feat: Android VoIP client — Phase 1 (audio quality, network adaptation, crate skeleton)
- New wzp-android crate with Oboe C++ backend, lock-free SPSC ring buffers, engine orchestrator, codec pipeline, and Android Gradle project structure - AEC (NLMS adaptive filter), AGC (two-stage with fast attack/slow release), windowed-sinc FIR resampler replacing linear interpolation (wzp-codec) - Opus encoder tuning: complexity 7 default, set_expected_loss support - Mobile jitter buffer: asymmetric EMA (fast up/slow down), handoff spike detection with 2s cooldown, configurable safety margin - Network-aware quality control: cellular-specific thresholds, faster downgrade on cellular, proactive tier drop on WiFi→cellular handoff, FEC ratio boost during network transitions - Handoff detection in PathMonitor via RTT jitter spike analysis Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
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crates/wzp-android/src/commands.rs
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crates/wzp-android/src/commands.rs
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//! Engine commands sent from the JNI/UI thread to the engine.
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use wzp_proto::QualityProfile;
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/// Commands that can be sent to the running engine.
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pub enum EngineCommand {
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/// Mute or unmute the microphone.
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SetMute(bool),
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/// Enable or disable speaker (loudspeaker) mode.
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SetSpeaker(bool),
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/// Force a specific quality profile (overrides adaptive logic).
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ForceProfile(QualityProfile),
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/// Stop the call and shut down the engine.
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Stop,
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}
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