fix(signal): add call_id to Hangup — prevents stale hangup killing new calls
Root cause: Hangup had no call_id field. The relay forwarded hangups to ALL active calls for a user. When user A hung up call 1 and user B immediately placed call 2, the relay's processing of A's hangup would also kill call 2 (race window ~1-2s). Fix: add optional call_id to Hangup (backwards-compatible via serde skip_serializing_if). When present, the relay only ends the named call. Old clients send call_id=None and get the legacy broadcast behavior. Also: clear pending_path_report in Hangup recv handler and internal_deregister to prevent stale oneshot channels from blocking subsequent call setups. Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
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@@ -199,6 +199,7 @@ fn wzp_answer_round_trips_through_fc_callsignal() {
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fn wzp_hangup_round_trips_through_fc_callsignal() {
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let hangup = wzp_proto::SignalMessage::Hangup {
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reason: wzp_proto::HangupReason::Normal,
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call_id: None,
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};
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let payload = wzp_client::featherchat::encode_call_payload(&hangup, None, None);
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@@ -302,6 +303,7 @@ fn all_signal_types_map_correctly() {
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(
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wzp_proto::SignalMessage::Hangup {
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reason: wzp_proto::HangupReason::Normal,
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call_id: None,
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},
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"Hangup",
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),
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