feat: multi-party rooms (SFU) + push-to-talk radio mode

Room-based SFU relay:
- Clients join named rooms (room name from QUIC SNI)
- Each participant's packets forwarded to all others (no mixing)
- Multiple rooms run concurrently on one relay
- Web bridge passes room name from URL path to relay

Push-to-talk (radio mode):
- Toggle "Radio mode" checkbox after connecting
- Hold PTT button or spacebar to transmit
- Release to mute mic (receive-only)
- Works on desktop (spacebar) and mobile (touch)

URL routing:
- /myroom → joins room "myroom"
- Room name input field as fallback

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
This commit is contained in:
Siavash Sameni
2026-03-27 20:36:19 +04:00
parent b65f76e4db
commit d8330525ef
6 changed files with 313 additions and 161 deletions

View File

@@ -22,6 +22,11 @@
.stats { margin-top: 0.5rem; font-size: 0.75rem; color: #555; font-family: monospace; }
.level { margin-top: 1rem; height: 6px; background: #333; border-radius: 3px; overflow: hidden; }
.level-bar { height: 100%; background: #00d4ff; width: 0%; transition: width 50ms; }
.controls { margin-top: 1rem; display: flex; gap: 0.5rem; justify-content: center; flex-wrap: wrap; }
.controls label { font-size: 0.8rem; color: #888; cursor: pointer; display: flex; align-items: center; gap: 0.3rem; }
.controls input[type="checkbox"] { accent-color: #00d4ff; }
#pttBtn { display: none; background: #444; color: #e0e0e0; border: 2px solid #666; padding: 0.8rem 2rem; font-size: 1rem; border-radius: 12px; cursor: pointer; user-select: none; -webkit-user-select: none; touch-action: none; }
#pttBtn.transmitting { background: #ff4444; border-color: #ff6666; color: white; }
</style>
</head>
<body>
@@ -33,6 +38,10 @@
<input type="text" id="room" placeholder="enter room name" value="">
</div>
<button id="callBtn" onclick="toggleCall()">Connect</button>
<div class="controls" id="controls" style="display:none;">
<label><input type="checkbox" id="pttMode" onchange="togglePTT()"> Radio mode (push-to-talk)</label>
</div>
<button id="pttBtn">Hold to Talk</button>
<div class="level"><div class="level-bar" id="levelBar"></div></div>
<div class="status" id="status"></div>
<div class="stats" id="stats"></div>
@@ -48,6 +57,8 @@ let mediaStream = null;
let captureNode = null;
let playbackNode = null;
let active = false;
let transmitting = true; // in open-mic mode, always transmitting
let pttMode = false;
let framesSent = 0;
let framesRecv = 0;
let startTime = 0;
@@ -108,6 +119,7 @@ async function startCall() {
framesSent = 0;
framesRecv = 0;
startTime = Date.now();
showControls(true);
await startAudioCapture();
await startAudioPlayback();
startStatsUpdate();
@@ -142,6 +154,7 @@ function stopCall() {
btn.textContent = 'Connect';
btn.classList.remove('active');
btn.disabled = false;
showControls(false);
cleanupAudio();
if (ws) { ws.close(); ws = null; }
if (statsInterval) { clearInterval(statsInterval); statsInterval = null; }
@@ -163,8 +176,7 @@ async function startAudioCapture() {
await audioCtx.audioWorklet.addModule('audio-processor.js');
captureNode = new AudioWorkletNode(audioCtx, 'capture-processor');
captureNode.port.onmessage = (e) => {
if (!active || !ws || ws.readyState !== WebSocket.OPEN) return;
// e.data is an ArrayBuffer of Int16 PCM
if (!active || !ws || ws.readyState !== WebSocket.OPEN || !transmitting) return;
ws.send(e.data);
framesSent++;
@@ -182,7 +194,7 @@ async function startAudioCapture() {
captureNode = audioCtx.createScriptProcessor(1024, 1, 1);
let acc = new Float32Array(0);
captureNode.onaudioprocess = (ev) => {
if (!active || !ws || ws.readyState !== WebSocket.OPEN) return;
if (!active || !ws || ws.readyState !== WebSocket.OPEN || !transmitting) return;
const input = ev.inputBuffer.getChannelData(0);
const n = new Float32Array(acc.length + input.length);
n.set(acc); n.set(input, acc.length); acc = n;
@@ -250,6 +262,55 @@ function startStatsUpdate() {
}, 1000);
}
// --- Push-to-talk ---
function togglePTT() {
pttMode = document.getElementById('pttMode').checked;
const btn = document.getElementById('pttBtn');
if (pttMode) {
transmitting = false;
btn.style.display = 'block';
} else {
transmitting = true;
btn.style.display = 'none';
}
}
// PTT button — hold to talk (mouse + touch)
document.getElementById('pttBtn').addEventListener('mousedown', () => { startTransmit(); });
document.getElementById('pttBtn').addEventListener('mouseup', () => { stopTransmit(); });
document.getElementById('pttBtn').addEventListener('mouseleave', () => { stopTransmit(); });
document.getElementById('pttBtn').addEventListener('touchstart', (e) => { e.preventDefault(); startTransmit(); });
document.getElementById('pttBtn').addEventListener('touchend', (e) => { e.preventDefault(); stopTransmit(); });
// Spacebar PTT
document.addEventListener('keydown', (e) => { if (pttMode && active && e.code === 'Space' && !e.repeat) { e.preventDefault(); startTransmit(); } });
document.addEventListener('keyup', (e) => { if (pttMode && active && e.code === 'Space') { e.preventDefault(); stopTransmit(); } });
function startTransmit() {
if (!pttMode || !active) return;
transmitting = true;
document.getElementById('pttBtn').classList.add('transmitting');
document.getElementById('pttBtn').textContent = 'Transmitting...';
}
function stopTransmit() {
if (!pttMode) return;
transmitting = false;
document.getElementById('pttBtn').classList.remove('transmitting');
document.getElementById('pttBtn').textContent = 'Hold to Talk';
}
// Show controls when connected
function showControls(show) {
document.getElementById('controls').style.display = show ? 'flex' : 'none';
if (!show) {
document.getElementById('pttBtn').style.display = 'none';
pttMode = false;
transmitting = true;
}
}
// Set room from URL on load
window.addEventListener('load', () => {
const room = getRoom();