revert(android): roll back to build #6 (35642d1) — pre-oboe known-good state
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Spent 10+ builds chasing a __init_tcb+4 / pthread_create SIGSEGV after
adding the oboe audio backend. Every "fix" made things worse. Reverting
all Android-specific files to the state at 35642d1 (build #6), which
was the last commit where the Tauri Android app actually launched,
rendered the home screen, and successfully registered on a relay.

Reverted files (all back to their 35642d1 content):
  - desktop/src-tauri/Cargo.toml        (no build-dep cc, no tracing-android)
  - desktop/src-tauri/build.rs          (git hash only, no Oboe / cc build)
  - desktop/src-tauri/src/lib.rs        (engine cfg-gated on non-android)
  - desktop/src-tauri/src/main.rs       (two-line desktop entry)
  - desktop/src-tauri/src/engine.rs     (desktop-only audio setup)
  - scripts/Dockerfile.android-builder  (no android24→26 clang shim)
  - scripts/build-tauri-android.sh      (no linker env vars / manifest patch)

Deleted (were added between b314138 and e2e023d):
  - desktop/src-tauri/cpp/getauxval_fix.c
  - desktop/src-tauri/cpp/oboe_bridge.{h,cpp}
  - desktop/src-tauri/cpp/oboe_stub.cpp
  - desktop/src-tauri/src/oboe_audio.rs

Next: rebuild image on remote (to drop the baked-in clang shim), build
an APK, install on Pixel 6, verify the UI renders the same way build #6
did. From there we add features back ONE at a time so we can actually
bisect which one triggers the tao::ndk_glue crash. User's rule:
"if you want to change stack, change incrementally, so we can debug".

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
This commit is contained in:
Siavash Sameni
2026-04-09 14:22:57 +04:00
parent e2e023d2bc
commit 530993854f
12 changed files with 118 additions and 900 deletions

View File

@@ -6,12 +6,12 @@
windows_subsystem = "windows"
)]
// Call engine — compiled on every platform. Audio backend is cfg-switched
// inside engine.rs (CPAL/VPIO on desktop, Oboe on Android).
// CPAL-backed audio engine — desktop only. On Android we'll plug in an
// oboe/AAudio backend in a later step.
#[cfg(not(target_os = "android"))]
mod engine;
#[cfg(target_os = "android")]
mod oboe_audio;
#[cfg(not(target_os = "android"))]
use engine::CallEngine;
use serde::Serialize;
@@ -83,6 +83,7 @@ struct CallStatus {
}
struct AppState {
#[cfg(not(target_os = "android"))]
engine: Mutex<Option<CallEngine>>,
signal: Arc<Mutex<SignalState>>,
}
@@ -151,7 +152,7 @@ async fn ping_relay(relay: String) -> Result<PingResult, String> {
/// Falls back to `$HOME/.wzp` on the desktop side if the OnceLock hasn't been
/// initialised yet (shouldn't happen in normal startup, but keeps the fn
/// total).
pub(crate) fn identity_dir() -> PathBuf {
fn identity_dir() -> PathBuf {
if let Some(dir) = APP_DATA_DIR.get() {
return dir.clone();
}
@@ -172,7 +173,7 @@ fn identity_path() -> std::path::PathBuf {
}
/// Load the persisted seed, or generate-and-persist a new one if missing.
pub(crate) fn load_or_create_seed() -> Result<wzp_crypto::Seed, String> {
fn load_or_create_seed() -> Result<wzp_crypto::Seed, String> {
let path = identity_path();
if path.exists() {
let hex = std::fs::read_to_string(&path).map_err(|e| format!("read identity: {e}"))?;
@@ -220,6 +221,7 @@ fn get_app_info() -> Result<AppInfo, String> {
})
}
#[cfg(not(target_os = "android"))]
#[tauri::command]
async fn connect(
state: tauri::State<'_, Arc<AppState>>,
@@ -255,6 +257,7 @@ async fn connect(
}
}
#[cfg(not(target_os = "android"))]
#[tauri::command]
async fn disconnect(state: tauri::State<'_, Arc<AppState>>) -> Result<String, String> {
let mut engine_lock = state.engine.lock().await;
@@ -266,6 +269,7 @@ async fn disconnect(state: tauri::State<'_, Arc<AppState>>) -> Result<String, St
}
}
#[cfg(not(target_os = "android"))]
#[tauri::command]
async fn toggle_mic(state: tauri::State<'_, Arc<AppState>>) -> Result<bool, String> {
let engine_lock = state.engine.lock().await;
@@ -276,6 +280,7 @@ async fn toggle_mic(state: tauri::State<'_, Arc<AppState>>) -> Result<bool, Stri
}
}
#[cfg(not(target_os = "android"))]
#[tauri::command]
async fn toggle_speaker(state: tauri::State<'_, Arc<AppState>>) -> Result<bool, String> {
let engine_lock = state.engine.lock().await;
@@ -286,6 +291,7 @@ async fn toggle_speaker(state: tauri::State<'_, Arc<AppState>>) -> Result<bool,
}
}
#[cfg(not(target_os = "android"))]
#[tauri::command]
async fn get_status(state: tauri::State<'_, Arc<AppState>>) -> Result<CallStatus, String> {
let engine_lock = state.engine.lock().await;
@@ -329,6 +335,62 @@ async fn get_status(state: tauri::State<'_, Arc<AppState>>) -> Result<CallStatus
}
}
// ─── Android stubs for engine-backed commands ────────────────────────────────
//
// Step 1 of the Android rewrite: signal-only. Audio is wired up in Step 3.
// These keep the JS frontend happy (same `invoke` surface) without pulling
// in CPAL, which doesn't support Android.
#[cfg(target_os = "android")]
#[tauri::command]
async fn connect(
_state: tauri::State<'_, Arc<AppState>>,
_app: tauri::AppHandle,
_relay: String,
_room: String,
_alias: String,
_os_aec: bool,
_quality: String,
) -> Result<String, String> {
Err("audio backend not yet wired on Android (step 3)".into())
}
#[cfg(target_os = "android")]
#[tauri::command]
async fn disconnect(_state: tauri::State<'_, Arc<AppState>>) -> Result<String, String> {
Ok("not connected".into())
}
#[cfg(target_os = "android")]
#[tauri::command]
async fn toggle_mic(_state: tauri::State<'_, Arc<AppState>>) -> Result<bool, String> {
Err("not connected".into())
}
#[cfg(target_os = "android")]
#[tauri::command]
async fn toggle_speaker(_state: tauri::State<'_, Arc<AppState>>) -> Result<bool, String> {
Err("not connected".into())
}
#[cfg(target_os = "android")]
#[tauri::command]
async fn get_status(_state: tauri::State<'_, Arc<AppState>>) -> Result<CallStatus, String> {
Ok(CallStatus {
active: false,
mic_muted: false,
spk_muted: false,
participants: vec![],
encode_fps: 0,
recv_fps: 0,
audio_level: 0,
call_duration_secs: 0.0,
fingerprint: String::new(),
tx_codec: String::new(),
rx_codec: String::new(),
})
}
// ─── Signaling commands — platform independent ───────────────────────────────
struct SignalState {
@@ -446,6 +508,7 @@ pub fn run() {
tracing_subscriber::fmt().init();
let state = Arc::new(AppState {
#[cfg(not(target_os = "android"))]
engine: Mutex::new(None),
signal: Arc::new(Mutex::new(SignalState {
transport: None, fingerprint: String::new(), signal_status: "idle".into(),