1. Wire protocol: add Opus 32k/48k/64k (CodecId 6/7/8) + STUDIO
profiles with is_opus() helper. Opus enc/dec accept all Opus variants.
2. JNI bridge: expand profile_from_int to 7 levels (0-6) mapping to
GOOD, DEGRADED, CATASTROPHIC, Codec2_3200, STUDIO_32K/48K/64K.
3. Settings UI: replace radio buttons with Material3 Slider — 7 stops
from Studio 64k (green) to Codec2 1.2k (dark red), matching desktop.
4. Key-change warning: AlertDialog on connect when server fingerprint
has changed. Shows old vs new fingerprint, Accept New Key or Cancel.
Accepting saves the new fingerprint and proceeds with the call.
5. Engine recv: handle studio codec IDs in auto-switch path.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
- New wzp-android crate with Oboe C++ backend, lock-free SPSC ring buffers,
engine orchestrator, codec pipeline, and Android Gradle project structure
- AEC (NLMS adaptive filter), AGC (two-stage with fast attack/slow release),
windowed-sinc FIR resampler replacing linear interpolation (wzp-codec)
- Opus encoder tuning: complexity 7 default, set_expected_loss support
- Mobile jitter buffer: asymmetric EMA (fast up/slow down), handoff spike
detection with 2s cooldown, configurable safety margin
- Network-aware quality control: cellular-specific thresholds, faster
downgrade on cellular, proactive tier drop on WiFi→cellular handoff,
FEC ratio boost during network transitions
- Handoff detection in PathMonitor via RTT jitter spike analysis
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>