feat: Android VoIP client — Phase 1 (audio quality, network adaptation, crate skeleton)
- New wzp-android crate with Oboe C++ backend, lock-free SPSC ring buffers, engine orchestrator, codec pipeline, and Android Gradle project structure - AEC (NLMS adaptive filter), AGC (two-stage with fast attack/slow release), windowed-sinc FIR resampler replacing linear interpolation (wzp-codec) - Opus encoder tuning: complexity 7 default, set_expected_loss support - Mobile jitter buffer: asymmetric EMA (fast up/slow down), handoff spike detection with 2s cooldown, configurable safety margin - Network-aware quality control: cellular-specific thresholds, faster downgrade on cellular, proactive tier drop on WiFi→cellular handoff, FEC ratio boost during network transitions - Handoff detection in PathMonitor via RTT jitter spike analysis Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
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@@ -10,6 +10,8 @@
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//! trait-object encoders/decoders that handle adaptive switching internally.
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pub mod adaptive;
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pub mod aec;
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pub mod agc;
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pub mod codec2_dec;
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pub mod codec2_enc;
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pub mod denoise;
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@@ -19,6 +21,8 @@ pub mod resample;
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pub mod silence;
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pub use adaptive::{AdaptiveDecoder, AdaptiveEncoder};
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pub use aec::EchoCanceller;
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pub use agc::AutoGainControl;
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pub use denoise::NoiseSupressor;
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pub use silence::{ComfortNoise, SilenceDetector};
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pub use wzp_proto::{AudioDecoder, AudioEncoder, CodecId, QualityProfile};
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