fix: rewrite seq/fec for federation-delivered packets
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- Time-based dedup (2s TTL) replaces fixed-window dedup — consecutive
  senders with same seq numbers no longer collide
- Raw byte forwarding for federation local delivery (no re-serialization)
- Jitter buffer resets on large backward seq jumps (>100)
- recv_media skips malformed datagrams instead of returning connection-closed
- SIGTERM handler for clean QUIC shutdown on wzp-client
- JSONL event log infrastructure (--event-log flag) for protocol analysis
- FEC disabled on GOOD profile for federation debugging (fec_ratio=0.0)

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
This commit is contained in:
Siavash Sameni
2026-04-08 21:55:06 +04:00
parent 1c684f6b47
commit f935bd69cd
10 changed files with 338 additions and 57 deletions

View File

@@ -105,10 +105,10 @@ pub struct QualityProfile {
}
impl QualityProfile {
/// Good conditions: Opus 24kbps, light FEC.
/// Good conditions: Opus 24kbps, FEC disabled for federation debugging.
pub const GOOD: Self = Self {
codec: CodecId::Opus24k,
fec_ratio: 0.2,
fec_ratio: 0.0,
frame_duration_ms: 20,
frames_per_block: 5,
};

View File

@@ -273,10 +273,21 @@ impl JitterBuffer {
return;
}
// Check if packet is too old (already played out)
// Check if packet is too old (already played out).
// A backward jump of >100 seq (~2s at 50fps) indicates a new sender in a
// federation room — reset instead of dropping.
if self.stats.packets_played > 0 && seq_before(seq, self.next_playout_seq) {
self.stats.packets_late += 1;
return;
let backward_distance = self.next_playout_seq.wrapping_sub(seq);
tracing::warn!(seq, next = self.next_playout_seq, backward_distance, "jitter: backward seq detected");
if backward_distance > 100 {
tracing::info!(seq, next = self.next_playout_seq, "jitter: RESET — new sender detected");
self.buffer.clear();
self.next_playout_seq = seq;
self.stats.packets_late = 0;
} else {
self.stats.packets_late += 1;
return;
}
}
// If we haven't started playout yet, adjust next_playout_seq to earliest known
@@ -412,10 +423,21 @@ impl JitterBuffer {
return;
}
// Check if packet is too old (already played out)
// Check if packet is too old (already played out).
// A backward jump of >100 seq (~2s at 50fps) indicates a new sender in a
// federation room — reset instead of dropping.
if self.stats.packets_played > 0 && seq_before(seq, self.next_playout_seq) {
self.stats.packets_late += 1;
return;
let backward_distance = self.next_playout_seq.wrapping_sub(seq);
tracing::warn!(seq, next = self.next_playout_seq, backward_distance, "jitter: backward seq detected");
if backward_distance > 100 {
tracing::info!(seq, next = self.next_playout_seq, "jitter: RESET — new sender detected");
self.buffer.clear();
self.next_playout_seq = seq;
self.stats.packets_late = 0;
} else {
self.stats.packets_late += 1;
return;
}
}
// If we haven't started playout yet, adjust next_playout_seq to earliest known