PRD-p2p-direct.md: STUN-based NAT traversal for direct QUIC connections between clients. True E2E with mutual TLS cert pinning via identity fingerprints. Hybrid mode: try P2P, fall back to relay. 4 phases: STUN discovery, hole punching, P2P adaptive quality, seamless relay-to-P2P migration. PRD-coordinated-codec.md: Relay acts as quality judge — monitors per-participant loss/RTT/jitter, sends quality directives. Downgrade is immediate (match weakest link), upgrade is consensual (all participants must agree, synchronized switch at agreed timestamp). Covers asymmetric encoding in SFU and P2P→relay backporting strategy. Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
6.2 KiB
PRD: Peer-to-Peer Direct Calls (No Relay)
Problem
All calls currently route through a relay, even 1-on-1 calls between clients that could reach each other directly. This adds latency (2x hop), creates a single point of failure, and requires trusting the relay operator (even though media is encrypted, the relay sees metadata).
Solution
For 1-on-1 calls, clients attempt a direct QUIC connection using STUN-discovered addresses. If NAT traversal succeeds, media flows directly between peers. If it fails, fall back to relay-assisted mode (current behavior).
Architecture
Preferred (P2P):
Client A ←──QUIC direct──→ Client B
(no relay in media path, true E2E)
Fallback (Relay):
Client A ──→ Relay ──→ Client B
(current model)
Hybrid discovery:
Client A → Relay (signaling only) → Client B
↓ ↓
STUN server STUN server
↓ ↓
Discover public IP:port Discover public IP:port
↓ ↓
Exchange candidates via relay signaling
↓ ↓
Attempt direct QUIC connection ←──→
Why P2P = True E2E
- QUIC TLS handshake establishes encrypted tunnel directly between A and B
- No third party sees the traffic
- Certificate pinning via identity fingerprints: each client derives their TLS cert from their Ed25519 seed (same as relay identity). During QUIC handshake, both sides verify the peer's cert fingerprint against the known identity
- MITM elimination: if A knows B's fingerprint (from prior call, QR code, or identity server), any interceptor presents a different cert → fingerprint mismatch → connection rejected
- Stronger guarantee than relay-assisted: user doesn't need to trust relay operator
Requirements
Phase 1: STUN Discovery
-
STUN client: lightweight UDP-based STUN client to discover public IP:port
- Use existing public STUN servers (stun.l.google.com:19302, etc.)
- Or run a STUN server alongside the relay
- Discover: local addresses, server-reflexive addresses (STUN), relay candidates (TURN/relay fallback)
-
Candidate gathering: on call initiation, gather all candidates:
- Host candidates: local network interfaces
- Server-reflexive: STUN-discovered public IP:port
- Relay candidate: the relay's address (fallback)
-
Candidate exchange: via relay signaling channel (existing
IceCandidatesignal message)- A sends candidates to relay → relay forwards to B
- B sends candidates to relay → relay forwards to A
Phase 2: Direct Connection
-
QUIC hole punching: both clients simultaneously attempt QUIC connections to each other's candidates
- Quinn supports connecting to multiple addresses
- First successful connection wins
- Timeout after 3 seconds, fall back to relay
-
Identity verification: during QUIC handshake, verify peer's TLS cert fingerprint
server_config_from_seed()already exists — derive client cert from identity seed- Both sides present certs (mutual TLS)
- Verify fingerprint matches expected identity
-
Media flow: once connected, use existing
QuinnTransportfor media + signals- Same
send_media()/recv_media()API - Same codec pipeline, FEC, jitter buffer
- No code changes needed in the call engine
- Same
Phase 3: Adaptive Quality (P2P)
P2P connections have direct quality visibility — no relay middleman:
- Both clients observe RTT, loss, jitter directly from QUIC stats
- Adapt codec quality based on direct observations
- Since only 2 participants, coordinated switching is simple: propose → ack → switch
This is the simplest case for adaptive quality. Once proven, backport the logic to relay-assisted mode.
Phase 4: Hybrid Mode
- Call initiation: always connect to relay for signaling
- Parallel attempt: while relay call is active, attempt P2P in background
- Seamless migration: if P2P succeeds, migrate media path from relay to direct
- Both clients switch simultaneously
- Relay connection kept alive for signaling (presence, room updates)
- Fallback: if P2P connection drops, seamlessly fall back to relay
Security Properties
| Property | Relay Mode | P2P Mode |
|---|---|---|
| Encryption | ChaCha20-Poly1305 (app layer) | QUIC TLS 1.3 + ChaCha20-Poly1305 |
| Key exchange | Via relay signaling | Direct QUIC handshake |
| Identity verification | TOFU (server fingerprint) | Mutual TLS cert pinning |
| Metadata privacy | Relay sees who talks to whom | No third party sees anything |
| MITM resistance | Depends on relay trust | Strong (cert pinning) |
| Forward secrecy | ECDH ephemeral keys | QUIC built-in + app-layer rekey |
Implementation Notes
STUN in Rust
Use stun-rs or webrtc-rs crate for STUN client. Minimal: just need Binding Request/Response to discover server-reflexive address.
Quinn Hole Punching
Quinn's Endpoint can both listen and connect. For hole punching:
let endpoint = create_endpoint(bind_addr, Some(server_config))?;
// Send connect to peer's address (opens NAT pinhole)
let conn = connect(&endpoint, peer_addr, "peer", client_config).await?;
// Simultaneously, peer connects to our address
// First successful handshake wins
Client TLS Certificate
Already have server_config_from_seed() for relays. Create client_config_from_seed() that presents a TLS client certificate derived from the identity seed. The peer verifies this cert's fingerprint.
Signaling via Relay
The existing relay connection carries IceCandidate signals. No new infrastructure needed — just use the relay as a dumb signaling pipe for candidate exchange.
Non-Goals (v1)
- SFU over P2P (P2P is 1-on-1 only; multi-party uses relay SFU)
- TURN server (relay acts as the fallback, no separate TURN)
- mDNS local discovery (future)
- Mesh P2P for multi-party (future, complex)
Milestones
| Phase | Scope | Effort |
|---|---|---|
| 1 | STUN client + candidate gathering | 2 days |
| 2 | QUIC hole punching + identity verification | 3 days |
| 3 | Adaptive quality on P2P connection | 2 days |
| 4 | Hybrid mode (relay + P2P, seamless migration) | 3 days |