feat: ping-and-exit for server RTT, remove broken UDP ping
- Ping button: pings all servers via native QUIC, saves RTT + fingerprint to SharedPreferences, then exits process (System.exit) - On restart: loads saved ping results (no native .so loading needed) - Avoids jemalloc crash: native lib only loaded once per process lifetime - Removed broken UDP probe (QUIC servers don't respond to it) - SettingsRepository: savePingRtt/loadPingRtt for cached results - PingResult: added reachable field Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
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@@ -185,4 +185,14 @@ class SettingsRepository(context: Context) {
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fun loadServerFingerprint(address: String): String? {
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return prefs.getString("$TOFU_PREFIX$address", null)
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}
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// --- Ping RTT cache ---
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fun savePingRtt(address: String, rttMs: Int) {
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prefs.edit().putInt("ping_rtt_$address", rttMs).apply()
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}
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fun loadPingRtt(address: String): Int {
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return prefs.getInt("ping_rtt_$address", -1)
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}
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}
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@@ -1,65 +1,35 @@
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package com.wzp.net
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import android.util.Log
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import java.net.DatagramPacket
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import java.net.DatagramSocket
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import java.net.InetSocketAddress
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/**
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* Pure Kotlin UDP ping — no JNI, no native lib loading.
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* Sends a minimal packet to the relay and measures response time.
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* QUIC servers reply with Version Negotiation to unknown packets.
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* Relay ping via native QUIC — requires loading the native .so.
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* After ping completes, the process must be restarted (System.exit)
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* because jemalloc initialization during .so load corrupts state
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* on Android 16 MTE devices.
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*
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* Flow: ping all servers → save results → exit → app restarts → load results
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*/
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object RelayPinger {
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private const val TAG = "RelayPinger"
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private const val TIMEOUT_MS = 2000
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// Minimal QUIC-like Initial packet (just enough to provoke a response)
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// First byte 0xC0 = long header, version 0x00000000 = version negotiation trigger
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private val PROBE = byteArrayOf(
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0xC0.toByte(), // long header form
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0x00, 0x00, 0x00, 0x00, // version 0 → triggers Version Negotiation
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0x08, // DCID length = 8
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0x01, 0x02, 0x03, 0x04, 0x05, 0x06, 0x07, 0x08, // fake DCID
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0x00, // SCID length = 0
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0x00, 0x00, // token length = 0 (for Initial)
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0x00, 0x04, // payload length = 4
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0x00, 0x00, 0x00, 0x00, // dummy payload
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)
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data class PingResult(
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val rttMs: Int,
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val reachable: Boolean,
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val serverFingerprint: String = "",
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)
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/**
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* Ping a relay server via UDP. Returns RTT in ms, or unreachable.
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* Thread-safe, can be called from coroutine on Dispatchers.IO.
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* Ping a relay via the native QUIC stack.
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* WARNING: After calling this, the process must be restarted.
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*/
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fun ping(address: String): PingResult {
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return try {
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val parts = address.split(":")
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if (parts.size != 2) return PingResult(0, false)
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val host = parts[0]
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val port = parts[1].toIntOrNull() ?: return PingResult(0, false)
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val socket = DatagramSocket()
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socket.soTimeout = TIMEOUT_MS
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val dest = InetSocketAddress(host, port)
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val sendPacket = DatagramPacket(PROBE, PROBE.size, dest)
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val recvBuf = ByteArray(1200)
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val recvPacket = DatagramPacket(recvBuf, recvBuf.size)
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val start = System.nanoTime()
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socket.send(sendPacket)
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socket.receive(recvPacket) // blocks until response or timeout
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val rttMs = ((System.nanoTime() - start) / 1_000_000).toInt()
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socket.close()
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PingResult(rttMs, true)
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val json = com.wzp.engine.WzpEngine.pingRelay(address) ?: return PingResult(0, false)
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val obj = org.json.JSONObject(json)
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PingResult(
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rttMs = obj.getInt("rtt_ms"),
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reachable = true,
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serverFingerprint = obj.optString("server_fingerprint", ""),
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)
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} catch (e: Exception) {
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Log.w(TAG, "ping $address failed: ${e.message}")
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PingResult(0, false)
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}
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}
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@@ -31,7 +31,8 @@ data class ServerEntry(val address: String, val label: String)
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data class PingResult(
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val rttMs: Int,
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val serverFingerprint: String,
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val serverFingerprint: String = "",
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val reachable: Boolean = rttMs > 0,
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)
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enum class LockStatus { UNKNOWN, OFFLINE, NEW, VERIFIED, CHANGED }
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@@ -207,56 +208,61 @@ class CallViewModel : ViewModel(), WzpCallback {
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settings?.saveSelectedServer(_selectedServer.value)
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}
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private var pingJob: Job? = null
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/** Start periodic ping every 5 seconds. Safe to call multiple times. */
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fun startPeriodicPing() {
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if (pingJob?.isActive == true) return
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pingJob = viewModelScope.launch {
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while (isActive) {
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pingAllServersOnce()
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delay(5000)
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/** Load saved ping results from last ping-and-exit cycle. */
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fun loadSavedPingResults() {
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val s = settings ?: return
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val results = mutableMapOf<String, PingResult>()
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val known = mutableMapOf<String, String>()
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_servers.value.forEach { server ->
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val rtt = s.loadPingRtt(server.address)
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val fp = s.loadServerFingerprint(server.address)
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if (rtt >= 0) {
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results[server.address] = PingResult(rttMs = rtt, serverFingerprint = fp ?: "")
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}
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fp?.let { known[server.address] = it }
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}
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_pingResults.value = results
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_knownFingerprints.value = known
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}
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/** Stop periodic ping. */
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fun stopPeriodicPing() {
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pingJob?.cancel()
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pingJob = null
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}
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/** Ping all servers once (pure Kotlin UDP, no JNI). */
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fun pingAllServersOnce() {
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/**
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* Ping all servers via native QUIC, save results, then exit process.
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* On restart, saved results are loaded. This avoids the jemalloc crash
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* by ensuring the native .so is only loaded once per process lifetime.
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*/
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fun pingAndExit() {
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viewModelScope.launch {
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val results = mutableMapOf<String, PingResult>()
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_servers.value.forEach { server ->
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val udpResult = withContext(Dispatchers.IO) {
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val pr = withContext(Dispatchers.IO) {
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com.wzp.net.RelayPinger.ping(server.address)
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}
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results[server.address] = PingResult(
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rttMs = udpResult.rttMs,
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serverFingerprint = "", // filled lazily on first real connection
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rttMs = pr.rttMs,
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serverFingerprint = pr.serverFingerprint,
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)
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}
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_pingResults.value = results
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// Load saved TOFU fingerprints
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val known = mutableMapOf<String, String>()
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_servers.value.forEach { server ->
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settings?.loadServerFingerprint(server.address)?.let {
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known[server.address] = it
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// Save results
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settings?.savePingRtt(server.address, pr.rttMs)
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if (pr.serverFingerprint.isNotEmpty()) {
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val saved = settings?.loadServerFingerprint(server.address)
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if (saved == null) {
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settings?.saveServerFingerprint(server.address, pr.serverFingerprint)
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}
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}
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}
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_knownFingerprints.value = known
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_pingResults.value = results
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// Exit process — next launch loads saved results, native .so reinits cleanly
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delay(300) // let UI update
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System.exit(0)
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}
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}
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/** Get lock status for a server. */
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fun lockStatus(address: String): LockStatus {
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val pr = _pingResults.value[address] ?: return LockStatus.UNKNOWN
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if (pr.rttMs <= 0 && pr.serverFingerprint.isEmpty()) return LockStatus.OFFLINE
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if (!pr.reachable) return LockStatus.OFFLINE
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val known = _knownFingerprints.value[address] ?: return LockStatus.NEW
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if (pr.serverFingerprint.isEmpty()) return LockStatus.NEW // no fingerprint yet
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if (pr.serverFingerprint.isEmpty()) return LockStatus.NEW
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return if (pr.serverFingerprint == known) LockStatus.VERIFIED else LockStatus.CHANGED
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}
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@@ -90,10 +90,8 @@ fun InCallScreen(
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var showManageRelays by remember { mutableStateOf(false) }
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// Pure Kotlin UDP ping — no native .so loading, safe on Android 16 MTE
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LaunchedEffect(Unit) {
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viewModel.startPeriodicPing()
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}
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// Load saved ping results from last ping-and-exit cycle
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LaunchedEffect(Unit) { viewModel.loadSavedPingResults() }
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Surface(
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modifier = Modifier.fillMaxSize(),
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@@ -229,6 +227,21 @@ fun InCallScreen(
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)
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}
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Spacer(modifier = Modifier.height(8.dp))
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// Ping button — pings all servers via native QUIC, saves results, exits app
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OutlinedButton(
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onClick = { viewModel.pingAndExit() },
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modifier = Modifier.fillMaxWidth().height(40.dp),
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shape = RoundedCornerShape(8.dp),
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) {
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Text(
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"Ping Servers (restarts app)",
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style = MaterialTheme.typography.labelSmall,
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color = TextDim
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)
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}
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errorMessage?.let { err ->
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Spacer(modifier = Modifier.height(8.dp))
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Text(text = err, color = Red, style = MaterialTheme.typography.bodySmall)
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