feat: Phase 2 — relay daemon and client library with integration pipelines
wzp-relay: - RelayPipeline: ingest → FEC decode → jitter buffer → FEC encode → send - SessionManager: tracks active calls, idle expiry - RelayConfig: TOML-based configuration - Binary: accepts QUIC connections, receives media packets wzp-client: - CallEncoder: mic PCM → Opus encode → FEC → MediaPackets - CallDecoder: MediaPackets → FEC decode → jitter → Opus decode → PCM - CLI binary: connects to relay, sends test silence frames 99 tests passing across all 7 crates. Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
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//! WarzonePhone Client Library
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//!
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//! Client-side pipeline:
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//! mic → encode → FEC → encrypt → send / recv → decrypt → FEC decode → decode → speaker
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//! End-to-end voice call pipeline:
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//! - **Send**: mic → encode (Opus/Codec2) → FEC → encrypt → QUIC DATAGRAM
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//! - **Recv**: QUIC DATAGRAM → decrypt → FEC decode → jitter buffer → decode → speaker
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//!
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//! Targets:
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//! - Android (via JNI/uniffi)
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//! - Windows desktop
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//! - macOS/Linux (testing)
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//!
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//! Built after the 5 agent crates (proto, codec, fec, crypto, transport) are complete.
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//! Targets: Android (JNI), Windows desktop, macOS/Linux (testing)
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pub mod call;
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pub use call::{CallConfig, CallDecoder, CallEncoder};
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