- Mode toggle: "Room" vs "Direct Call" tabs on pre-connection screen
- Direct Call mode: Register button → registers on relay signal channel
- After registration: shows fingerprint dial pad + incoming call panel
- Incoming call: green Accept / red Reject buttons with caller info
- Ringing state display while waiting for callee
- CallSetup auto-connects to media room
- CallStats extended: sas_code, incoming_call_id/fp/alias fields
- CallViewModel: registerForCalls(), placeDirectCall(), answerIncomingCall()
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
Participants now grouped by relay on Android:
- Green dot + "THIS RELAY" for local participants
- Blue dot + relay label for federated participants
Added relayLabel to RoomMember data class, parsed from
relay_label JSON field. UI groups and renders with headers.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
Wire AdaptiveQualityController into Android engine for auto codec
switching based on network quality reports. Add color-coded TX/RX
codec badges to the in-call screen showing active codecs and Auto mode.
- Recv task: ingest QualityReports, feed to controller, signal profile
changes via AtomicU8 to send task
- Send task: check for pending profile switch at frame boundaries,
update encoder/FEC/frame size
- Track peer codec from incoming packet headers
- Kotlin UI: codec badges (blue=studio, green=good, amber=degraded,
red=catastrophic) with Auto tag
- Add .taskmaster to .gitignore
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
o.optString("alias", null) returns the string "null" when the JSON value
is JSON null. Use o.isNull() check first. Also handle empty fingerprint
edge case with "unknown" fallback.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
- Add RoomUpdate signal message to wzp-proto with participant count + list
- Add RoomParticipant struct (fingerprint + optional alias)
- Store fingerprint/alias in relay Participant struct
- Broadcast RoomUpdate to all room members on join and leave
- Add signal recv task in Android engine to handle RoomUpdate
- Surface room_participant_count + room_participants in CallStats JSON
- Show "X in room" with participant names in Android in-call UI
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
- Wire CallService foreground service for background calls (microphone type)
- Add Voice Volume + Mic Gain sliders (-20 to +20 dB) applied in Kotlin
- Connect AudioRouteManager for real speaker toggle via AudioManager
- Feed quinn QUIC RTT into PathMonitor, display Loss/RTT/Jitter from live data
- Nuclear teardown between calls — recreate engine + audio pipeline each call
- Fix re-entrant teardown loop from CallService notification callback
- Park audio threads as daemons to avoid libcrypto TLS destructor crash on exit
- Remove duplicate wakelocks from Activity (service owns them now)
- Strip AEC + denoise from capture path, keep AGC only (incremental approach)
- Fix .so copy target: libwzp_android.so not libwzp.so
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
- AudioPipeline: Kotlin AudioRecord/AudioTrack on JVM threads, PCM
shuttled to Rust via lock-free ring buffers + JNI
- FEC: RaptorQ fountain codes on encode (5 frames/block, 20% repair
ratio for GOOD profile), decoder feeds repair symbols for recovery
- Real audio level meter from mic RMS (replaces fake animation)
- Room name editable in UI (default: "android")
- Relay changed to pangolin.manko.yoga:4433
- Stats overlay shows FEC recovered count
- CallState now synced from polled stats (fixes "Connecting" stuck bug)
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>