feat: direct playout mode, AEC far-end, audio processing switches
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- Add --android/--direct-playout: bypass jitter buffer, decode on recv (matches Android engine architecture) - Wire AEC far-end reference from decoded playout to encoder - Add --no-aec, --no-agc, --no-fec, --no-silence, --no-denoise switches - Fix BufferSize::Fixed(960) → Default for macOS CoreAudio compat - Optimize wzp-codec, wzp-fec, audiopus, nnnoiseless in debug profile - Add capture callback size diagnostic logging Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
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15
Cargo.toml
15
Cargo.toml
@@ -53,3 +53,18 @@ wzp-fec = { path = "crates/wzp-fec" }
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wzp-crypto = { path = "crates/wzp-crypto" }
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wzp-transport = { path = "crates/wzp-transport" }
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wzp-client = { path = "crates/wzp-client" }
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# Optimize heavy compute deps even in debug builds —
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# real-time audio needs < 20ms per frame, impossible unoptimized.
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[profile.dev.package.nnnoiseless]
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opt-level = 3
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[profile.dev.package.audiopus_sys]
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opt-level = 3
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[profile.dev.package.audiopus]
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opt-level = 3
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[profile.dev.package.raptorq]
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opt-level = 3
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[profile.dev.package.wzp-codec]
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opt-level = 3
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[profile.dev.package.wzp-fec]
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opt-level = 3
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