0ccf4ed6b57121e31a93a0e071249e917d3c67cd
9 Commits
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9e37201198 |
android(audio): Usage::VoiceCommunication + MODE_IN_COMMUNICATION, default handset
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da106bd939 |
fix(android-audio): revert to 96be740's Oboe config — VoiceCommunication broke callback drain
Build |
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8c36fb5651 |
fix(wzp-native): Oboe ResultWithValue has no value_or, unfold explicitly
cc-rs build of oboe_bridge.cpp failed at
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cfa9ff67cf |
fix(android-audio): VoIP mode + speakerphone + debug PCM recorder
Build
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96be740fd9 |
diag(android-audio): aggressive logging across the whole Oboe pipeline
User confirmed: mac hears android, android does not hear mac. So Oboe
capture works end-to-end but Oboe playout on Android silently drops
audio even though QUIC forwards the packets. Archaeology on the legacy
wzp-android crate also revealed that the "last known good" Android audio
path NEVER used Oboe in production — it used Kotlin AudioRecord +
AudioTrack via JNI, and cpp/oboe_bridge.cpp was dead code. So every time
we've "tested" Oboe end-to-end this week was the first production use,
and any of its config knobs could be the bug.
Instrumenting every stage of the pipeline so one smoke-test log dump can
isolate the layer at fault:
C++ (oboe_bridge.cpp)
- Log the ACTUAL stream parameters after openStream for both capture
and playout (sample rate, channels, format, framesPerBurst,
framesPerDataCallback, bufferCapacityInFrames, sharing, perf mode).
Oboe may silently override values we requested — e.g. if we ask for
48kHz mono but the device gives us 44.1kHz stereo our 960-sample
frames are the wrong duration and the pipeline drifts.
- Capture callback: on cb#0 log sample range+RMS of the first frame
to prove we get real mic data (not zeros). Every 50 callbacks
(~1s at 20ms burst) log calls, numFrames, ring available_write,
bytes actually written, ring_full_drops, total_written.
- Playout callback: on cb#0 log numFrames + ring state. On the FIRST
non-empty read log sample range+RMS so we can tell if the samples
coming out of the ring are real audio or zeros. Every 50 callbacks
log calls, nonempty count, numFrames, ring available_read,
underrun_frames, total_played_real.
Rust wzp-native (src/lib.rs)
- wzp_native_audio_write_playout now logs the first 3 writes and then
every 50th: in_len, written, sample range, RMS, ring write/read
cursors before, available_read and available_write after. Reveals
ring-overflow and whether the engine is actually handing us audio.
- Minimal android logcat shim via __android_log_write extern — no
new crate dependency.
- AudioBackend grows a `playout_write_log_count` AtomicU64 to gate
the write-side log throttle.
Rust engine.rs (android branch)
- Recv task: log sample range + RMS for the first 3 decoded PCM
frames and then every 100th. Reveals whether decoder.decode is
producing real audio or silent buffers.
- Recv task: if audio_write_playout returns fewer samples than we
handed it (partial write → ring nearly full) warn about it in the
first 10 frames.
- Recv heartbeat every 2s: recv_fr, decoded_frames, last_decode_n,
last_written, written_samples, decode_errs, codec.
Expected flow in a healthy log:
capture cb#0: numFrames=960 range=[-1200..900] rms=180 ← mic OK
capture stream opened: actualSR=48000 Ch=1 ... ← no override
playout stream opened: actualSR=48000 Ch=1 ...
CallEngine::start invoked ... → connected → audio started
recv: first media packet received ...
recv: decoded PCM sample range decoded_frames=1 range=[-300..250] rms=92
playout WRITE #0: in_len=960 written=960 range=[-300..250] rms=92
playout FIRST nonempty read: to_read=960 range=[-300..250] rms=92
playout heartbeat: calls=50 nonempty=50 underrun=0 ...
recv heartbeat: decoded_frames=100 last_written=960 ...
If any of those are missing/zero we know the exact stage to fix.
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8c4d640f89 |
fix(android): playout Usage::Media + relay CallSetup advertises real IP
Three real bugs, one smoke-test session's worth of progress. 1. RELAY: wrong advertised addr in CallSetup The direct-call CallSetup computed `relay_addr = addr.ip()` where `addr = connection.remote_address()` — i.e. the CLIENT'S IP, not the relay's. So the relay was telling both parties "the call room is at the answerer's IP:4433", which meant each client dialed either the other client (no server listening) or themselves. Both endpoint.connect calls hung forever and the call never happened. Fix: compute the relay's own advertised IP once at startup. If the listen addr is 0.0.0.0, probe the primary outbound interface via the classic UDP-bind-and-connect(8.8.8.8:80) trick to discover the LAN IP the OS would use to reach external hosts. Thread the resulting advertised_addr_str into the CallSetup sender for both parties. 2. RELAY: accept loop serialized QUIC handshakes Previously the main accept loop called `wzp_transport::accept` which did both `endpoint.accept().await` AND `incoming.await` (the server- side QUIC handshake). A single slow handshake therefore blocked every subsequent client from being accepted. Unroll the helper here and move `incoming.await` into the per-connection spawned task, so every handshake runs in parallel. Also log "accept queue: new Incoming", "QUIC handshake complete", and "QUIC handshake failed" so we can tell immediately whether a client's packets are reaching the relay at all. 3. ANDROID: playout was routed to the silent in-call stream The Oboe playout stream was configured with Usage::VoiceCommunication, which routes to the Android in-call earpiece stream. That stream is silent unless the Activity has called AudioManager.setMode( IN_COMMUNICATION) and, even then, only the earpiece/BT headset get audio (not the loud speaker). Result: android→mac calls worked because mac had a normal media output, but mac→android calls were silent even though packets flowed through the relay just fine. Switch to Usage::Media + ContentType::Speech so Oboe routes to the loud speaker and uses the media volume slider. A later polish step will wire setMode + setSpeakerphoneOn from MainActivity.kt so we can go back to VoiceCommunication for AEC and proximity-sensor routing. Plus: heartbeat tracing every 2s in the send/recv tasks — frames_sent, last_rms, last_pkt_bytes, short_reads on the send side; decoded_frames, last_decode_n, last_written, decode_errs on the recv side. Will make the next "no sound" regression trivial to localize. |
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b35a6b7d92 |
fix(wzp-native): copy WzpOboeRings by value, not by pointer
PlayoutCallback::onAudioReady crashed with SIGSEGV(SEGV_ACCERR) on the
first AAudio callback because g_rings was a `const WzpOboeRings*` pointing
at the caller's stack frame. wzp_native_audio_start() constructs the
rings struct as a stack local in Rust, passes &rings to wzp_oboe_start
(which stored the raw pointer), and returns — at which point the stack
frame unwinds and g_rings becomes a dangling reference. The first audio
callback then read from freed memory and died.
- g_rings is now a static WzpOboeRings value (was `const WzpOboeRings*`).
The raw int16 buffer + atomic index pointers inside the struct still
point into the Rust-owned AudioBackend singleton, which is leaked for
the lifetime of the process, so deep-copying the struct by value is
safe and keeps the inner pointers valid forever.
- g_rings_valid atomic bool gates the audio-callback reads: set to true
after the value copy in wzp_oboe_start, cleared in wzp_oboe_stop BEFORE
the streams are torn down so any in-flight callback sees "no backend"
and returns Stop instead of racing on g_rings.
- All g_rings->x accesses in the capture + playout callbacks switched to
g_rings.x (member-of-value).
Reproduced on Pixel 6 / Android 15 with build
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c769a476a2 |
phase 2(android): port Oboe C++ bridge + audio FFI into wzp-native
Now that Phase 1 proved the split-cdylib pipeline (build #37 launched cleanly with 'wzp-native dlopen OK: version=42 msg=...' in logcat), this commit brings the real audio code into wzp-native without ever touching the Tauri crate: - cpp/oboe_bridge.{h,cpp}, oboe_stub.cpp, getauxval_fix.c copied verbatim from crates/wzp-android/cpp/ (same files that work in the legacy wzp-android .so on this phone) - build.rs near-identical to crates/wzp-android/build.rs: clones google/oboe@1.8.1 into OUT_DIR, compiles oboe_bridge.cpp + all oboe source files as a single static lib with c++_shared linkage, emits -llog + -lOpenSLES. On non-android hosts it compiles just oboe_stub.cpp so `cargo check` works locally without an NDK. - Cargo.toml gets cc = "1" in [build-dependencies]. This is SAFE because wzp-native is a single-cdylib crate — crate-type is only ["cdylib"], no staticlib, so rust-lang/rust#104707 does not apply. - src/lib.rs extends the FFI surface with the real audio API: wzp_native_audio_start() -> i32 wzp_native_audio_stop() wzp_native_audio_read_capture(*mut i16, usize) -> usize wzp_native_audio_write_playout(*const i16, usize) -> usize wzp_native_audio_capture_latency_ms() -> f32 wzp_native_audio_playout_latency_ms() -> f32 wzp_native_audio_is_running() -> i32 Plus a static AudioBackend singleton holding the two SPSC ring buffers (capture + playout) that are shared with the C++ Oboe callbacks via AtomicI32 cursors. The wzp_native_version() and wzp_native_hello() smoke tests from Phase 1 are preserved. Compiles cleanly on macOS host with the stub oboe .cpp. Next build will exercise the full cargo-ndk path inside docker to verify the whole Oboe compile still works standalone. Phase 3 (next commit): wzp-desktop engine.rs on Android calls wzp-native's audio FFI via the already-wired libloading handle, and the real CallEngine::start() is implemented for Android using the same codec/handshake/send/recv pipeline as desktop but with Oboe rings instead of CPAL rings. Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com> |
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7cc53aedc7 |
refactor(android): split C++ into wzp-native cdylib, loaded at runtime
Phase 1 of the big refactor. Escape the Tauri Android __init_tcb+4 symbol leak (rust-lang/rust#104707) by making wzp-desktop's Android .so pure Rust — ZERO cc::Build, no cpp/ files, no C++ in the rustc link step. All future C++ (Oboe audio bridge) lives in a new standalone cdylib crate `wzp-native` which is built with cargo-ndk (the same path the legacy wzp-android crate uses successfully on the same phone + same NDK), copied into Tauri's gen/android/app/src/main/jniLibs at build time, and dlopened by wzp-desktop at runtime via libloading. Changes in this commit: - NEW crate crates/wzp-native/ with crate-type = ["cdylib"] only (no staticlib, no rlib — rust#104707 shows mixing staticlib with cdylib leaks non-exported symbols, which is the original bug source). Phase 1 scaffold has TWO extern "C" functions: wzp_native_version() -> i32 (returns 42) wzp_native_hello(buf, cap) -> usize (writes a string) So we can verify dlopen + dlsym + cross-.so FFI end-to-end before adding any real C++. - desktop/src-tauri/cpp/ directory DELETED (7 files gone). - desktop/src-tauri/build.rs reduced to just the git hash capture + tauri_build::build(). No more cc::Build of any kind. - desktop/src-tauri/Cargo.toml: drop cc from build-dependencies, add libloading = "0.8" as an Android-only runtime dep. - desktop/src-tauri/src/lib.rs Builder::setup() now (on Android only) dlopens libwzp_native.so, calls wzp_native_version() and wzp_native_hello(), and logs the result: "wzp-native dlopen OK: version=42 msg=\"hello from wzp-native\"" If this log appears in logcat when the app launches and the home screen still renders, the split-cdylib pipeline is validated and Phase 2 (port the Oboe bridge into wzp-native) can proceed. - scripts/build-tauri-android.sh: insert a `cargo ndk -t arm64-v8a build --release -p wzp-native` step before `cargo tauri android build`, with `-o desktop/src-tauri/gen/android/app/src/main/jniLibs` so the resulting libwzp_native.so lands in the place gradle will package into the final APK. - Workspace Cargo.toml: add crates/wzp-native to [workspace] members. Phase 2 (separate commit, only if Phase 1 works): - Copy cpp/oboe_bridge.{h,cpp} + getauxval_fix.c from the legacy wzp-android crate into crates/wzp-native/cpp/. - Add cc = "1" as a build-dependency on wzp-native (safe: it's a single-cdylib crate with no staticlib, so no symbol leak). - Add build.rs that compiles the Oboe C++ and the wzp-native Rust FFI exposes the audio start/stop/read/write functions. - wzp-desktop::engine.rs dlopens wzp-native at CallEngine::start, uses its audio functions instead of CPAL on Android. Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com> |