frames > 0 && !buffer_ptr.is_null() {
if !logged_first_packet {
info!(
frames = num_frames,
flags, "WASAPI capture: first packet received"
);
logged_first_packet = true;
}
// Because we asked for 48 kHz mono i16, each frame is
// exactly one i16. Windows's AUTOCONVERTPCM handles the
// conversion from whatever the engine mix format is.
let samples = std::slice::from_raw_parts(
buffer_ptr as *const i16,
num_frames as usize,
);
ring.write(samples);
}
if let Err(e) = capture_client.ReleaseBuffer(num_frames) {
warn!("ReleaseBuffer failed: {e}");
break;
}
}
}
info!("WASAPI capture thread stopping");
let _ = audio_client.Stop();
let _ = CloseHandle(event);
// _com_guard drops here, calling CoUninitialize.
// Silence INFINITE unused-import warning — it's referenced by the
// `windows` crate's WaitForSingleObject alternative but we use the
// 200 ms timeout variant instead. Explicit suppression for clarity.
let _ = INFINITE;
Ok(())
}
// ---------------------------------------------------------------------------
// Helpers
// ---------------------------------------------------------------------------
/// Best-effort device ID string for logging. Grabbing the friendly name via
/// PKEY_Device_FriendlyName requires IPropertyStore + PROPVARIANT plumbing
/// that's far more ceremony than a log line justifies; the ID is already
/// sufficient to confirm we opened the right endpoint.
///
/// Rust 2024 edition's `unsafe_op_in_unsafe_fn` lint requires explicit
/// `unsafe { ... }` blocks inside `unsafe fn` bodies for each unsafe call,
/// even though the whole function is already marked unsafe.
unsafe fn device_name(
device: &windows::Win32::Media::Audio::IMMDevice,
) -> Result<String, anyhow::Error> {
let id = unsafe { device.GetId() }.context("IMMDevice::GetId failed")?;
Ok(unsafe { id.to_string() }.unwrap_or_else(|_| "<non-utf16>".to_string()))
}