feat(android): Bluetooth audio routing + network change detection + per-arch APK builds

Bluetooth: wire existing AudioRouteManager SCO support through both app
variants. Replace binary speaker toggle with 3-way route cycling
(Earpiece → Speaker → Bluetooth). Tauri side adds JNI bridge functions
(start/stop/query SCO, device availability) and Oboe stream restart.

Network awareness: integrate Android ConnectivityManager to detect
WiFi/cellular transitions and feed them to AdaptiveQualityController
via lock-free AtomicU8 signaling. Enables proactive quality downgrade
and FEC boost on network handoffs.

Build: add --arch flag to build-tauri-android.sh supporting arm64,
armv7, or all (separate per-arch APKs for smaller tester binaries).

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
This commit is contained in:
Siavash Sameni
2026-04-12 16:07:41 +04:00
parent 29cd23fe39
commit 4c1ad841e1
15 changed files with 1050 additions and 105 deletions

View File

@@ -583,6 +583,49 @@ Signal messages are sent over reliable QUIC streams as length-prefixed JSON:
| wzp-client | 30 + 2 integration | Encoder/decoder, quality adapter, silence, drift, sweep |
| wzp-web | 2 | Metrics |
## Audio Routing (Android)
WarzonePhone supports three audio output routes on Android: **Earpiece**, **Speaker**, and **Bluetooth SCO**. The user cycles through available routes with a single button.
### Route lifecycle
1. Call starts → Earpiece (default). `AudioManager.MODE_IN_COMMUNICATION` set by `CallService`.
2. User taps route button → cycles to next available route.
3. Route change requires Oboe stream restart (~60-400ms) because AAudio silently tears down streams on some OEMs when the routing target changes mid-stream.
4. Bluetooth disconnect mid-call → `AudioDeviceCallback.onAudioDevicesRemoved` fires → auto-fallback to Earpiece or Speaker.
### Bluetooth SCO
SCO (Synchronous Connection Oriented) is the correct Bluetooth profile for VoIP — it provides bidirectional mono audio at 8/16 kHz with ~30ms latency. A2DP (stereo, high-quality) is unidirectional and adds 100-200ms of buffering, making it unsuitable for real-time voice.
The deprecated `AudioManager.startBluetoothSco()` API is used because the modern `setCommunicationDevice()` requires API 31+ and our minSdk is 26. The deprecated APIs are functional on all tested devices through API 35.
### Two app variants
Both the native Kotlin app (`AudioRouteManager.kt`) and the Tauri app (`android_audio.rs` JNI bridge) call the same `AudioManager` APIs. The native app uses `AudioDeviceCallback` for automatic device detection; the Tauri app queries `getDevices()` on demand.
## Network Change Response
The `AdaptiveQualityController` in `wzp-proto` reacts to network transport changes signaled via `signal_network_change(NetworkContext)`:
| Transition | Response |
|-----------|----------|
| WiFi → Cellular | Preemptive 1-tier quality downgrade + 10s FEC boost |
| Cellular → WiFi | FEC boost only (quality recovers via normal adaptive logic) |
| Any change | Reset hysteresis counters to avoid stale state |
On Android, `NetworkMonitor.kt` wraps `ConnectivityManager.NetworkCallback` and classifies the transport type using bandwidth heuristics (no `READ_PHONE_STATE` needed). The classification is delivered to the Rust engine via JNI → `AtomicU8` → recv task polling — the same lock-free cross-task signaling pattern used for adaptive profile switches.
### Cellular generation heuristics
| Downstream bandwidth | Classification |
|---------------------|---------------|
| >= 100 Mbps | 5G NR |
| >= 10 Mbps | LTE |
| < 10 Mbps | 3G or worse |
These thresholds are conservative. Carriers over-report bandwidth, but for VoIP quality decisions the exact generation matters less than the rough category.
## Build Requirements
- **Rust** 1.85+ (2024 edition)