fix(connect): make peerLocalAddrs optional + skip handshake on direct P2P
Two regressions from Phase 5.5/5.6: 1. Room connect broken: the connect Tauri command required peerLocalAddrs as a Vec<String>, but the room-join JS path doesn't pass it (only the direct-call setup handler does). Error: "invalid args 'peerLocalAddrs' for command 'connect': command connect missing required key peerLocalAddrs". Fix: change to Option<Vec<String>>, unwrap_or_default() at usage sites. Room connect works again with zero peer addrs. 2. Direct P2P call connects but then CallEngine fails with "expected CallAnswer, got Discriminant(0)". Root cause: after the dual-path race picked a direct P2P transport, CallEngine still ran perform_handshake() on it. That handshake is a relay-specific protocol — sends a CallOffer signal and waits for CallAnswer back. On a direct QUIC connection to a phone, there's nobody running accept_handshake, so the handshake reads garbage from the peer's first media packet and errors. Fix: track is_direct_p2p = pre_connected_transport.is_some() and skip perform_handshake when true. The direct connection is already TLS-encrypted by QUIC, and both peers' identities were verified through the signal channel (DirectCallOffer/ Answer carry identity_pub + ephemeral_pub + signature). Both android and desktop branches updated. Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
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@@ -327,8 +327,9 @@ async fn connect(
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// cross-wired by the relay in CallSetup.peer_direct_addr.
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peer_direct_addr: Option<String>,
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// Phase 5.5: peer's LAN host candidates from CallSetup.
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// JS side passes [] when empty.
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peer_local_addrs: Vec<String>,
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// Optional so the room-join path (which has no peer addrs)
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// can omit it entirely — it's only populated on direct calls.
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peer_local_addrs: Option<Vec<String>>,
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) -> Result<String, String> {
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emit_call_debug(&app, "connect:start", serde_json::json!({
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"relay": relay,
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@@ -373,7 +374,8 @@ async fn connect(
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// Phase 5.5: build the full peer candidate bundle (reflex +
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// LAN hosts). The dial_order helper will fan them out in
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// priority order for the D-role race.
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let peer_local_parsed: Vec<std::net::SocketAddr> = peer_local_addrs
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let peer_local_addrs_vec = peer_local_addrs.unwrap_or_default();
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let peer_local_parsed: Vec<std::net::SocketAddr> = peer_local_addrs_vec
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.iter()
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.filter_map(|s| s.parse().ok())
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.collect();
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@@ -441,7 +443,7 @@ async fn connect(
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_ => {
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tracing::info!(
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has_peer_reflex = peer_direct_addr.is_some(),
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has_peer_local = !peer_local_addrs.is_empty(),
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has_peer_local = !peer_local_addrs_vec.is_empty(),
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has_own = own_reflex_addr.is_some(),
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?role,
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%relay,
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@@ -450,7 +452,7 @@ async fn connect(
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);
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emit_call_debug(&app, "connect:dual_path_skipped", serde_json::json!({
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"has_peer_reflex": peer_direct_addr.is_some(),
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"has_peer_local": !peer_local_addrs.is_empty(),
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"has_peer_local": !peer_local_addrs_vec.is_empty(),
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"has_own": own_reflex_addr.is_some(),
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"role": format!("{:?}", role),
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}));
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