Regression from 20375ec: the `signal-event reconnecting` and
`signal-event registered` handlers were assigning to
`directRegistered.textContent`, which is the PARENT element that
holds the entire registered UI — the "Registered — waiting"
header, incoming-call panel, recent-contacts section, call
history, the fingerprint-input bar, and the Call button. Setting
textContent on that parent wiped every child with a single text
node, so after registration the user saw "✅ Registered" with
NOTHING below it — no call input, no history, no call button.
App unusable post-registration.
Fix:
- Add a dedicated `#registered-status` <p> inside the header of
`#direct-registered` (this element already existed as a plain
paragraph without an id; just giving it an id).
- Rewrite both handlers to target that element by id instead of
the parent, so `textContent =` only touches the status line
and leaves the rest of the panel intact.
- The `registered` handler now also explicitly
`registerBtn.classList.add("hidden")` and
`directRegistered.classList.remove("hidden")` so the first
register event correctly reveals the UI. Belt-and-braces for
the transparent-reconnect case too — if the supervisor
re-registers after a drop, the UI stays in the registered
state.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
Previously: incoming calls silently popped an "Accept/Reject"
panel. Easy to miss — no audible cue, no system-level alert if
the app was backgrounded. Now the incoming-call path triggers
both a synthesized ring tone and a system notification banner.
## Ring tone (desktop/src/main.ts)
New `Ringer` class using Web Audio API directly — no external
asset files, no new npm dep. Synthesizes a classic NANP two-tone
cadence (440Hz + 480Hz sine mix, 2s tone + 4s silence, looped)
through an envelope-gated gain node that ramps on/off to avoid
clicks. Audible on every Tauri-supported platform because
WebView carries Web Audio.
- `start()` — lazily creates AudioContext on first use
(platforms that require a user gesture for AudioContext
creation still work because the incoming-call event is
user-adjacent from the webview's perspective), starts
setInterval(6000) loop.
- `stop()` — clears the timer AND disconnects any active
oscillators so there's no tail audio.
- Active-nodes array is swept every cycle so it doesn't grow
unbounded across long rings.
Hooked into signal-event handlers:
- `"incoming"` → `ringer.start()` + notifyIncomingCall
- `"answered"`, `"setup"`, `"hangup"` → `ringer.stop()`
- Accept/Reject button click handlers → `ringer.stop()` as
the first thing they do (before any await)
## System notification (desktop/src-tauri + main.ts)
Added `tauri-plugin-notification = "2"` to the Tauri app and
registered in the builder. Capabilities updated with the four
notification permissions.
Frontend calls the plugin commands via the generic `invoke`
instead of adding `@tauri-apps/plugin-notification` as a JS
dep — Tauri plugins expose `plugin:notification|notify` etc.
directly. Flow:
1. `is_permission_granted` — check cached
2. If not granted → `request_permission` (Android prompts the
user once, cached thereafter)
3. `notify` with title="Incoming call", body="From <alias>"
All wrapped in try/catch with console.debug fallback — plugin
missing or permission denied is non-fatal, the visible panel +
ring tone still alert the user.
## Known gaps (deferred)
- Android native system ringtone (RingtoneManager) + full-
screen intent for lockscreen-visible ringer. Requires
platform-specific Java/Kotlin glue in the Tauri Android
shell — bigger lift.
- Desktop window flash / taskbar attention-seek on incoming
call when app is backgrounded.
- Vibration pattern on Android.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
Previously: peer hangs up → Rust emits signal-event {type:hangup}
→ JS clears callStatusText + hides incoming panel, but the call
screen stays on with a dangling Hangup button the user has to
press to acknowledge a call that's already over. Dead UX.
Now: the hangup event handler tears down our side of the media
engine via `invoke("disconnect")` and transitions back to the
connect screen when we're currently in the call screen.
Incoming-call panel still hides as before.
`userDisconnected = true` is set so the existing call-event
"disconnected" auto-reconnect path (which fires on transport
drop) doesn't kick in — the peer-hangup signal is an intentional
end-of-call, not a transport blip worth retrying.
Also documented: "not connected" errors from the `disconnect`
command are silently swallowed because they happen when there's
no engine to tear down (e.g. incoming call that was never
answered — caller bailed), which is the correct outcome there.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
Two related UX fixes, same state-machine surface:
1. Relay drops / goes offline / restarts: the client now auto-
reconnects in the background instead of silently falling to
"not registered" and requiring the user to tap Deregister +
Register.
2. User switches relay in settings: client auto-swaps — close
old transport, register against new, all transparent.
## Signal state additions (desktop/src-tauri/src/lib.rs)
- `SignalState.desired_relay_addr: Option<String>` — what the
user CURRENTLY wants. `Some(x)` means "keep me connected to x",
`None` means "user explicitly asked for idle". This is the
pivot that distinguishes "connection dropped, retry" from
"user deregistered, stop".
- `SignalState.reconnect_in_progress: bool` — single-flight
guard so concurrent triggers (recv-loop exit + manual
register_signal + another recv-loop exit after a brief
success) don't spawn duplicate supervisors.
## Refactor
The old `register_signal` Tauri command was doing the whole
connect + Register + spawn-recv-loop flow inline. Split into:
- `internal_deregister(signal_state, keep_desired)` — shared
teardown helper that nulls out transport/endpoint/call state
and optionally clears `desired_relay_addr`.
- `do_register_signal(signal_state, app, relay)` — core
connect + register + spawn-recv-loop flow, callable from both
the Tauri command and the reconnect supervisor. Returns an
explicit `impl Future<...> + Send` to avoid auto-trait
inference bailing inside the tokio::spawn chain (rustc loses
the Send trail through the recv-loop spawn inside the fn
body).
- `register_signal` Tauri command — now thin: if already
registered to the same relay, no-op; otherwise
internal_deregister(keep_desired=false), set
desired_relay_addr = Some(new), call do_register_signal. The
Rust side handles the "change of server" transition entirely
on its own, no deregister+register dance from JS needed.
- `deregister` Tauri command — internal_deregister(keep_desired
= false) so the recv-loop exit path sees the cleared desired
addr and does NOT spawn a supervisor.
## Reconnect supervisor
New `signal_reconnect_supervisor(signal_state, app, relay)`
task. Spawned from the recv-loop exit path when the loop exits
unexpectedly AND `desired_relay_addr.is_some()` AND no
supervisor is already running.
- Exponential backoff: 1s, 2s, 4s, 8s, 15s, 30s (capped at 30s,
never gives up). First attempt is immediate (attempt 0 skips
the wait).
- On each iteration checks whether `desired_relay_addr` was
cleared (user deregistered mid-flight) or another path
already re-registered; either short-circuits the supervisor.
- Also detects if the user changed relays while the supervisor
was sleeping — resets the backoff counter and retries against
the new addr.
- On success, exits so the newly-spawned recv loop owns the
connection from that point. If THAT drops again, a fresh
supervisor spawns.
- Emits `call-debug-log` and `signal-event` events at every
state transition so the GUI can display "reconnecting...",
"registered" banners.
## UI wiring (desktop/src/main.ts)
- signal-event handler gets two new cases:
- `"reconnecting"` — amber "🔄 reconnecting to <relay>…" in
the registered banner area
- `"registered"` — green "✓ registered (<fp prefix>…)" to
clear the reconnecting badge
- Relay-selection click handler checks if a signal is
currently registered and, if the user picked a different
relay, fires `register_signal` with the new address. Rust
side handles the swap transparently.
Full workspace test: 423 passing (no regressions).
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
Real-world report: a user with one LAN relay + one internet relay
got "Multiple IPs — treating as symmetric" because the LAN relay
saw the client's LAN IP (172.16.81.172) while the internet relay
saw the WAN IP (150.228.49.65). Two observations of "different
public IPs" from the classifier's perspective, but semantically
they describe two different network paths and shouldn't be
compared.
The LAN relay's reflection is always true, just not useful for
public NAT classification: there's no NAT between the client and
the LAN relay, so that path's reflex addr is always the LAN
interface IP regardless of what the public-facing NAT beyond it
looks like.
Fix: new `is_private_or_loopback` helper filters the probe set
before classification. Drops:
- 127.0.0.0/8 loopback
- 10/8, 172.16/12, 192.168/16 RFC1918 private
- 169.254/16 link-local
- 100.64/10 CGNAT shared-transition (same reasoning: a relay
that sees the client with a CGNAT addr is on the same carrier
network and can't describe public NAT state)
- IPv6 loopback, unspecified, fe80::/10 link-local
Failed probes still filtered out of classification (they were
already) but now dimmed in the UI list instead of highlighted
amber. Same rationale: a momentarily-offline probe target isn't
a warning-worthy state, it's just a fact about the probe run.
UI palette rebalance: only Cone gets green, everything else
neutral text-dim. Wording changed from warning-tone
"⚠ must use relay" to informational "ℹ P2P falls back to relay,
calls still work" — symmetric NAT isn't broken state, it just
means media takes the relay path.
Tests added (4 new in wzp_client::reflect):
- classify_drops_private_ip_probes — LAN + public → Unknown
- classify_drops_loopback_probes — loopback + 2 public → Cone
- classify_drops_cgnat_probes — CGNAT + 2 public same-IP-
diff-port → SymmetricPort
- classify_two_lan_probes_is_unknown_not_cone — all LAN → Unknown
Existing multi_reflect integration test updated: two loopback
relays now correctly classify as Unknown (because loopback reflex
addrs are filtered) with the plumbing-works invariant preserved.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
Two features in one commit because they ship and test together:
Phase 3.5 closes the hole-punching loop and the call-flow debug
logs give the user live visibility into every step of a call so
real-hardware testing of the new P2P path is debuggable.
## Phase 3.5 — dual-path QUIC connect race
Completes the hole-punching work Phase 3 scaffolded. On receiving
a CallSetup with peer_direct_addr, the client now actually races a
direct QUIC handshake against the relay dial and uses whichever
completes first. Symmetric role assignment avoids the two-conns-
per-call problem:
- Both peers compare `own_reflex_addr` vs `peer_reflex_addr`
lexicographically.
- Smaller addr → **Acceptor** (A-role): builds a server-capable
dual endpoint, awaits an incoming QUIC session. Does NOT dial.
- Larger addr → **Dialer** (D-role): builds a client-only
endpoint, dials the peer's addr with `call-<id>` SNI. Does NOT
listen.
- Both sides always dial the relay in parallel as fallback.
- `tokio::select!` with `biased` preference for direct, `tokio::pin!`
so each branch can await the losing opposite as fallback.
- Direct timeout 2s, relay fallback timeout 5s (so 7s worst case
from CallSetup to "no media path" error).
New crate module `wzp_client::dual_path::{race, WinningPath}`
(moved here from desktop/src-tauri so it's testable from a
workspace test). `determine_role` in `wzp_client::reflect` is
pure-function and unit-tested.
### CallEngine integration
- New `pre_connected_transport: Option<Arc<QuinnTransport>>` arg
on both android + desktop `CallEngine::start` branches. Skips
the internal wzp_transport::connect step when Some. Backward-
compat: None keeps Phase 0 relay-only behavior.
- `connect` Tauri command reads own_reflex_addr from SignalState,
computes role, runs the race, passes the winning transport
into CallEngine. If ANY input is missing (no peer addr, no own
addr, equal addrs), falls back to classic relay path —
identical to pre-Phase-3.5 behavior.
### Tests (9 new, all passing)
- 6 unit tests for `determine_role` truth table in
`wzp-client/src/reflect.rs` (smaller=Acceptor, larger=Dialer,
port-only diff, equal, missing-side, symmetry)
- 3 integration tests in `crates/wzp-client/tests/dual_path.rs`:
* `dual_path_direct_wins_on_loopback` — two-endpoint test
rig, Dialer wins direct path vs loopback mock relay
* `dual_path_relay_wins_when_direct_is_dead` — dead peer
port, 2s direct timeout, relay fallback wins
* `dual_path_errors_cleanly_when_both_paths_dead` — <10s
error, no hang
## GUI call-flow debug logs
Runtime-toggled structured events at every step of a call so the
user can see where a call progressed or stalled on real hardware.
Modeled on the existing DRED_VERBOSE_LOGS pattern.
### Rust side
- `static CALL_DEBUG_LOGS: AtomicBool` + `emit_call_debug(&app,
step, details)` helper. Always logs via `tracing::info!`
(logcat always has a copy); GUI Tauri `call-debug-log` event
only fires when the flag is on.
- Tauri commands `set_call_debug_logs` / `get_call_debug_logs`.
### Instrumented steps (24 emit_call_debug sites)
- `register_signal`: start, identity loaded, endpoint created,
connect failed/ok, RegisterPresence sent, ack received/failed,
recv loop spawning
- Recv loop: CallRinging, DirectCallOffer (w/ caller_reflexive_addr),
DirectCallAnswer (w/ callee_reflexive_addr), CallSetup (w/
peer_direct_addr), Hangup
- `place_call`: start, reflect query start/ok/none, offer sent,
send failed
- `answer_call`: start, reflect query start/ok/none or privacy
skip, answer sent, send failed
- `connect`: start, dual_path_race_start (w/ role), won (w/
path), failed, skipped (w/ reasons), call_engine_starting/
started/failed
### JS side
- New `callDebugLogs: boolean` field on Settings type.
- Boot-time hydrate of the Rust flag from localStorage so the
choice survives restarts (like `dredDebugLogs`).
- Settings panel: new "Call flow debug logs" checkbox alongside
the DRED toggle.
- New "Call Debug Log" section that ONLY shows when the flag is
on. Rolling in-memory buffer of the last 200 events, rendered
as monospace `HH:MM:SS.mmm step {details}` lines with auto-
scroll and a Clear button.
- `listen("call-debug-log", ...)` subscribed at app startup,
appends to the buffer, re-renders on every event.
Full workspace test goes from 404 → 413 passing. Clippy clean
on touched crates.
PRD: .taskmaster/docs/prd_phase35_dual_path_race.txt
Tasks: 61-69 all completed
Next: APK + desktop build carrying everything — Phase 2 NAT
detect, Phase 3 advertising, Phase 3.5 dual-path + call debug
logs, plus the earlier Android first-join diagnostics — so the
user can validate the P2P path on real hardware with live
per-step visibility into where any failures happen.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
Completes the signal-plane plumbing for P2P direct calling: both
peers now learn their own server-reflexive address (Phase 1
Reflect), include it in DirectCallOffer / DirectCallAnswer, and
the relay cross-wires them into each side's CallSetup so the
client knows the OTHER party's direct addr. Dual-path QUIC race
is scaffolded but deferred to Phase 3.5 — this commit ships the
full advertising layer so real-hardware testing can confirm the
addrs flow end-to-end before adding the concurrent-connect logic.
Wire protocol (wzp-proto/src/packet.rs):
- DirectCallOffer gains optional `caller_reflexive_addr`
- DirectCallAnswer gains optional `callee_reflexive_addr`
- CallSetup gains optional `peer_direct_addr`
- All #[serde(default, skip_serializing_if = "Option::is_none")] so
pre-Phase-3 peers and relays stay backward compatible by
construction — the new fields are elided from the JSON on the
wire when None, and older clients parse the JSON ignoring any
fields they don't know.
- 2 new roundtrip tests (Some + None cases, old-JSON parse-back).
Call registry (wzp-relay/src/call_registry.rs):
- DirectCall gains caller_reflexive_addr + callee_reflexive_addr.
- set_caller_reflexive_addr / set_callee_reflexive_addr setters.
- 2 new unit tests: stores and returns addrs, clearing works.
Relay cross-wiring (wzp-relay/src/main.rs):
- On DirectCallOffer: stash the caller's addr in the registry.
- On DirectCallAnswer: stash the callee's addr (only set by
AcceptTrusted answers — privacy-mode leaves it None).
- Send two different CallSetup messages: one to the caller with
peer_direct_addr=callee_addr, and one to the callee with
peer_direct_addr=caller_addr. The cross-wiring means each side
gets the OTHER party's direct addr, not its own.
- Logs `p2p_viable=true` when both sides advertised.
Client advertising (desktop/src-tauri/src/lib.rs):
- New `try_reflect_own_addr` helper that reuses the Phase 1
oneshot pattern WITHOUT holding state.signal.lock() across the
await (critical: the recv loop reacquires the same mutex to
fire the oneshot, so holding it would deadlock).
- `place_call` queries reflect first and includes the returned
addr in DirectCallOffer. Falls back to None on any failure —
call still proceeds via the relay path.
- `answer_call` queries reflect ONLY on AcceptTrusted so
AcceptGeneric keeps the callee's IP private by design. Reject
and AcceptGeneric both pass None.
- recv loop's CallSetup handler destructures and forwards
peer_direct_addr to the JS layer in the signal-event payload.
Client scaffolding for dual-path (desktop/src-tauri/src/lib.rs +
desktop/src/main.ts):
- `connect` Tauri command gets a new optional `peer_direct_addr`
argument. Currently LOGS the addr but still uses the relay
path for the media connection — Phase 3.5 will swap in a
tokio::select! race between direct dial + relay dial. Scaffolding
lands here so the JS wire is stable, real-hardware testing can
confirm advertising works end-to-end, and Phase 3.5 is a pure
Rust change with no JS touches.
- JS setup handler forwards `data.peer_direct_addr` to invoke.
Back-compat with the CLI client (crates/wzp-client/src/cli.rs):
- CLI test harness updated for the new fields — always passes
None for both reflex addrs (no hole-punching). Also destructures
peer_direct_addr: _ in its CallSetup handler.
Tests (8 new, all passing):
- wzp-proto: hole_punching_optional_fields_roundtrip,
hole_punching_backward_compat_old_json_parses
- wzp-relay call_registry: call_registry_stores_reflexive_addrs,
call_registry_clearing_reflex_addr_works
- wzp-relay integration: crates/wzp-relay/tests/hole_punching.rs
* both_peers_advertise_reflex_addrs_cross_wire_in_setup
* privacy_mode_answer_omits_callee_addr_from_setup
* pre_phase3_caller_leaves_both_setups_relay_only
* neither_peer_advertises_both_setups_are_relay_only
Full workspace test goes from 396 → 404 passing.
PRD: .taskmaster/docs/prd_hole_punching.txt
Tasks: 53-60 all completed (58 = scaffolding-only; 3.5 follow-up)
Next up: **Phase 3.5 — dual-path QUIC connect race**. With the
advertising layer live, this becomes a focused change: on
CallSetup-with-peer_direct_addr, start a server-capable dual
endpoint, and tokio::select! across (direct dial, relay dial,
inbound accept). Whichever QUIC handshake completes first wins,
the losers drop, 2s direct timeout falls back to relay.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
Builds on Phase 1's SignalMessage::Reflect to probe N relays in
parallel through transient QUIC connections and classify the
client's NAT type for the future P2P hole-punching path. No wire
protocol changes — Phase 1's Reflect/ReflectResponse pair is
reused unchanged.
New client-side module (crates/wzp-client/src/reflect.rs):
- probe_reflect_addr(relay, timeout_ms): opens a throwaway
quinn::Endpoint (fresh ephemeral source port per probe,
essential for NAT-type detection — sharing one endpoint would
make a symmetric NAT look like a cone NAT), connects to _signal,
sends RegisterPresence with zero identity, consumes the Ack,
sends Reflect, awaits ReflectResponse, cleanly closes.
- detect_nat_type(relays, timeout_ms): parallel probes via
tokio::task::JoinSet (bounded by slowest probe not sum) and
returns a NatDetection with per-probe results + aggregate
classification.
- classify_nat(probes): pure-function classifier split out for
network-free unit tests. Rules:
* 0-1 successful probes → Unknown
* 2+ successes, same ip same port → Cone (P2P viable)
* 2+ successes, same ip diff ports → SymmetricPort (relay)
* 2+ successes, different ips → Multiple (treat as
symmetric)
Tauri command (desktop/src-tauri/src/lib.rs):
- detect_nat_type({ relays: [{ name, address }] }) -> NatDetection
as JSON. Takes the relay list from JS because localStorage
owns the config. Parse-up-front so a malformed entry fails
clean instead of as a probe error. 1500ms per-probe timeout.
UI (desktop/index.html + src/main.ts):
- New "NAT type" row + "Detect NAT" button in the Network
settings section. Renders per-probe status (name, address,
observed addr, latency, or error) plus the colored verdict:
* green Cone — shows consensus addr
* amber SymmetricPort / Multiple — must relay
* gray Unknown — not enough data
Tests:
- 7 unit tests in wzp-client/src/reflect.rs covering every
classifier branch (empty, 1 success, 2 identical, 2 diff ports,
2 diff ips, success+failure mix, pure-failure).
- 3 integration tests in crates/wzp-relay/tests/multi_reflect.rs:
* probe_reflect_addr_happy_path — single mock relay end-to-end
* detect_nat_type_two_loopback_relays_is_cone — two concurrent
relays, asserts both see 127.0.0.1 and classifier returns
Cone or SymmetricPort (accepted because the test harness
uses fresh ephemeral ports per probe which look like
SymmetricPort on single-host loopback)
* detect_nat_type_dead_relay_is_unknown — alive + dead port
mix, asserts the dead probe surfaces an error string and
the aggregator returns Unknown (only 1 success)
Full workspace test goes from 386 → 396 passing.
PRD: .taskmaster/docs/prd_multi_relay_reflect.txt
Tasks: 47-52 all completed
Next up: hole-punching (Phase 3) — use the reflected address in
DirectCallOffer/Answer and CallSetup so peers attempt a direct
QUIC handshake to each other, with relay fallback on timeout.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
Lets a client ask its registered relay "what IP:port do you see for
me?" over the existing TLS-authenticated signal channel, returning
the client's server-reflexive address as a SocketAddr. Replaces the
need for a classic STUN deployment and becomes the bootstrap step
for future P2P hole-punching: once both peers know their own reflex
addrs, they can advertise them in DirectCallOffer and attempt a
direct QUIC handshake to each other.
Wire protocol (wzp-proto):
- SignalMessage::Reflect — unit variant, client -> relay
- SignalMessage::ReflectResponse { observed_addr: String } — relay -> client
- JSON-serde, appended at end of enum: zero ordinal concerns,
backward compat with pre-Phase-1 relays by construction (older
relays log "unexpected message" and drop; newer clients time out
cleanly within 1s).
Relay handler (wzp-relay/src/main.rs, signal loop):
- New match arm next to Ping reuses the already-bound `addr` from
connection.remote_address() and replies with observed_addr as a
string. debug!-level log on success, warn!-level on send failure.
Client side (desktop/src-tauri/src/lib.rs):
- SignalState gains pending_reflect: Option<oneshot::Sender<SocketAddr>>.
- get_reflected_address Tauri command installs the oneshot before
sending Reflect and awaits it with a 1s timeout; cleans up on
every exit path (send failure, timeout, parse error).
- recv loop's new ReflectResponse arm fires the pending sender or
emits a debug log for unsolicited responses — never crashes the
loop on malformed input.
- Integrated into invoke_handler! alongside the other signal
commands.
UI (desktop/index.html + src/main.ts):
- New "Network" section in settings panel with a "Detect" button
that displays the reflected address or a categorized warning
("register first" / "relay does not support reflection" / error).
Tests (crates/wzp-relay/tests/reflect.rs — 3 new, all passing):
- reflect_happy_path: client on loopback gets back 127.0.0.1:<its own port>
- reflect_two_clients_distinct_ports: two concurrent clients see
their own distinct ports, proving per-connection remote_address
- reflect_old_relay_times_out: mock relay that ignores Reflect —
client times out between 1000-1200ms and does not hang
Also pre-existing test bit-rot unrelated to this PR — fixed so the
full workspace `cargo test` goes green:
- handshake_integration tests in wzp-client, wzp-relay and
featherchat_compat in wzp-crypto all missed the `alias` field
addition to CallOffer and the 3-arg form of perform_handshake
plus 4-tuple return of accept_handshake. Updated to the current
API surface.
Results:
cargo test --workspace --exclude wzp-android: 386 passed
cargo check --workspace: clean
cargo clippy: no new warnings in touched files
Verification excludes wzp-android because it's dead code on this
branch (Tauri mobile uses wzp-native instead) and can't link -llog
on macOS host — unchanged status quo.
PRD: .taskmaster/docs/prd_reflect_over_quic.txt
Tasks: 39-46 all completed
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
DRED verbose logs (off by default — keeps logcat clean in normal use):
- wzp-codec: DRED_VERBOSE_LOGS atomic flag with dred_verbose_logs() /
set_dred_verbose_logs() helpers
- opus_enc: gate "DRED enabled" + libopus version logs behind the flag
- desktop/src-tauri/engine.rs: gate DredRecvState parse log,
reconstruction log, classical PLC log, and DRED-counter fields in
the Android recv heartbeat (non-verbose path still logs basic recv
stats)
- Tauri commands set_dred_verbose_logs / get_dred_verbose_logs
- Settings panel gets a "DRED debug logs (verbose, dev only)"
checkbox; preference persists in wzp-settings localStorage and is
pushed to Rust on save and on app boot
macOS mic permission:
- Add desktop/src-tauri/Info.plist with NSMicrophoneUsageDescription.
Without it, modern macOS silently denies CoreAudio capture for
ad-hoc-signed Tauri builds — capture starts but every callback
hands you zeros. Symptom: phones could not hear desktop client,
desktop could still hear phones (playout has no TCC gate). The
Tauri 2 bundler auto-merges this file into WarzonePhone.app's
Contents/Info.plist on the next build, so first launch will pop
the standard mic prompt.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
Two small WebView hardening tweaks that apply to both Android (Tauri
mobile) and desktop (Tauri) since the frontend is shared:
- index.html viewport meta now sets maximum-scale=1.0, minimum-scale=1.0,
and user-scalable=no. This stops users on Android from pinch-zooming
out of the fixed-layout UI. Desktop is unaffected because the Tauri
WebView ignores pinch gestures anyway.
- main.ts installs global listeners that preventDefault on contextmenu
(kills the browser-style right-click menu that exposed Inspect /
Reload / Back / Forward entries on desktop), keydown Ctrl+-/+/0
(stops keyboard zoom of the fixed layout), and gesture* + ctrl-wheel
events (trackpad pinch on WebKit + Chromium respectively).
Dev tools remain accessible via F12 / Cmd-Opt-I keyboard shortcuts —
only the right-click entry point is suppressed. Android has no
right-click so that part is a no-op there.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
User reported that outgoing direct calls from macOS show up in the
history list as "missed" even when the call completes successfully.
Adds two changes to fix / diagnose:
1. history::log now dedupes by call_id. If an entry for this call_id
already exists in the store, it updates the existing row's
direction + timestamp in place instead of appending a duplicate.
Protects against double-emit (caller side adding Missed on top of
Placed, or any future signal loop that fires twice). One row per
call_id, which matches what the user intuitively expects.
2. history::log now logs every write with tracing::info — call_id,
peer_fp, direction, alias. Plus an extra line when we replace
an existing entry: "history::log replacing existing entry
from=Placed to=Missed" etc. Makes it easy to see in the desktop
stderr which side is writing what, so we can find the outgoing =>
missed regression immediately if it recurs.
3. main.ts now renders an explicit text label next to the direction
arrow: "Outgoing", "Incoming", or "Missed" instead of just the ↗
↙ ✗ icons. Removes any ambiguity about what the icon means so
future users can't misread a Placed entry as Missed based on icon
shape alone.
Side fix for scripts/build-windows-cloud.sh:
- die() and the do_full ERR trap now respect WZP_KEEP_VM=1 so a failed
build doesn't auto-destroy the debug VM (previously the trap fired
before the KEEP_VM check and tore down the VM on any error).
- Bump default server type cx23 → cx33. 4GB RAM is not enough for a
cold tauri + rustls + quinn + wzp-client cross-compile — the cx23
run got "Read from remote host ... Connection reset by peer"
partway through rustc, which is the classic signature of an OOM
kill on the SSH session. cx33 has 8GB RAM and 8 vCPU which should
comfortably fit the build.
Persistent JSON-backed call history for the direct-call screen so users
can see what they've placed / received / missed and dial back with one
click. Also fixes two small latent UX issues reported alongside.
Backend (Rust)
- new crate/module desktop/src-tauri/src/history.rs: thread-safe in-
process store (OnceLock<RwLock<Vec<CallHistoryEntry>>>) backed by
<APP_DATA_DIR>/call_history.json. Atomic writes via temp+rename. Max
200 entries, FIFO pruning. CallDirection { Placed, Received, Missed }.
- Log hooks in the signal loop + commands:
* place_call → Placed entry (with target fingerprint)
* DirectCallOffer → Missed entry up front; upgraded to Received
inside answer_call when accept_mode != Reject
via history::mark_received_if_pending(call_id).
If user rejects or never answers, it stays Missed.
- New Tauri commands:
* get_call_history() → all entries, newest first
* get_recent_contacts() → unique peers by fp, newest interaction first
* clear_call_history() → wipes JSON + in-memory
* deregister() → tears down signal transport + endpoint
Backend emits `history-changed` events so the UI can live-refresh
without polling.
Frontend (main.ts + index.html + style.css)
- Direct-call panel now has:
* Recent contacts chip row (top 6 unique peers). Click a chip → dial.
* Call history list (up to 50 rows). Direction icon (↗ placed, ↙
received, ✗ missed), peer alias/fp, relative timestamp, callback
button. Both click handlers populate target-fp and fire place_call.
* Deregister button in the "registered" header — calls the new
deregister command, tears down the signal transport, returns the
UI to the pre-register state.
* Clear-history link in the history header.
- Subscribes to `history-changed` events so the list updates the moment
the backend logs a new entry. Also refreshed on register + after a
clear.
- Nothing is rendered until there is data — empty sections stay hidden.
Tasks #20 + #21 (small UX items bundled in)
- Default room "general" for new installations: the html input value
attribute is now "general" and loadSettings() defaults match. Existing
users' localStorage still wins.
- Random alias on desktop: already latent but confirmed working — the
startup IIFE at main.ts:374 calls get_app_info() and prefills the
alias input from derive_alias(seed) when the input is empty. No code
change needed, just verified it flows through the same path as the
Android client.
Known follow-ups (deferred to step 6 polish)
- Call duration tracking (currently all entries have no duration field)
- Hangup signal from an unanswered incoming should emit history-changed
so the missed state is visible even when the user never tapped accept
- Android UI layout fit-check on the smaller Nothing screen
Build 4f2ad65 wired the Speaker button to AudioManager.setSpeakerphoneOn
but user testing found that flipping speakerphone on an active Oboe
VoiceCommunication stream silently tears down the AAudio streams on
Pixel-class devices — both capture and playout stop producing data.
Only ending the call and rejoining brings audio back (because the fresh
Oboe open runs with the new routing already applied).
Also the earpiece state showed up red in the UI because the button was
getting the `.muted` CSS class when speakerphoneOn=false. Earpiece is a
valid routing state, not a muted one.
Fix set_speakerphone Tauri command:
1. Flip AudioManager.setSpeakerphoneOn via JNI (as before).
2. If the Oboe backend is currently running, stop it, sleep 50 ms to
let AAudio finalise the transition, then start it again. The Rust
send/recv tokio tasks keep running across the gap — they just read
zero samples and write into the preserved ring buffers for a few
frames, which is acceptable. The AudioBackend singleton's ring
state is preserved across stop+start because it's in a 'static
OnceLock.
3. Debounce the UI click via speakerphoneBusy + spkBtn.disabled so
users can't queue up multiple toggles during the restart window.
Fix main.ts Speaker button:
- Remove the `.muted` classList toggle (added `.speaker-on` for CSS).
- Update label text to "🔊 Speaker" / "🔈 Earpiece" for clarity.
- On showCallScreen(), invoke is_speakerphone_on to sync the label
with the real AudioManager state, so it matches reality after a
rejoin (which was another symptom the user hit — the button label
desynced from the actual routing after ending and restarting a
call).
- Debounce click + disable button while the restart is in flight.
Drops #[allow(dead_code)] from wzp_native::audio_is_running now that it
is actually called from the set_speakerphone restart guard.
Build 9e37201 confirmed on-device that Usage::VoiceCommunication +
MODE_IN_COMMUNICATION + speakerphoneOn=false routes Oboe playout to the
handset earpiece and the callback drains the ring correctly. Next step:
let the user flip speakerphoneOn at runtime so the existing Speaker
button actually switches audio routing instead of just gating writes.
- Cargo.toml (android target): pull in `jni = 0.21` and
`ndk-context = 0.1`. Both are already transitively in the lockfile
via Tauri/Wry, so this just promotes them to direct deps.
- desktop/src-tauri/src/android_audio.rs: new module. Grabs the JavaVM +
current Activity from `ndk_context::android_context()`, attaches a
JNI thread, calls `activity.getSystemService("audio")` to get the
AudioManager, and exposes `set_speakerphone(bool)` +
`is_speakerphone_on()` helpers that call the AudioManager method of
the same name. All gated behind `#[cfg(target_os = "android")]`.
- lib.rs: adds `mod android_audio;` (android only), two new Tauri
commands `set_speakerphone(on)` and `is_speakerphone_on()` — desktop
gets no-op stubs so the same frontend invoke() works everywhere.
Both registered in the invoke_handler.
- desktop/src/main.ts: the Speaker button (previously toggled the
playout-write gate via `toggle_speaker`) now calls `set_speakerphone`
and reads back the new routing state. Labels switched from
"Spk" / "Spk Off" to "Earpiece" / "Speaker" so users can't be
confused into thinking clicking turns audio off. pollStatus no longer
clobbers the spkBtn label based on engine spk_muted, since the two
concepts are now decoupled.
WIP because this has NOT been built or tested yet — committing at night
to save the work. Tomorrow: build #50 with this change, smoke-test the
Handset↔Speaker toggle, then move on to call history + last-contacts UI
and the Speaker-button mute bug on the other phone.
Adds 172.16.81.125:4433 (the laptop's LAN IP) as the first default relay
so the Android rewrite can be tested against a relay whose logs are on the
same host as the builds and screenshots. On fresh installs the Laptop
relay is pre-selected as index 0. On upgrades from an older cached
settings blob, a one-shot migration unshifts it to the front if missing,
so we don't have to tap through Manage Relays after every reinstall.
Marked "remove once Android rewrite is stable" — the address is a hardcoded
LAN IP that won't be valid in other environments.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
Three home-screen issues from the first Tauri Android APK:
1. Alias was empty (no seed-derived name).
Port the adjective+noun word lists from the old Kotlin SettingsRepository
into a `derive_alias()` helper that maps the first 4 bytes of the seed to
indices in those lists. Same seed → same alias forever, different seeds →
effectively random aliases — so reinstalls keep the user's identity AND
the friendly name they're used to.
2. Build identity was invisible — couldn't tell which APK was actually
installed (this caused us a lot of grief on the Kotlin app).
build.rs now captures `git rev-parse --short HEAD` and emits it as
`WZP_GIT_HASH`, exposed via a new `get_app_info` command. The frontend
stamps `build <hash> • <alias>` under the fingerprint on the home screen.
3. Register on relay failed with `Permission denied (os error 13)`.
Root cause: I hardcoded `/data/data/com.wzp.phone/files/.wzp` as the
identity dir, but the Tauri Android package id is `com.wzp.desktop` —
so the app was trying to write into another app's data directory and
getting EACCES at the filesystem layer. Fix: resolve the data dir from
Tauri's `path().app_data_dir()` API in the `setup()` callback and stash
it in a `OnceLock<PathBuf>`. Works on Android, macOS, Linux, Windows
without any cfg gymnastics.
Also: `get_app_info` returns the resolved `data_dir` so we can debug
storage issues from the UI (it's set as the build-hash element's title).
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
Desktop now shows codec badges like Android:
- Green TX badge: e.g. "Opus64k"
- Blue RX badge: e.g. "Opus24k"
Displayed in the stats line below the call controls.
Engine tracks tx_codec (set on encoder init) and rx_codec (updated
from incoming packet headers). Passed through EngineStatus → CallStatus
→ frontend.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
RoomParticipant now has optional relay_label field. Desktop client
groups participants by relay: "This Relay" (green dot) for local,
peer label (blue dot) for federated. Shows all relays in the chain
including intermediate ones.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
Adds three new codec IDs (Opus32k=6, Opus48k=7, Opus64k=8) and
corresponding STUDIO_32K, STUDIO_48K, STUDIO_64K quality profiles.
All use 20ms frames with minimal FEC (10%) for maximum quality on
good networks.
Updated across: wire protocol (codec_id.rs), encoder/decoder
(opus_enc/dec.rs), adaptive codec switch (call.rs), CLI
(--profile studio-64k), desktop engine + UI slider (8 quality
levels from Studio 64k green to Codec2 1.2k red).
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
When the relay's server key changes (e.g. after restart), show a
styled in-app warning dialog instead of the ugly browser confirm().
The dialog shows old vs new fingerprints and lets the user accept
the new key or cancel. Accepting updates the saved fingerprint and
refreshes the relay button state.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
Replace the quality dropdown with a range slider in the settings
panel. The slider goes from Auto (green) through Opus 24k, Opus 6k
(yellow), Codec2 3.2k (orange) to Codec2 1.2k (dark red). The
track uses a green-to-red gradient and the label color updates
to match the selected level. Removed the quality dropdown from
the connect screen — quality is now settings-only.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
Adds a Quality dropdown (Auto / Opus 24k / Opus 6k / Codec2 3.2k /
Codec2 1.2k) to both the connect screen and settings panel. The
selected profile is passed through to the engine which configures
the encoder and decoder accordingly.
The desktop engine recv path now auto-switches the decoder codec
when incoming packets use a different codec than expected, enabling
cross-codec interop between clients on different quality settings.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
Server may be reachable even if ping failed (transient timeout).
User should always be able to try connecting. Fingerprint change
still shows confirm dialog (accept/reject).
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
Identicon generator:
- Deterministic 5x5 symmetric pattern from fingerprint hash
- HSL-derived colors, rendered as inline SVG
- Click any identicon to copy its fingerprint to clipboard
- Used for participants, user identity, and relay servers
Server identity (TOFU — Trust On First Use):
- Ping returns server fingerprint (QUIC peer certificate hash)
- First contact: auto-saved as known fingerprint
- Subsequent pings: compared against known fingerprint
- Lock icons: locked (verified), unlocked (new), warning (changed), red (offline)
- Fingerprint mismatch shows confirmation dialog before connecting
UI updates:
- Participants show identicons instead of letter avatars
- User identity shows identicon + fingerprint on connect screen
- Manage Relays shows identicon per server with lock status
- Relay button shows lock icon instead of colored dot
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
- Click relay button opens Manage Relays dialog directly (no dropdown)
- Click a relay in the dialog to select it (highlighted with accent border)
- × button to delete, Add Relay button to add new
- Removed all dropdown menu code and CSS
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
- Relay selector as dropdown with green/yellow/red status dots
(green < 200ms, yellow > 200ms, red = offline, gray = unknown)
- All relays pinged on startup, RTT shown next to each
- "Manage Relays..." dialog: add/remove servers, see live status
- Clicking a relay in dropdown selects it, fills connect form
- Recent room chips auto-select matching relay
- Migrates old single-relay settings format automatically
- Prevents connecting to offline relays
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
- New ping_relay Tauri command: QUIC connect with 3s timeout, returns RTT ms
- Relay status shown next to input field: "42ms" (green) or "offline" (red)
- Auto-pings on app startup and debounced on relay input change
- Fix SyncWrapper dead_code warning with #[allow(dead_code)]
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
#7 Fingerprint shown before connecting — new get_identity command reads
~/.wzp/identity at startup (generates if missing). Click to copy.
#8 Recent rooms store (relay, room) pairs — clicking a chip fills both
fields. Settings panel shows relay alongside room name. Migrates
old string[] format automatically.
#9 Auto-reconnect on unexpected disconnect — exponential backoff
(1s, 2s, 4s... max 10s), up to 5 attempts. Yellow blinking dot
shows reconnecting state. Stops if user clicks hangup.
#10 Audio handle cleanup — CPAL handles stored in SyncWrapper (no more
mem::forget), dropped properly on CallEngine::stop().
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
- Change status() from blocking_lock to async lock().await —
fixes "Cannot block the current thread from within a runtime" panic
that froze the call timer and broke audio
- Click fingerprint to copy to clipboard (both connect and settings screens)
- Show "Copied!" feedback on click
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
- Full settings page as modal overlay (blur backdrop)
- Opens via gear icon on connect/call screens or Cmd+, (Ctrl+, on Win/Linux)
- Escape or click outside to close
- Settings: relay, room, alias, OS AEC toggle, AGC toggle
- Identity section showing fingerprint and identity file path
- Recent rooms management (remove individual, clear all)
- Save syncs back to connect form
- Gear icon on both connect and in-call screens
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
- Audio level meter with log-scale RMS visualization
- Call duration timer
- VPIO (OS AEC) wired through to engine with fallback to CPAL
- "You" badge on own participant entry
- Recent rooms list (click to reuse)
- Enter key to connect from form fields
- Improved dark theme with pulse animation on status dot
- Settings persistence via localStorage (relay, room, alias, AEC, recent rooms)
- Fingerprint display on connect screen
- Keyboard shortcuts skip input fields
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
- New desktop/ directory with Tauri v2 + Vite + TypeScript
- Rust backend: CallEngine wrapping wzp-client audio + transport
- Web frontend: connect screen, in-call screen with participants,
mic/speaker mute, keyboard shortcuts (m/s/q)
- Dark theme UI, settings persistence via localStorage
- Platform-aware --os-aec: warns on Windows/Linux (not yet implemented)
- Workspace updated to include desktop/src-tauri
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>