feat: Android VoIP client — Phase 1 (audio quality, network adaptation, crate skeleton)
- New wzp-android crate with Oboe C++ backend, lock-free SPSC ring buffers, engine orchestrator, codec pipeline, and Android Gradle project structure - AEC (NLMS adaptive filter), AGC (two-stage with fast attack/slow release), windowed-sinc FIR resampler replacing linear interpolation (wzp-codec) - Opus encoder tuning: complexity 7 default, set_expected_loss support - Mobile jitter buffer: asymmetric EMA (fast up/slow down), handoff spike detection with 2s cooldown, configurable safety margin - Network-aware quality control: cellular-specific thresholds, faster downgrade on cellular, proactive tier drop on WiFi→cellular handoff, FEC ratio boost during network transitions - Handoff detection in PathMonitor via RTT jitter spike analysis Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
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crates/wzp-android/build.rs
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20
crates/wzp-android/build.rs
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fn main() {
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let target = std::env::var("TARGET").unwrap_or_default();
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if target.contains("android") {
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// Real Oboe build for Android targets
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cc::Build::new()
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.cpp(true)
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.std("c++17")
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.file("cpp/oboe_bridge.cpp")
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.include("cpp")
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.compile("oboe_bridge");
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} else {
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// Stub for host builds / testing
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cc::Build::new()
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.cpp(true)
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.std("c++17")
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.file("cpp/oboe_stub.cpp")
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.include("cpp")
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.compile("oboe_bridge");
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}
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}
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