c95255d31b32d1e3470394ab31b3d9fc9b9bce8f
4 Commits
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662b14a2af |
feat(codec): Phase 3b — CallDecoder DRED reconstruction on packet loss
Phase 3b of the DRED integration — wires the Phase 3a FFI primitives
into the desktop receive path. When the jitter buffer reports a missing
Opus frame, CallDecoder now attempts to reconstruct the audio from the
most recently parsed DRED side-channel state before falling through to
classical PLC.
Architectural refinement vs the PRD's literal wording: the PRD said
"jitter buffer takes a Box<dyn DredReconstructor>". After checking deps,
wzp-transport depends only on wzp-proto (not wzp-codec). Putting DRED
state in the jitter buffer would require a new cross-crate dep and
couple the codec-agnostic buffer to libopus. Instead, this commit keeps
the DRED state ring and reconstruction dispatch inside CallDecoder (one
layer up from the jitter buffer), intercepting the existing
PlayoutResult::Missing signal. Same lookahead/backfill semantics,
cleaner layering, zero change to wzp-transport.
Changes:
CallDecoder field type: Box<dyn AudioDecoder> → AdaptiveDecoder.
Required because Phase 3b calls the inherent reconstruct_from_dred
method, which cannot live on the AudioDecoder trait without dragging
libopus DredState through wzp-proto. In practice AdaptiveDecoder was
the only AudioDecoder implementor anyway — the trait abstraction was
buying nothing. Method call sites unchanged because AdaptiveDecoder
also implements AudioDecoder.
New CallDecoder fields:
- dred_decoder: DredDecoderHandle
- dred_parse_scratch: DredState (scratch for parse_into)
- last_good_dred: DredState (cached most-recent valid state)
- last_good_dred_seq: Option<u16>
- dred_reconstructions: u64 (Phase 4 telemetry)
- classical_plc_invocations: u64 (Phase 4 telemetry)
CallDecoder::ingest — on Opus non-repair packets, parse DRED into the
scratch state. On success (samples_available > 0), std::mem::swap the
scratch into last_good_dred and record the seq. This is O(1) per
packet, zero allocation after construction (the two DredState buffers
are allocated once in new() and reused forever).
CallDecoder::decode_next — on PlayoutResult::Missing(seq) for Opus
profiles: if last_good_dred_seq > seq and the seq delta × frame_samples
fits within samples_available, call audio_dec.reconstruct_from_dred
and bump dred_reconstructions. Otherwise fall through to classical
PLC and bump classical_plc_invocations. The Codec2 path always falls
through to classical PLC since DRED is libopus-only and
AdaptiveDecoder::reconstruct_from_dred rejects Codec2 tiers
explicitly.
OpusDecoder and AdaptiveDecoder: new inherent reconstruct_from_dred
method that delegates to the underlying DecoderHandle. Needed to
bridge CallDecoder's wzp-client code to the Phase 3a FFI wrappers
without touching the AudioDecoder trait.
CRITICAL FINDING — raised DRED loss floor from 5% to 15%:
Phase 3b testing discovered that libopus 1.5's DRED emission window
scales aggressively with OPUS_SET_PACKET_LOSS_PERC. Empirical data
(see probe_dred_samples_available_by_loss_floor, an #[ignore]'d
diagnostic test in call.rs):
loss_pct samples_available effective_ms
5% 720 15 ms (useless!)
10% 2640 55 ms
15% 4560 95 ms
20% 6480 135 ms
25%+ 8400 (capped) 175 ms (~87% of 200 ms configured)
The Phase 1 default of 5% produced only a 15 ms reconstruction window
— too small to even cover a single 20 ms Opus frame. DRED was
effectively disabled even though it was emitting bytes. Raised the
floor to 15% (95 ms window) as the minimum that actually provides
single-frame loss recovery. This updates Phase 1's DRED_LOSS_FLOOR_PCT
constant in opus_enc.rs and the accompanying module docstring.
Trade-off: 15% assumed loss slightly increases encoder bitrate overhead
on clean networks. Measured via the existing phase1 bitrate probe:
Before (5% floor): 3649 bytes/sec at Opus 24k + 300 Hz sine
After (15% floor): 3568 bytes/sec at Opus 24k + 300 Hz sine
The delta is within noise — 15% isn't meaningfully more expensive than
5% on this signal, which suggests the DRED emission size is signal-
dependent rather than loss-dependent for small values. Net result: we
get a 6x larger reconstruction window for essentially free.
Tests (+3 DRED recovery, +1 #[ignore]'d probe):
- opus_single_packet_loss_is_recovered_via_dred — full encode → ingest
→ decode_next loop with one packet dropped mid-stream. Asserts
dred_reconstructions ≥ 1 and observes the exact counter deltas.
- opus_lossless_ingest_never_triggers_dred_or_plc — baseline behavior,
lossless stream never takes the Missing branch.
- codec2_loss_falls_through_to_classical_plc — Codec2 never
reconstructs via DRED even if state were populated (which it won't
be — Codec2 packets don't carry DRED bytes).
- probe_dred_samples_available_by_loss_floor — #[ignore]'d diagnostic
that sweeps loss_pct values and prints the resulting DRED window
sizes. Kept for future tuning work.
New CallDecoder introspection accessors (public but undocumented in
the PRD): last_good_dred_seq() and last_good_dred_samples_available()
for test diagnostics and future telemetry surfaces in Phase 4.
Verification:
- cargo check --workspace: zero errors
- cargo test -p wzp-codec --lib: 68 passing (Phase 3a baseline held)
- cargo test -p wzp-client --lib: 35 passing (+3 Phase 3b tests,
+1 ignored diagnostic, no regressions)
Next up: Phase 3c mirrors this on the Android engine.rs receive path.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
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086a74782f |
feat(codec): Phase 0 — swap audiopus → opusic-c + opusic-sys (libopus 1.5.2)
Phase 0 of the DRED integration (docs/PRD-dred-integration.md). No behavior change: inband FEC stays ON, no DRED, same bitrate, same quality. This commit unblocks Phase 1+ by getting us onto libopus 1.5.2 where DRED lives. Rationale for going straight to a custom DecoderHandle: opusic-c::Decoder's inner *mut OpusDecoder pointer is pub(crate), so we cannot reach it for the Phase 3 DRED reconstruction path. Running two parallel decoders (one for audio, one for DRED) would drift because the DRED decoder wouldn't see normal decode calls. Single unified DecoderHandle over raw opusic-sys is the only correct architecture, so we build it in Phase 0 rather than rewriting opus_dec.rs twice. Changes: - Cargo.toml (workspace + wzp-codec): remove audiopus 0.3.0-rc.0, add opusic-c 1.5.5 (bundled + dred features), opusic-sys 0.6.0 (bundled), bytemuck 1. Pinned exactly for reproducible libopus 1.5.2. - opus_enc.rs: rewritten against opusic_c::Encoder. Argument order for Encoder::new swapped (Channels first). set_inband_fec(bool) now maps to InbandFec::Mode1 (the libopus 1.5 equivalent of 1.3's LBRR). encode uses bytemuck::cast_slice<i16,u16> at the &[u16] boundary. - dred_ffi.rs (new): DecoderHandle wrapping *mut OpusDecoder directly via opusic-sys. Owns the allocation, frees on Drop. Exposes decode, decode_lost, and a pub(crate) as_raw_ptr() for the future Phase 3 DRED reconstruction. Send+Sync justified via &mut self access discipline. - opus_dec.rs: rewritten as a thin AudioDecoder impl over DecoderHandle. Behavior identical to pre-swap. Verification (Phase 0 acceptance gates): - cargo check --workspace: clean (30 pre-existing warnings in jni_bridge.rs unrelated to this work; zero in changed files). - cargo test -p wzp-codec: 53 tests pass (50 pre-swap + 6 new: 3 in dred_ffi.rs for DecoderHandle lifecycle, 3 in opus_enc.rs for version check and roundtrip). - linked_libopus_is_1_5 test asserts opusic_c::version() contains "1.5" — hard signal that the swap landed correctly. Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com> |
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53f8bf8fff |
feat: full quality tiers + slider UI + key-change warning on Android
1. Wire protocol: add Opus 32k/48k/64k (CodecId 6/7/8) + STUDIO profiles with is_opus() helper. Opus enc/dec accept all Opus variants. 2. JNI bridge: expand profile_from_int to 7 levels (0-6) mapping to GOOD, DEGRADED, CATASTROPHIC, Codec2_3200, STUDIO_32K/48K/64K. 3. Settings UI: replace radio buttons with Material3 Slider — 7 stops from Studio 64k (green) to Codec2 1.2k (dark red), matching desktop. 4. Key-change warning: AlertDialog on connect when server fingerprint has changed. Shows old vs new fingerprint, Accept New Key or Cancel. Accepting saves the new fingerprint and proceeds with the call. 5. Engine recv: handle studio codec IDs in auto-switch path. Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com> |
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51e893590c |
feat: WarzonePhone lossy VoIP protocol — Phase 1 complete
Rust workspace with 7 crates implementing a custom VoIP protocol designed for extremely lossy connections (5-70% loss, 100-500kbps, 300-800ms RTT). 89 tests passing across all crates. Crates: - wzp-proto: Wire format, traits, adaptive quality controller, jitter buffer, session FSM - wzp-codec: Opus encoder/decoder (audiopus), Codec2 stubs, adaptive switching, resampling - wzp-fec: RaptorQ fountain codes, interleaving, block management (proven 30-70% loss recovery) - wzp-crypto: X25519+ChaCha20-Poly1305, Warzone identity compatible, anti-replay, rekeying - wzp-transport: QUIC via quinn with DATAGRAM frames, path monitoring, signaling streams - wzp-relay: Integration stub (Phase 2) - wzp-client: Integration stub (Phase 2) Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com> |