Commit Graph

9 Commits

Author SHA1 Message Date
Claude
2d4b8eebd5 feat: RoomUpdate protocol — broadcast participant list on join/leave
- Add RoomUpdate signal message to wzp-proto with participant count + list
- Add RoomParticipant struct (fingerprint + optional alias)
- Store fingerprint/alias in relay Participant struct
- Broadcast RoomUpdate to all room members on join and leave
- Add signal recv task in Android engine to handle RoomUpdate
- Surface room_participant_count + room_participants in CallStats JSON
- Show "X in room" with participant names in Android in-call UI

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-05 18:12:24 +00:00
Claude
a23d9f5e41 feat: foreground service, dB gain sliders, speaker routing, live network stats
- Wire CallService foreground service for background calls (microphone type)
- Add Voice Volume + Mic Gain sliders (-20 to +20 dB) applied in Kotlin
- Connect AudioRouteManager for real speaker toggle via AudioManager
- Feed quinn QUIC RTT into PathMonitor, display Loss/RTT/Jitter from live data
- Nuclear teardown between calls — recreate engine + audio pipeline each call
- Fix re-entrant teardown loop from CallService notification callback
- Park audio threads as daemons to avoid libcrypto TLS destructor crash on exit
- Remove duplicate wakelocks from Activity (service owns them now)
- Strip AEC + denoise from capture path, keep AGC only (incremental approach)
- Fix .so copy target: libwzp_android.so not libwzp.so

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-05 17:45:00 +00:00
Claude
b3e56ecbd8 feat: add AGC to capture + playout paths, add server UI, DNS resolve
- Wire AutoGainControl on both capture (mic → encode) and playout
  (decode → speaker) paths to normalize volume levels
- Add server list with add/remove custom server dialog
- Add IPv4/IPv6 preference toggle for DNS resolution
- Resolve DNS hostnames to IP in Kotlin before passing to Rust engine
- Revert to IP addresses for default servers (DNS still broken on QUIC)

AGC confirmed working — voice levels noticeably improved in testing.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-05 14:02:33 +00:00
Claude
bf91cf25bd feat: add real audio pipeline with Opus + RaptorQ FEC
- AudioPipeline: Kotlin AudioRecord/AudioTrack on JVM threads, PCM
  shuttled to Rust via lock-free ring buffers + JNI
- FEC: RaptorQ fountain codes on encode (5 frames/block, 20% repair
  ratio for GOOD profile), decoder feeds repair symbols for recovery
- Real audio level meter from mic RMS (replaces fake animation)
- Room name editable in UI (default: "android")
- Relay changed to pangolin.manko.yoga:4433
- Stats overlay shows FEC recovered count
- CallState now synced from polled stats (fixes "Connecting" stuck bug)

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-05 12:33:59 +00:00
Claude
af85a49e86 fix: eliminate all native thread creation — run everything single-threaded
pthread_create crashes on Android due to static bionic __init_tcb stubs
in the Rust std prebuilt rlibs. This is unfixable without rebuilding std.

Solution: run the entire call (QUIC connect, handshake, media send/recv)
on a single tokio current_thread runtime. The JNI startCall() now blocks,
so Kotlin dispatches it to Dispatchers.IO (JVM thread, not pthread).

Audio pipeline temporarily simplified to silence frames — will restore
once threading is solved (either via Java Thread or rebuilding std).

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-05 09:52:28 +00:00
Claude
9d9ce4706d fix: use current_thread tokio runtime — avoid pthread_create SEGV on Android
Multi-thread tokio runtime crashes with SEGV_ACCERR in __init_tcb
during pthread_create on Android (static bionic stubs from CRT).
Switch to current_thread runtime which runs network I/O on the
calling thread without spawning additional OS threads.

Also: clean up build.rs — use only libc++_shared.so (dynamic),
remove getauxval_fix.c hack, remove static c++/c++abi linking.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-05 09:27:46 +00:00
Claude
8d5f6fe044 feat: wire QUIC transport, JNI bridge, connect UI + add docs
- Replace raw FFI with proper `jni` crate for string marshalling
- Wire QUIC transport in engine: connect to relay, crypto handshake
  (CallOffer/CallAnswer, X25519+Ed25519), send/recv MediaPackets
- Feed received packets into jitter buffer (was previously ignored)
- Add connect screen UI with CALL button (idle state) and in-call
  controls (mute, speaker, hang up, live stats)
- Hardcode relay 172.16.81.125:4433, room "android"
- Add comprehensive docs in docs/android/:
  architecture.md (8 mermaid diagrams), build-guide.md,
  debugging.md, maintenance.md, roadmap.md

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-05 04:43:49 +00:00
Claude
e7b1c3372a feat: Android VoIP client — Phase 2 (JNI bridge, Compose UI, AEC pipeline wiring)
- JNI bridge with 8 extern functions (init, startCall, stopCall, setMute,
  setSpeaker, getStats, forceProfile, destroy) with panic catching
- Kotlin engine layer: WzpEngine JNI wrapper, WzpCallback interface,
  CallStats data class with JSON deserialization
- Jetpack Compose UI: InCallScreen with quality indicator (green/yellow/red),
  mute/speaker/hangup buttons, stats overlay, duration timer
- CallActivity with RECORD_AUDIO permission handling, Material3 theme
- CallService foreground service with WakeLock, WiFi lock, notification
- AudioRouteManager for speaker/earpiece/Bluetooth SCO switching
- AEC wired into CallEncoder pipeline: AEC → AGC → denoise → silence → encode
- AEC farend reference fed from decode path to encode path in pipeline
- Engine exposes set_aec_enabled/set_agc_enabled via AtomicBool flags

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-04 18:16:38 +00:00
Claude
26e9c55f1f feat: Android VoIP client — Phase 1 (audio quality, network adaptation, crate skeleton)
- New wzp-android crate with Oboe C++ backend, lock-free SPSC ring buffers,
  engine orchestrator, codec pipeline, and Android Gradle project structure
- AEC (NLMS adaptive filter), AGC (two-stage with fast attack/slow release),
  windowed-sinc FIR resampler replacing linear interpolation (wzp-codec)
- Opus encoder tuning: complexity 7 default, set_expected_loss support
- Mobile jitter buffer: asymmetric EMA (fast up/slow down), handoff spike
  detection with 2s cooldown, configurable safety margin
- Network-aware quality control: cellular-specific thresholds, faster
  downgrade on cellular, proactive tier drop on WiFi→cellular handoff,
  FEC ratio boost during network transitions
- Handoff detection in PathMonitor via RTT jitter spike analysis

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-04 18:07:55 +00:00