phase 2(android): port Oboe C++ bridge + audio FFI into wzp-native
Now that Phase 1 proved the split-cdylib pipeline (build #37 launched cleanly with 'wzp-native dlopen OK: version=42 msg=...' in logcat), this commit brings the real audio code into wzp-native without ever touching the Tauri crate: - cpp/oboe_bridge.{h,cpp}, oboe_stub.cpp, getauxval_fix.c copied verbatim from crates/wzp-android/cpp/ (same files that work in the legacy wzp-android .so on this phone) - build.rs near-identical to crates/wzp-android/build.rs: clones google/oboe@1.8.1 into OUT_DIR, compiles oboe_bridge.cpp + all oboe source files as a single static lib with c++_shared linkage, emits -llog + -lOpenSLES. On non-android hosts it compiles just oboe_stub.cpp so `cargo check` works locally without an NDK. - Cargo.toml gets cc = "1" in [build-dependencies]. This is SAFE because wzp-native is a single-cdylib crate — crate-type is only ["cdylib"], no staticlib, so rust-lang/rust#104707 does not apply. - src/lib.rs extends the FFI surface with the real audio API: wzp_native_audio_start() -> i32 wzp_native_audio_stop() wzp_native_audio_read_capture(*mut i16, usize) -> usize wzp_native_audio_write_playout(*const i16, usize) -> usize wzp_native_audio_capture_latency_ms() -> f32 wzp_native_audio_playout_latency_ms() -> f32 wzp_native_audio_is_running() -> i32 Plus a static AudioBackend singleton holding the two SPSC ring buffers (capture + playout) that are shared with the C++ Oboe callbacks via AtomicI32 cursors. The wzp_native_version() and wzp_native_hello() smoke tests from Phase 1 are preserved. Compiles cleanly on macOS host with the stub oboe .cpp. Next build will exercise the full cargo-ndk path inside docker to verify the whole Oboe compile still works standalone. Phase 3 (next commit): wzp-desktop engine.rs on Android calls wzp-native's audio FFI via the already-wired libloading handle, and the real CallEngine::start() is implemented for Android using the same codec/handshake/send/recv pipeline as desktop but with Oboe rings instead of CPAL rings. Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
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@@ -15,8 +15,15 @@ description = "WarzonePhone native audio library — standalone Android cdylib t
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name = "wzp_native"
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crate-type = ["cdylib"]
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[build-dependencies]
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# cc is SAFE to use here because this crate is a single-cdylib: no
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# staticlib in crate-type → no rust-lang/rust#104707 symbol leak. The
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# legacy wzp-android crate uses the same setup and works.
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cc = "1"
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[dependencies]
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# Phase 1 scaffold: no dependencies at all. Pure Rust FFI smoke test so we
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# can validate the standalone-cdylib + libloading runtime pipeline before
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# bringing Oboe / wzp-codec / etc. back in. Phase 2 will add the Oboe cc
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# build and the actual audio pipeline.
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# Phase 2: Oboe C++ audio bridge. Still no Rust deps — we do the whole
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# audio pipeline via extern "C" into the bundled C++ and expose our own
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# narrow extern "C" API for wzp-desktop to dlopen via libloading.
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# Phase 3 can add wzp-proto/wzp-codec if we want to share codec logic
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# instead of calling back into wzp-desktop via callbacks.
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