feat: Android VoIP client — Phase 1 (audio quality, network adaptation, crate skeleton)
- New wzp-android crate with Oboe C++ backend, lock-free SPSC ring buffers, engine orchestrator, codec pipeline, and Android Gradle project structure - AEC (NLMS adaptive filter), AGC (two-stage with fast attack/slow release), windowed-sinc FIR resampler replacing linear interpolation (wzp-codec) - Opus encoder tuning: complexity 7 default, set_expected_loss support - Mobile jitter buffer: asymmetric EMA (fast up/slow down), handoff spike detection with 2s cooldown, configurable safety margin - Network-aware quality control: cellular-specific thresholds, faster downgrade on cellular, proactive tier drop on WiFi→cellular handoff, FEC ratio boost during network transitions - Handoff detection in PathMonitor via RTT jitter spike analysis Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
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@@ -29,6 +29,6 @@ pub use packet::{
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SignalMessage, TrunkEntry, TrunkFrame, FRAME_TYPE_FULL, FRAME_TYPE_MINI,
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};
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pub use bandwidth::{BandwidthEstimator, CongestionState};
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pub use quality::{AdaptiveQualityController, Tier};
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pub use quality::{AdaptiveQualityController, NetworkContext, Tier};
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pub use session::{Session, SessionEvent, SessionState};
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pub use traits::*;
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