fix(signal): add call_id to Hangup — prevents stale hangup killing new calls
Root cause: Hangup had no call_id field. The relay forwarded hangups to ALL active calls for a user. When user A hung up call 1 and user B immediately placed call 2, the relay's processing of A's hangup would also kill call 2 (race window ~1-2s). Fix: add optional call_id to Hangup (backwards-compatible via serde skip_serializing_if). When present, the relay only ends the named call. Old clients send call_id=None and get the legacy broadcast behavior. Also: clear pending_path_report in Hangup recv handler and internal_deregister to prevent stale oneshot channels from blocking subsequent call setups. Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
This commit is contained in:
@@ -170,6 +170,7 @@ mod tests {
|
||||
|
||||
let hangup = SignalMessage::Hangup {
|
||||
reason: wzp_proto::HangupReason::Normal,
|
||||
call_id: None,
|
||||
};
|
||||
assert!(matches!(signal_to_call_type(&hangup), CallSignalType::Hangup));
|
||||
|
||||
|
||||
Reference in New Issue
Block a user