feat: Android VoIP client — Phase 1 (audio quality, network adaptation, crate skeleton)
- New wzp-android crate with Oboe C++ backend, lock-free SPSC ring buffers, engine orchestrator, codec pipeline, and Android Gradle project structure - AEC (NLMS adaptive filter), AGC (two-stage with fast attack/slow release), windowed-sinc FIR resampler replacing linear interpolation (wzp-codec) - Opus encoder tuning: complexity 7 default, set_expected_loss support - Mobile jitter buffer: asymmetric EMA (fast up/slow down), handoff spike detection with 2s cooldown, configurable safety margin - Network-aware quality control: cellular-specific thresholds, faster downgrade on cellular, proactive tier drop on WiFi→cellular handoff, FEC ratio boost during network transitions - Handoff detection in PathMonitor via RTT jitter spike analysis Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
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crates/wzp-android/cpp/oboe_stub.cpp
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crates/wzp-android/cpp/oboe_stub.cpp
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// Stub implementation for non-Android host builds (testing, cargo check, etc.)
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#include "oboe_bridge.h"
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#include <stdio.h>
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int wzp_oboe_start(const WzpOboeConfig* config, const WzpOboeRings* rings) {
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(void)config;
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(void)rings;
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fprintf(stderr, "wzp_oboe_start: stub (not on Android)\n");
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return 0;
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}
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void wzp_oboe_stop(void) {
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fprintf(stderr, "wzp_oboe_stop: stub (not on Android)\n");
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}
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float wzp_oboe_capture_latency_ms(void) {
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return 0.0f;
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}
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float wzp_oboe_playout_latency_ms(void) {
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return 0.0f;
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}
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int wzp_oboe_is_running(void) {
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return 0;
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}
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