fix(signal): add call_id to Hangup — prevents stale hangup killing new calls
Root cause: Hangup had no call_id field. The relay forwarded hangups to ALL active calls for a user. When user A hung up call 1 and user B immediately placed call 2, the relay's processing of A's hangup would also kill call 2 (race window ~1-2s). Fix: add optional call_id to Hangup (backwards-compatible via serde skip_serializing_if). When present, the relay only ends the named call. Old clients send call_id=None and get the legacy broadcast behavior. Also: clear pending_path_report in Hangup recv handler and internal_deregister to prevent stale oneshot channels from blocking subsequent call setups. Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
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@@ -355,7 +355,7 @@ impl WzpEngine {
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// Store call setup info for Kotlin to pick up
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stats.incoming_call_id = Some(format!("{relay_addr}|{room}"));
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}
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Ok(Some(SignalMessage::Hangup { reason })) => {
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Ok(Some(SignalMessage::Hangup { reason, .. })) => {
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info!(reason = ?reason, "signal: call ended by remote");
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let mut stats = signal_state.stats.lock().unwrap();
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stats.state = crate::stats::CallState::Closed;
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