Commit Graph

36 Commits

Author SHA1 Message Date
Siavash Sameni
d774f5f8c5 feat(history): dedupe by call_id + explicit Incoming/Outgoing/Missed labels
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User reported that outgoing direct calls from macOS show up in the
history list as "missed" even when the call completes successfully.
Adds two changes to fix / diagnose:

1. history::log now dedupes by call_id. If an entry for this call_id
   already exists in the store, it updates the existing row's
   direction + timestamp in place instead of appending a duplicate.
   Protects against double-emit (caller side adding Missed on top of
   Placed, or any future signal loop that fires twice). One row per
   call_id, which matches what the user intuitively expects.

2. history::log now logs every write with tracing::info — call_id,
   peer_fp, direction, alias. Plus an extra line when we replace
   an existing entry: "history::log replacing existing entry
   from=Placed to=Missed" etc. Makes it easy to see in the desktop
   stderr which side is writing what, so we can find the outgoing =>
   missed regression immediately if it recurs.

3. main.ts now renders an explicit text label next to the direction
   arrow: "Outgoing", "Incoming", or "Missed" instead of just the ↗
   ↙ ✗ icons. Removes any ambiguity about what the icon means so
   future users can't misread a Placed entry as Missed based on icon
   shape alone.

Side fix for scripts/build-windows-cloud.sh:
- die() and the do_full ERR trap now respect WZP_KEEP_VM=1 so a failed
  build doesn't auto-destroy the debug VM (previously the trap fired
  before the KEEP_VM check and tore down the VM on any error).
- Bump default server type cx23 → cx33. 4GB RAM is not enough for a
  cold tauri + rustls + quinn + wzp-client cross-compile — the cx23
  run got "Read from remote host ... Connection reset by peer"
  partway through rustc, which is the classic signature of an OOM
  kill on the SSH session. cx33 has 8GB RAM and 8 vCPU which should
  comfortably fit the build.
2026-04-10 12:34:19 +04:00
Siavash Sameni
2fd94651e4 fix(desktop): direct calls used wrong identity file — mac identity mismatch
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The non-Android branch of CallEngine::start loaded the seed from
\$HOME/.wzp/identity directly, while register_signal in lib.rs goes
through the shared load_or_create_seed() helper which resolves via
APP_DATA_DIR → Tauri's app_data_dir(). On macOS those are two
completely different files:

  register_signal → ~/Library/Application Support/com.wzp.desktop/.wzp/identity
  CallEngine::start (old) → ~/.wzp/identity

On a fresh install they end up holding two different random seeds.
Register and CallEngine then derive two different fingerprints from
those seeds, and when a direct call comes in the relay routes it to
"you" under the register_signal fingerprint, but once CallEngine tries
to join the call-* room it advertises a DIFFERENT fingerprint — which
fails the call_registry ACL check on the relay side (only the two
authorised participants of a call can join its room). Silent hang, the
call never completes.

Android hit this bug earlier in the week and was fixed by switching
its CallEngine::start branch to `crate::load_or_create_seed()`.
Backport the same single-line change to the desktop branch so both
platforms share one identity source of truth.

Also bring the desktop branch up to parity with the android branch on
diagnostic logging:
- log CallEngine::start entry with relay/room/alias/quality/has_reuse
- log endpoint.local_addr on reuse / create
- log "QUIC connection established, performing handshake" between
  connect() and perform_handshake() so a hang at either step is
  immediately localisable
- map_err all three potential failure points (create_endpoint,
  connect, perform_handshake) to an explicit error! trace
2026-04-10 12:15:23 +04:00
Siavash Sameni
510eae2089 feat(direct-call): call history, recent contacts, deregister button
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Persistent JSON-backed call history for the direct-call screen so users
can see what they've placed / received / missed and dial back with one
click. Also fixes two small latent UX issues reported alongside.

Backend (Rust)
- new crate/module desktop/src-tauri/src/history.rs: thread-safe in-
  process store (OnceLock<RwLock<Vec<CallHistoryEntry>>>) backed by
  <APP_DATA_DIR>/call_history.json. Atomic writes via temp+rename. Max
  200 entries, FIFO pruning. CallDirection { Placed, Received, Missed }.
- Log hooks in the signal loop + commands:
    * place_call     → Placed entry (with target fingerprint)
    * DirectCallOffer → Missed entry up front; upgraded to Received
                        inside answer_call when accept_mode != Reject
                        via history::mark_received_if_pending(call_id).
                        If user rejects or never answers, it stays Missed.
- New Tauri commands:
    * get_call_history()     → all entries, newest first
    * get_recent_contacts()  → unique peers by fp, newest interaction first
    * clear_call_history()   → wipes JSON + in-memory
    * deregister()           → tears down signal transport + endpoint
  Backend emits `history-changed` events so the UI can live-refresh
  without polling.

Frontend (main.ts + index.html + style.css)
- Direct-call panel now has:
    * Recent contacts chip row (top 6 unique peers). Click a chip → dial.
    * Call history list (up to 50 rows). Direction icon (↗ placed, ↙
      received, ✗ missed), peer alias/fp, relative timestamp, callback
      button. Both click handlers populate target-fp and fire place_call.
    * Deregister button in the "registered" header — calls the new
      deregister command, tears down the signal transport, returns the
      UI to the pre-register state.
    * Clear-history link in the history header.
- Subscribes to `history-changed` events so the list updates the moment
  the backend logs a new entry. Also refreshed on register + after a
  clear.
- Nothing is rendered until there is data — empty sections stay hidden.

Tasks #20 + #21 (small UX items bundled in)
- Default room "general" for new installations: the html input value
  attribute is now "general" and loadSettings() defaults match. Existing
  users' localStorage still wins.
- Random alias on desktop: already latent but confirmed working — the
  startup IIFE at main.ts:374 calls get_app_info() and prefills the
  alias input from derive_alias(seed) when the input is empty. No code
  change needed, just verified it flows through the same path as the
  Android client.

Known follow-ups (deferred to step 6 polish)
- Call duration tracking (currently all entries have no duration field)
- Hangup signal from an unanswered incoming should emit history-changed
  so the missed state is visible even when the user never tapped accept
- Android UI layout fit-check on the smaller Nothing screen
2026-04-10 11:03:36 +04:00
Siavash Sameni
76a4c53e21 fix(android-audio): spawn_blocking for Oboe restart — unblock tokio executor
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Build 4c6aac6 added a stop+sleep+start Oboe restart inside the
set_speakerphone Tauri command, but calling wzp_native::audio_stop()
and audio_start() synchronously from an async fn blocks the tokio
executor thread — those FFI calls wait for AAudio to finalise the
stream teardown/bringup, which takes ~400ms each on Nothing phone
(Pixel is fast enough to hide the bug).

Reproduced on Nothing: 7 rapid Speaker button clicks across ~30
seconds, each restarting Oboe. After the 5th click the engine send
and recv tokio tasks froze for 22 seconds — decoded_frames stuck at
1159 across 9 heartbeats, send_drops growing from 148 to 1720 as
encoded frames couldn't make it past `send_t.send_media(pkt).await`.
At 08:40:48 the runtime finally caught up and processed a 911-frame
burst at once (buffered QUIC datagrams flooding through). Classic
"blocking sync call in async context" anti-pattern.

Fix: run the stop + start sequence inside tokio::task::spawn_blocking
so the Oboe teardown + reopen happens on a dedicated blocking thread,
leaving the tokio runtime free to keep driving the send and recv
tasks. AAudio's requestStop returns only after the stream is actually
in Stopped state, so the explicit sleep that bridged stop and start
is no longer needed and is dropped.

Send and recv tasks still see a ~500ms window of empty reads /
partial writes during the blocking restart, but they get SCHEDULED
through it — network packets keep being received + decoded + dropped
into the playout ring, and captured mic samples keep being encoded +
sent through quinn. No more executor starvation, no more 22-second
audio dropouts, no more send_drops burst.

Pixel still worked before this fix only because its AAudio teardown
is fast enough to not exceed the scheduler's cooperative yield
interval — same bug was latent on both devices, Nothing just made it
visible.
2026-04-10 08:45:54 +04:00
Siavash Sameni
4c6aac654a fix(android-audio): restart Oboe on speakerphone toggle + unbreak button UI
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Build 4f2ad65 wired the Speaker button to AudioManager.setSpeakerphoneOn
but user testing found that flipping speakerphone on an active Oboe
VoiceCommunication stream silently tears down the AAudio streams on
Pixel-class devices — both capture and playout stop producing data.
Only ending the call and rejoining brings audio back (because the fresh
Oboe open runs with the new routing already applied).

Also the earpiece state showed up red in the UI because the button was
getting the `.muted` CSS class when speakerphoneOn=false. Earpiece is a
valid routing state, not a muted one.

Fix set_speakerphone Tauri command:
  1. Flip AudioManager.setSpeakerphoneOn via JNI (as before).
  2. If the Oboe backend is currently running, stop it, sleep 50 ms to
     let AAudio finalise the transition, then start it again. The Rust
     send/recv tokio tasks keep running across the gap — they just read
     zero samples and write into the preserved ring buffers for a few
     frames, which is acceptable. The AudioBackend singleton's ring
     state is preserved across stop+start because it's in a 'static
     OnceLock.
  3. Debounce the UI click via speakerphoneBusy + spkBtn.disabled so
     users can't queue up multiple toggles during the restart window.

Fix main.ts Speaker button:
  - Remove the `.muted` classList toggle (added `.speaker-on` for CSS).
  - Update label text to "🔊 Speaker" / "🔈 Earpiece" for clarity.
  - On showCallScreen(), invoke is_speakerphone_on to sync the label
    with the real AudioManager state, so it matches reality after a
    rejoin (which was another symptom the user hit — the button label
    desynced from the actual routing after ending and restarting a
    call).
  - Debounce click + disable button while the restart is in flight.

Drops #[allow(dead_code)] from wzp_native::audio_is_running now that it
is actually called from the set_speakerphone restart guard.
2026-04-10 07:35:12 +04:00
Siavash Sameni
4f2ad65418 fix(android_audio): add explicit pointer types for .cast() — was rejected by rustc E0282 on android target
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2026-04-09 22:02:48 +04:00
Siavash Sameni
0178cbd91d android(audio): Speaker button toggles earpiece↔speaker via JNI (WIP, untested)
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Build 9e37201 confirmed on-device that Usage::VoiceCommunication +
MODE_IN_COMMUNICATION + speakerphoneOn=false routes Oboe playout to the
handset earpiece and the callback drains the ring correctly. Next step:
let the user flip speakerphoneOn at runtime so the existing Speaker
button actually switches audio routing instead of just gating writes.

- Cargo.toml (android target): pull in `jni = 0.21` and
  `ndk-context = 0.1`. Both are already transitively in the lockfile
  via Tauri/Wry, so this just promotes them to direct deps.
- desktop/src-tauri/src/android_audio.rs: new module. Grabs the JavaVM +
  current Activity from `ndk_context::android_context()`, attaches a
  JNI thread, calls `activity.getSystemService("audio")` to get the
  AudioManager, and exposes `set_speakerphone(bool)` +
  `is_speakerphone_on()` helpers that call the AudioManager method of
  the same name. All gated behind `#[cfg(target_os = "android")]`.
- lib.rs: adds `mod android_audio;` (android only), two new Tauri
  commands `set_speakerphone(on)` and `is_speakerphone_on()` — desktop
  gets no-op stubs so the same frontend invoke() works everywhere.
  Both registered in the invoke_handler.
- desktop/src/main.ts: the Speaker button (previously toggled the
  playout-write gate via `toggle_speaker`) now calls `set_speakerphone`
  and reads back the new routing state. Labels switched from
  "Spk" / "Spk Off" to "Earpiece" / "Speaker" so users can't be
  confused into thinking clicking turns audio off. pollStatus no longer
  clobbers the spkBtn label based on engine spk_muted, since the two
  concepts are now decoupled.

WIP because this has NOT been built or tested yet — committing at night
to save the work. Tomorrow: build #50 with this change, smoke-test the
Handset↔Speaker toggle, then move on to call history + last-contacts UI
and the Speaker-button mute bug on the other phone.
2026-04-09 22:00:34 +04:00
Siavash Sameni
cfa9ff67cf fix(android-audio): VoIP mode + speakerphone + debug PCM recorder
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Build 96be740 logs proved the entire software pipeline is healthy:
  capture heartbeat:   calls=1100 to_write=960 full_drops=0 total_written=1056000
  recv heartbeat:      decoded_frames=1035 last_written=960 decode_errs=0
  recv decoded PCM:    range=[-13564..9244] rms=8044 (real audio)
  playout WRITE:       in_len=960 written=960 rms=2318 (real audio into the ring)
  playout heartbeat:   calls=1100 nonempty=1099 total_played_real=1055040

1055040 samples / 48000 Hz = 22s — exactly matches wall-clock elapsed,
meaning Oboe IS calling our playout callback at the expected rate and
WE ARE handing it real PCM every 20ms. User still heard nothing. Ergo
Oboe accepted the PCM and routed it to a silent output. Two fixes:

1) MainActivity.kt: switch to MODE_IN_COMMUNICATION + speakerphone ON
   right after permissions are granted, and crank STREAM_VOICE_CALL to
   max. Without this, an Oboe Usage::VoiceCommunication stream gets
   opened, the OS creates a real AAudio pipeline, the callback fires on
   schedule — and audio goes to either the earpiece at muted volume or
   a "call not active" dead end. Logs the audio mode + volume levels
   before and after the switch so we can confirm the state change in
   logcat next run.

2) oboe_bridge.cpp: revert Usage::Media → VoiceCommunication (the mode
   that matches MODE_IN_COMMUNICATION), pin the audio API to AAudio
   explicitly instead of letting Oboe fall back to OpenSLES (which has
   its own silent-drop failure modes on some devices), and add getState
   + getXRunCount to the playout heartbeat so we'll see silent stream
   disconnects instead of reading zeros forever.

3) engine.rs recv task: dump the first ~10s of post-AGC decoded PCM to
   `<app_data_dir>/decoded.pcm` as raw i16 LE so we can adb pull it and
   play it back locally:
       adb shell run-as com.wzp.desktop cat .wzp/decoded.pcm > decoded.pcm
       ffmpeg -f s16le -ar 48000 -ac 1 -i decoded.pcm decoded.wav
   This divorces "is our decoder actually producing audible audio" from
   "is Android's audio stack playing it". If the recorded WAV sounds
   correct when played on a laptop, the decoder is fine and 100% of the
   remaining bug surface is AudioManager / Oboe routing.

4) engine.rs: also log when spk_muted=true blocks the write. User
   reported the Speaker button in the UI has inconsistent semantics
   between desktop and android — adding this log rules out the accidental
   "first click muted playback" theory for good.
2026-04-09 21:24:26 +04:00
Siavash Sameni
96be740fd9 diag(android-audio): aggressive logging across the whole Oboe pipeline
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User confirmed: mac hears android, android does not hear mac. So Oboe
capture works end-to-end but Oboe playout on Android silently drops
audio even though QUIC forwards the packets. Archaeology on the legacy
wzp-android crate also revealed that the "last known good" Android audio
path NEVER used Oboe in production — it used Kotlin AudioRecord +
AudioTrack via JNI, and cpp/oboe_bridge.cpp was dead code. So every time
we've "tested" Oboe end-to-end this week was the first production use,
and any of its config knobs could be the bug.

Instrumenting every stage of the pipeline so one smoke-test log dump can
isolate the layer at fault:

C++ (oboe_bridge.cpp)
  - Log the ACTUAL stream parameters after openStream for both capture
    and playout (sample rate, channels, format, framesPerBurst,
    framesPerDataCallback, bufferCapacityInFrames, sharing, perf mode).
    Oboe may silently override values we requested — e.g. if we ask for
    48kHz mono but the device gives us 44.1kHz stereo our 960-sample
    frames are the wrong duration and the pipeline drifts.
  - Capture callback: on cb#0 log sample range+RMS of the first frame
    to prove we get real mic data (not zeros). Every 50 callbacks
    (~1s at 20ms burst) log calls, numFrames, ring available_write,
    bytes actually written, ring_full_drops, total_written.
  - Playout callback: on cb#0 log numFrames + ring state. On the FIRST
    non-empty read log sample range+RMS so we can tell if the samples
    coming out of the ring are real audio or zeros. Every 50 callbacks
    log calls, nonempty count, numFrames, ring available_read,
    underrun_frames, total_played_real.

Rust wzp-native (src/lib.rs)
  - wzp_native_audio_write_playout now logs the first 3 writes and then
    every 50th: in_len, written, sample range, RMS, ring write/read
    cursors before, available_read and available_write after. Reveals
    ring-overflow and whether the engine is actually handing us audio.
  - Minimal android logcat shim via __android_log_write extern — no
    new crate dependency.
  - AudioBackend grows a `playout_write_log_count` AtomicU64 to gate
    the write-side log throttle.

Rust engine.rs (android branch)
  - Recv task: log sample range + RMS for the first 3 decoded PCM
    frames and then every 100th. Reveals whether decoder.decode is
    producing real audio or silent buffers.
  - Recv task: if audio_write_playout returns fewer samples than we
    handed it (partial write → ring nearly full) warn about it in the
    first 10 frames.
  - Recv heartbeat every 2s: recv_fr, decoded_frames, last_decode_n,
    last_written, written_samples, decode_errs, codec.

Expected flow in a healthy log:
  capture cb#0: numFrames=960 range=[-1200..900] rms=180          ← mic OK
  capture stream opened: actualSR=48000 Ch=1 ...                   ← no override
  playout stream opened: actualSR=48000 Ch=1 ...
  CallEngine::start invoked ... → connected → audio started
  recv: first media packet received ...
  recv: decoded PCM sample range decoded_frames=1 range=[-300..250] rms=92
  playout WRITE #0: in_len=960 written=960 range=[-300..250] rms=92
  playout FIRST nonempty read: to_read=960 range=[-300..250] rms=92
  playout heartbeat: calls=50 nonempty=50 underrun=0 ...
  recv heartbeat: decoded_frames=100 last_written=960 ...

If any of those are missing/zero we know the exact stage to fix.
2026-04-09 21:13:29 +04:00
Siavash Sameni
8c4d640f89 fix(android): playout Usage::Media + relay CallSetup advertises real IP
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Three real bugs, one smoke-test session's worth of progress.

1. RELAY: wrong advertised addr in CallSetup
   The direct-call CallSetup computed `relay_addr = addr.ip()` where
   `addr = connection.remote_address()` — i.e. the CLIENT'S IP, not the
   relay's. So the relay was telling both parties "the call room is at
   the answerer's IP:4433", which meant each client dialed either the
   other client (no server listening) or themselves. Both endpoint.connect
   calls hung forever and the call never happened.
   Fix: compute the relay's own advertised IP once at startup. If the
   listen addr is 0.0.0.0, probe the primary outbound interface via the
   classic UDP-bind-and-connect(8.8.8.8:80) trick to discover the LAN
   IP the OS would use to reach external hosts. Thread the resulting
   advertised_addr_str into the CallSetup sender for both parties.

2. RELAY: accept loop serialized QUIC handshakes
   Previously the main accept loop called `wzp_transport::accept` which
   did both `endpoint.accept().await` AND `incoming.await` (the server-
   side QUIC handshake). A single slow handshake therefore blocked every
   subsequent client from being accepted. Unroll the helper here and
   move `incoming.await` into the per-connection spawned task, so every
   handshake runs in parallel. Also log "accept queue: new Incoming",
   "QUIC handshake complete", and "QUIC handshake failed" so we can tell
   immediately whether a client's packets are reaching the relay at all.

3. ANDROID: playout was routed to the silent in-call stream
   The Oboe playout stream was configured with Usage::VoiceCommunication,
   which routes to the Android in-call earpiece stream. That stream is
   silent unless the Activity has called AudioManager.setMode(
   IN_COMMUNICATION) and, even then, only the earpiece/BT headset get
   audio (not the loud speaker). Result: android→mac calls worked
   because mac had a normal media output, but mac→android calls were
   silent even though packets flowed through the relay just fine.
   Switch to Usage::Media + ContentType::Speech so Oboe routes to the
   loud speaker and uses the media volume slider. A later polish step
   will wire setMode + setSpeakerphoneOn from MainActivity.kt so we can
   go back to VoiceCommunication for AEC and proximity-sensor routing.

Plus: heartbeat tracing every 2s in the send/recv tasks — frames_sent,
last_rms, last_pkt_bytes, short_reads on the send side; decoded_frames,
last_decode_n, last_written, decode_errs on the recv side. Will make the
next "no sound" regression trivial to localize.
2026-04-09 20:55:10 +04:00
Siavash Sameni
49f101d785 fix(android): reuse signal endpoint for direct-call media connection
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Direct-call accept hangs forever at the QUIC handshake on Android. Logs
from d7b37a5 showed:
  CallEngine::start (android) invoked relay=172.16.81.172:4433 room=call-…
  resolved relay addr
  identity loaded
  endpoint created, dialing relay   ← reached
                                    ← nothing, 90s+, no error
The "connect failed" and "QUIC connection established" log lines never
fire, meaning endpoint.connect_with(…).await never makes progress.

Repro is 100%: SFU room join (one endpoint) works perfectly; direct call
(opens a SECOND quinn::Endpoint on top of the signal one) hangs in the
QUIC handshake. Creating two quinn::Endpoints on Android's AAudio-adjacent
UDP stack apparently causes the second one's datagrams to never reach the
relay (the server never sees the Initial packet). Rather than fight the
platform, quinn is happy to multiplex multiple Connections on a single
Endpoint — so we reuse the signal endpoint for the media connection.

- SignalState now stores the quinn::Endpoint alongside the QuinnTransport.
  register_signal populates both at the same time.
- CallEngine::start (both android and desktop branches) takes an
  Option<wzp_transport::Endpoint>. Some → reuse (direct-call path, after
  register_signal). None → create fresh (SFU room join path).
- The connect tauri command reads state.signal.endpoint and threads it
  through to CallEngine::start, so the direct-call auto-connect (fired by
  the "setup" signal-event in main.ts) lands on the existing UDP socket.
- wzp_transport re-exports quinn::Endpoint so wzp-desktop doesn't need to
  depend on quinn directly.
- Also wraps the android connect in tokio::time::timeout(10s) so future
  hangs become deterministic "connect TIMED OUT" errors in logcat
  instead of silent deadlock.

Same fix applies verbatim to the desktop client — the user suspects
direct call is broken there too and this was likely always the cause,
just never surfaced because desktop was only tested via SFU rooms.
2026-04-09 20:29:51 +04:00
Siavash Sameni
d7b37a5749 diag: tracing for direct-call signal loop + CallEngine::start stages
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User reports tapping "answer" on an incoming direct call does nothing
visible, and suspects the same may affect desktop. The signal recv loop
had no tracing at all, so we can't tell whether CallSetup is being
received, whether the recv loop died silently, or whether
CallEngine::start is failing between "identity loaded" and
"connected to relay, handshake complete".

- register_signal recv loop now logs every message type with fields
  (CallRinging, DirectCallOffer, DirectCallAnswer, CallSetup, Hangup,
  unhandled), plus a warn! on recv errors and a final warn when the
  loop exits.
- place_call / answer_call commands log entry + success / error. The
  answer_call error path logs the underlying send_signal error so we
  can see it in logcat instead of only in the JS error toast.
- CallEngine::start android branch logs relay/room/alias on entry,
  logs "endpoint created, dialing relay" between create_endpoint and
  connect, "QUIC connection established, performing handshake" between
  connect and perform_handshake, and promotes all three potential
  failures to explicit error! logs so a silent hang / error becomes
  visible in logcat.

No functional changes — pure diagnostics. Stacks on b35a6b7 (the Oboe
stack-pointer-escape fix) so build #43 carries both.
2026-04-09 19:17:03 +04:00
Siavash Sameni
5beea7de40 phase 3(android): unify connect/disconnect/toggle_*/get_status commands
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Step 3 of the Tauri Android rewrite was still returning "audio backend not
yet wired on Android (step 3)" because the cfg-gated Android stubs for
connect/disconnect/toggle_mic/toggle_speaker/get_status were shadowing the
real commands. Now that CallEngine::start() has a real Android body (phase
3, commit fdbe502), the gates are unnecessary.

- Drop the #[cfg(not(target_os = "android"))] gates from all five
  engine-backed Tauri commands.
- Delete the Android stub block (~50 LOC of "not connected" boilerplate).
- Ungate `use engine::CallEngine;` and the AppState.engine field so both
  targets share the same Mutex<Option<CallEngine>>.
- CallEngine::stop() now calls crate::wzp_native::audio_stop() on Android so
  the mic + speaker are released between calls, matching the desktop
  behaviour where dropping _audio_handle tears down CPAL.

Direct-call flow on Android: peer sends DirectCallOffer → user accepts via
answer_call → relay sends signal "setup" event → main.ts auto-invokes
connect(relay, room) → CallEngine::start() runs the Android branch →
wzp_native::audio_start() brings up Oboe → send/recv tasks stream PCM
through the dlopen boundary.
2026-04-09 18:53:54 +04:00
Siavash Sameni
fdbe502524 phase 3(android): wire CallEngine::start to wzp-native audio FFI
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Replaces the Android-side CallEngine::start() stub with a real implementation
that mirrors the desktop start() body but routes all PCM through the
standalone wzp-native cdylib loaded at startup via libloading instead of
using CPAL.

- desktop/src-tauri/src/wzp_native.rs: new module with a static
  OnceLock<libloading::Library> + cached raw fn pointers for every symbol
  we need (version, hello, audio_start/stop, read_capture, write_playout,
  is_running, capture/playout_latency_ms). init() resolves everything once
  at startup; accessors return default values if init() never ran.

- desktop/src-tauri/src/lib.rs: drop the inline dlopen smoke test, add
  `mod wzp_native;` behind target_os="android", and invoke
  wzp_native::init() from the Tauri setup() callback so the library is
  loaded + all symbols cached before any CallEngine can touch audio.

- desktop/src-tauri/src/engine.rs: the Android #[cfg] branch of
  CallEngine::start() now does the full QUIC handshake + signal loop +
  Opus send/recv tasks, calling wzp_native::audio_start() /
  audio_read_capture() / audio_write_playout() instead of the desktop
  CPAL rings. SyncWrapper now holds a placeholder Box<()> on Android
  because the audio backend lives in a process-global singleton inside
  libwzp_native.so rather than being owned per-engine.

Next step: build #39 on the remote docker builder and smoke-test on
Pixel 6 that the Connect button in the UI successfully brings up Oboe
and streams audio through the dlopen boundary.
2026-04-09 18:42:27 +04:00
Siavash Sameni
7cc53aedc7 refactor(android): split C++ into wzp-native cdylib, loaded at runtime
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Phase 1 of the big refactor. Escape the Tauri Android
__init_tcb+4 symbol leak (rust-lang/rust#104707) by making
wzp-desktop's Android .so pure Rust — ZERO cc::Build, no cpp/ files,
no C++ in the rustc link step. All future C++ (Oboe audio bridge)
lives in a new standalone cdylib crate `wzp-native` which is built
with cargo-ndk (the same path the legacy wzp-android crate uses
successfully on the same phone + same NDK), copied into Tauri's
gen/android/app/src/main/jniLibs at build time, and dlopened by
wzp-desktop at runtime via libloading.

Changes in this commit:
- NEW crate crates/wzp-native/ with crate-type = ["cdylib"] only
  (no staticlib, no rlib — rust#104707 shows mixing staticlib with
  cdylib leaks non-exported symbols, which is the original bug
  source). Phase 1 scaffold has TWO extern "C" functions:
    wzp_native_version() -> i32            (returns 42)
    wzp_native_hello(buf, cap) -> usize    (writes a string)
  So we can verify dlopen + dlsym + cross-.so FFI end-to-end
  before adding any real C++.
- desktop/src-tauri/cpp/ directory DELETED (7 files gone).
- desktop/src-tauri/build.rs reduced to just the git hash capture
  + tauri_build::build(). No more cc::Build of any kind.
- desktop/src-tauri/Cargo.toml: drop cc from build-dependencies,
  add libloading = "0.8" as an Android-only runtime dep.
- desktop/src-tauri/src/lib.rs Builder::setup() now (on Android only)
  dlopens libwzp_native.so, calls wzp_native_version() and
  wzp_native_hello(), and logs the result:
    "wzp-native dlopen OK: version=42 msg=\"hello from wzp-native\""
  If this log appears in logcat when the app launches and the home
  screen still renders, the split-cdylib pipeline is validated and
  Phase 2 (port the Oboe bridge into wzp-native) can proceed.
- scripts/build-tauri-android.sh: insert a `cargo ndk -t arm64-v8a
  build --release -p wzp-native` step before `cargo tauri android
  build`, with `-o desktop/src-tauri/gen/android/app/src/main/jniLibs`
  so the resulting libwzp_native.so lands in the place gradle will
  package into the final APK.
- Workspace Cargo.toml: add crates/wzp-native to [workspace] members.

Phase 2 (separate commit, only if Phase 1 works):
- Copy cpp/oboe_bridge.{h,cpp} + getauxval_fix.c from the legacy
  wzp-android crate into crates/wzp-native/cpp/.
- Add cc = "1" as a build-dependency on wzp-native (safe: it's a
  single-cdylib crate with no staticlib, so no symbol leak).
- Add build.rs that compiles the Oboe C++ and the wzp-native Rust
  FFI exposes the audio start/stop/read/write functions.
- wzp-desktop::engine.rs dlopens wzp-native at CallEngine::start,
  uses its audio functions instead of CPAL on Android.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-09 18:02:53 +04:00
Siavash Sameni
19fd3dd9cc step C fix: ungate wzp_proto imports used by resolve_quality() on Android
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Build #20 failed to compile on Android because I over-gated the
wzp_proto imports to non-Android. resolve_quality() is compiled on
every platform (it's outside the CallEngine impl) and references
QualityProfile + CodecId — both platform-independent types from
wzp_proto. Move those back to an unconditional import. tracing stays
gated (only the desktop start() body logs; the Android stub is silent).

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-09 14:59:00 +04:00
Siavash Sameni
c69195fe06 step C(android): compile engine.rs on Android with a stub CallEngine::start
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Third incremental variable. Previously the engine module was cfg-gated
out of the Android build entirely (`#[cfg(not(target_os = "android"))]
mod engine;` in lib.rs). Now it's always compiled, so any link-time
effect of having engine.rs in the compilation unit can be measured
against the working baseline from build #19.

Changes kept deliberately small:
- lib.rs: drop the cfg gate on `mod engine;`. `use engine::CallEngine`
  stays gated because the Android-specific connect/disconnect/... stubs
  in lib.rs don't reference the type.
- engine.rs: the `wzp_client::{audio_io, call}` imports + CodecId +
  QualityProfile are gated to non-Android (they require the `audio`
  feature on wzp-client which Android doesn't pull in). On Android we
  keep only the MediaTransport import for transport.close(). The impl
  block now has two `start()` methods: the full CPAL-backed one for
  desktop, and a 6-line Android stub that returns `Err("audio engine
  not yet wired on Android")` so attempts to `connect` from the UI
  fail cleanly.

Goal: verify that linking in the compiled engine module (plus the
types it references) on Android doesn't regress the working baseline.
Home screen should still render and register_signal should still work.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-09 14:56:02 +04:00
Siavash Sameni
530993854f revert(android): roll back to build #6 (35642d1) — pre-oboe known-good state
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Spent 10+ builds chasing a __init_tcb+4 / pthread_create SIGSEGV after
adding the oboe audio backend. Every "fix" made things worse. Reverting
all Android-specific files to the state at 35642d1 (build #6), which
was the last commit where the Tauri Android app actually launched,
rendered the home screen, and successfully registered on a relay.

Reverted files (all back to their 35642d1 content):
  - desktop/src-tauri/Cargo.toml        (no build-dep cc, no tracing-android)
  - desktop/src-tauri/build.rs          (git hash only, no Oboe / cc build)
  - desktop/src-tauri/src/lib.rs        (engine cfg-gated on non-android)
  - desktop/src-tauri/src/main.rs       (two-line desktop entry)
  - desktop/src-tauri/src/engine.rs     (desktop-only audio setup)
  - scripts/Dockerfile.android-builder  (no android24→26 clang shim)
  - scripts/build-tauri-android.sh      (no linker env vars / manifest patch)

Deleted (were added between b314138 and e2e023d):
  - desktop/src-tauri/cpp/getauxval_fix.c
  - desktop/src-tauri/cpp/oboe_bridge.{h,cpp}
  - desktop/src-tauri/cpp/oboe_stub.cpp
  - desktop/src-tauri/src/oboe_audio.rs

Next: rebuild image on remote (to drop the baked-in clang shim), build
an APK, install on Pixel 6, verify the UI renders the same way build #6
did. From there we add features back ONE at a time so we can actually
bisect which one triggers the tao::ndk_glue crash. User's rule:
"if you want to change stack, change incrementally, so we can debug".

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-09 14:22:57 +04:00
Siavash Sameni
b314138caf feat(android): oboe/AAudio audio backend + runtime mic permission (step 3)
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This is the big one — the Tauri Android app now has a real audio stack
capable of full-duplex VoIP, reusing the proven C++ Oboe bridge from the
legacy wzp-android crate.

Architecture:
- desktop/src-tauri/cpp/  — copies of oboe_bridge.{h,cpp}, oboe_stub.cpp,
  and getauxval_fix.c from crates/wzp-android/cpp/. build.rs clones
  google/oboe@1.8.1 into OUT_DIR and compiles the bridge + all Oboe
  sources as "oboe_bridge" static lib, linking against shared libc++
  (static would pull broken libc stubs that SIGSEGV in .so libraries).
- src/oboe_audio.rs  — Rust side: an SPSC ring buffer matching the C++
  bridge's AtomicI32 layout, plus OboeHandle::start() which returns
  (capture_ring, playout_ring, owning_handle). The ring exposes the same
  (available / read / write) methods as wzp_client::audio_ring::AudioRing
  so CallEngine treats both backends interchangeably.
- src/engine.rs  — compiled on every platform now. A cfg-switched type
  alias picks wzp_client::audio_ring::AudioRing on desktop and
  crate::oboe_audio::AudioRing on Android. The audio setup block has
  three branches: VPIO/CPAL on macOS, CPAL on Linux/Windows, Oboe on
  Android. Send/recv tasks are identical across platforms.
- src/lib.rs  — removes all the "step 3 not done" Android stubs. The
  engine module is no longer cfg-gated; connect / disconnect / toggle_mic
  / toggle_speaker / get_status are single implementations used by both
  desktop and Android. Identity path resolves via app.path().app_data_dir()
  from the Tauri setup() callback (already wired in step 1).

Runtime mic permission:
- scripts/build-tauri-android.sh now injects RECORD_AUDIO + MODIFY_AUDIO_
  SETTINGS into gen/android/app/src/main/AndroidManifest.xml after init,
  and overwrites MainActivity.kt with a version that calls
  ActivityCompat.requestPermissions in onCreate. This is idempotent:
  every build re-applies the patches so tauri re-init can't regress them.

Cargo.toml:
- cc is now an unconditional build-dep (build.rs runs on the host, so
  target-gating build-deps doesn't work).
- wzp-client is now a dep on every platform. On Android it gets default
  features only (no "audio"/"vpio") so CPAL isn't dragged in — oboe_audio
  provides the capture/playout rings instead.
- tracing-android is added on Android so tracing events flow into logcat.

build.rs also gained embedded git hash (WZP_GIT_HASH) capture, which is
shown under the fingerprint on the home screen — already committed in
7639aaf, reinstated here alongside the Oboe build logic.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-09 12:40:38 +04:00
Siavash Sameni
7639aaf08d feat(desktop): deterministic alias from seed + git hash on home screen + fix EACCES on Android
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Three home-screen issues from the first Tauri Android APK:

1. Alias was empty (no seed-derived name).
   Port the adjective+noun word lists from the old Kotlin SettingsRepository
   into a `derive_alias()` helper that maps the first 4 bytes of the seed to
   indices in those lists. Same seed → same alias forever, different seeds →
   effectively random aliases — so reinstalls keep the user's identity AND
   the friendly name they're used to.

2. Build identity was invisible — couldn't tell which APK was actually
   installed (this caused us a lot of grief on the Kotlin app).
   build.rs now captures `git rev-parse --short HEAD` and emits it as
   `WZP_GIT_HASH`, exposed via a new `get_app_info` command. The frontend
   stamps `build <hash> • <alias>` under the fingerprint on the home screen.

3. Register on relay failed with `Permission denied (os error 13)`.
   Root cause: I hardcoded `/data/data/com.wzp.phone/files/.wzp` as the
   identity dir, but the Tauri Android package id is `com.wzp.desktop` —
   so the app was trying to write into another app's data directory and
   getting EACCES at the filesystem layer. Fix: resolve the data dir from
   Tauri's `path().app_data_dir()` API in the `setup()` callback and stash
   it in a `OnceLock<PathBuf>`. Works on Android, macOS, Linux, Windows
   without any cfg gymnastics.

Also: `get_app_info` returns the resolved `data_dir` so we can debug
storage issues from the UI (it's set as the build-hash element's title).

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-09 11:55:51 +04:00
Siavash Sameni
e6f77a78a7 feat(desktop): split main.rs into lib.rs for Tauri Mobile (Android/iOS)
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Tauri 2.x Mobile links the app as a cdylib loaded from a Java Activity, so
all of the Builder/command code has to live in a library crate. Move the
existing logic verbatim into src/lib.rs::run() and reduce src/main.rs to a
two-line desktop entry point that calls into it.

Cargo.toml gets a [lib] section (crate-types: staticlib + cdylib + rlib,
named wzp_desktop_lib) and the wzp-client dependency — which pulls CPAL +
VoiceProcessingIO — is moved behind cfg(not(target_os = "android")) so the
Android cdylib doesn't need an audio backend yet. Engine-backed Tauri
commands (connect/disconnect/toggle_mic/toggle_speaker/get_status) get
Android stubs that return clear "not yet wired" errors. The signaling
commands (register_signal/place_call/answer_call/get_signal_status/
ping_relay/get_identity) are platform-independent and unchanged.

Also: get_identity / register_signal now auto-create the seed if missing
instead of erroring with "connect to a room first", and the identity dir
resolves to /data/data/com.wzp.phone/files/.wzp on Android (proper
app-internal storage) vs \$HOME/.wzp on desktop.

Side note: src/main.rs was previously untracked — desktop builds were
working only because it existed in the local worktree. This commit fixes
that too.

Step 1 of the Android rewrite plan (tauri-mobile scaffold). No audio yet.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-09 11:17:55 +04:00
Siavash Sameni
04a985912a fix: add direct calling Tauri backend commands (register_signal, place_call, answer_call)
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2026-04-09 06:59:16 +04:00
Siavash Sameni
395a0c557e feat: TX/RX codec badges on desktop call screen
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Desktop now shows codec badges like Android:
- Green TX badge: e.g. "Opus64k"
- Blue RX badge: e.g. "Opus24k"
Displayed in the stats line below the call controls.

Engine tracks tx_codec (set on encoder init) and rx_codec (updated
from incoming packet headers). Passed through EngineStatus → CallStatus
→ frontend.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-08 12:03:20 +04:00
Siavash Sameni
da593f9510 feat: relay-grouped participant rendering + relay_label in protocol
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RoomParticipant now has optional relay_label field. Desktop client
groups participants by relay: "This Relay" (green dot) for local,
peer label (blue dot) for federated. Shows all relays in the chain
including intermediate ones.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-08 11:22:05 +04:00
Siavash Sameni
a8c2011445 feat: add Opus 32k/48k/64k studio quality tiers
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Adds three new codec IDs (Opus32k=6, Opus48k=7, Opus64k=8) and
corresponding STUDIO_32K, STUDIO_48K, STUDIO_64K quality profiles.
All use 20ms frames with minimal FEC (10%) for maximum quality on
good networks.

Updated across: wire protocol (codec_id.rs), encoder/decoder
(opus_enc/dec.rs), adaptive codec switch (call.rs), CLI
(--profile studio-64k), desktop engine + UI slider (8 quality
levels from Studio 64k green to Codec2 1.2k red).

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-07 18:31:05 +04:00
Siavash Sameni
369347ce54 fix: remove unused FRAME_SAMPLES_20MS constant in desktop engine
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Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-07 17:54:13 +04:00
Siavash Sameni
85c2146760 feat: quality profile selection in desktop settings
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Adds a Quality dropdown (Auto / Opus 24k / Opus 6k / Codec2 3.2k /
Codec2 1.2k) to both the connect screen and settings panel. The
selected profile is passed through to the engine which configures
the encoder and decoder accordingly.

The desktop engine recv path now auto-switches the decoder codec
when incoming packets use a different codec than expected, enabling
cross-codec interop between clients on different quality settings.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-07 17:44:17 +04:00
Siavash Sameni
f7ccb67b02 fix: desktop ping closes endpoint properly, prevents resource leaks
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Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-07 15:00:32 +04:00
Siavash Sameni
7806d4ec04 feat: identicons, server fingerprints, lock status (TOFU)
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Identicon generator:
- Deterministic 5x5 symmetric pattern from fingerprint hash
- HSL-derived colors, rendered as inline SVG
- Click any identicon to copy its fingerprint to clipboard
- Used for participants, user identity, and relay servers

Server identity (TOFU — Trust On First Use):
- Ping returns server fingerprint (QUIC peer certificate hash)
- First contact: auto-saved as known fingerprint
- Subsequent pings: compared against known fingerprint
- Lock icons: locked (verified), unlocked (new), warning (changed), red (offline)
- Fingerprint mismatch shows confirmation dialog before connecting

UI updates:
- Participants show identicons instead of letter avatars
- User identity shows identicon + fingerprint on connect screen
- Manage Relays shows identicon per server with lock status
- Relay button shows lock icon instead of colored dot

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-06 13:02:42 +04:00
Siavash Sameni
dddf5d2e2d feat: relay ping with RTT display, fix dead_code warning
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- New ping_relay Tauri command: QUIC connect with 3s timeout, returns RTT ms
- Relay status shown next to input field: "42ms" (green) or "offline" (red)
- Auto-pings on app startup and debounced on relay input change
- Fix SyncWrapper dead_code warning with #[allow(dead_code)]

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-06 12:41:28 +04:00
Siavash Sameni
ed272d29f8 feat: fingerprint at startup, relay+room pairs, auto-reconnect, cleanup
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#7 Fingerprint shown before connecting — new get_identity command reads
   ~/.wzp/identity at startup (generates if missing). Click to copy.

#8 Recent rooms store (relay, room) pairs — clicking a chip fills both
   fields. Settings panel shows relay alongside room name. Migrates
   old string[] format automatically.

#9 Auto-reconnect on unexpected disconnect — exponential backoff
   (1s, 2s, 4s... max 10s), up to 5 attempts. Yellow blinking dot
   shows reconnecting state. Stops if user clicks hangup.

#10 Audio handle cleanup — CPAL handles stored in SyncWrapper (no more
    mem::forget), dropped properly on CallEngine::stop().

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-06 12:15:05 +04:00
Siavash Sameni
21f5b24cbf fix: keep audio handles alive for call duration, fix Send+Sync
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The VPIO/CPAL audio handles were dropped at the end of start(),
killing the audio unit immediately. Audio I/O stopped working
after the first frame.

- Store audio handle in CallEngine via SyncWrapper
- Drop MutexGuard before returning from status() (Send future)
- Audio streams now live for the entire call duration

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-06 12:00:16 +04:00
Siavash Sameni
9b733010ab fix: blocking_lock panic in status(), fingerprint copy-to-clipboard
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- Change status() from blocking_lock to async lock().await —
  fixes "Cannot block the current thread from within a runtime" panic
  that froze the call timer and broke audio
- Click fingerprint to copy to clipboard (both connect and settings screens)
- Show "Copied!" feedback on click

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-06 11:53:31 +04:00
Siavash Sameni
80d5bd7628 fix: survive QUIC congestion — drop packets instead of killing send task
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send_datagram() returns Err(Blocked) when the QUIC congestion window
is full. This is transient — the window reopens once ACKs arrive.
Previously, all send paths treated this as fatal (break/return),
which killed the send task and cascaded via tokio::select! to kill
the entire call.

Now: log warning, drop the packet, continue. Brief audio glitch
(20-100ms) instead of complete call death. FEC on the receiver
side recovers most dropped packets.

Fixed in:
- CLI run_live send task (continue + error counter)
- CLI run_file_mode send paths (2 locations)
- Desktop engine send task

Also hardened recv tasks: transient errors (non-closed/reset)
are survived instead of causing exit.

Matches the fix applied to Android client (engine.rs).

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-06 11:48:20 +04:00
Siavash Sameni
f726f8cfa4 feat: desktop GUI enhancements — audio level, call timer, VPIO, settings
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- Audio level meter with log-scale RMS visualization
- Call duration timer
- VPIO (OS AEC) wired through to engine with fallback to CPAL
- "You" badge on own participant entry
- Recent rooms list (click to reuse)
- Enter key to connect from form fields
- Improved dark theme with pulse animation on status dot
- Settings persistence via localStorage (relay, room, alias, AEC, recent rooms)
- Fingerprint display on connect screen
- Keyboard shortcuts skip input fields

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-06 11:40:07 +04:00
Siavash Sameni
e468454464 feat: Tauri desktop GUI app with call engine
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- New desktop/ directory with Tauri v2 + Vite + TypeScript
- Rust backend: CallEngine wrapping wzp-client audio + transport
- Web frontend: connect screen, in-call screen with participants,
  mic/speaker mute, keyboard shortcuts (m/s/q)
- Dark theme UI, settings persistence via localStorage
- Platform-aware --os-aec: warns on Windows/Linux (not yet implemented)
- Workspace updated to include desktop/src-tauri

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-06 11:25:54 +04:00