fix(ui): move buffer clear from call-end to call-start
Clearing callDebugBuffer in showConnectScreen() wiped all debug events the moment a call ended, so the user saw empty logs. Moved the clear to showCallScreen() instead — the buffer is reset at the START of a new call, not the end. This way: - After hanging up, all events from the call are still visible - Starting a new call clears stale data from the previous one - The reverse().find() for P2P badge still gets fresh data Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
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@@ -852,6 +852,12 @@ function showCallScreen() {
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connectScreen.classList.add("hidden");
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callScreen.classList.remove("hidden");
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// Clear stale call-debug events from previous call so the P2P
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// badge doesn't pick up old path_negotiated data. Cleared here
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// (start of new call) rather than showConnectScreen (end of call)
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// so the user can still read logs after hanging up.
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callDebugBuffer.length = 0;
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// Direct call → phone-style layout; room call → group layout.
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if (directCallPeer) {
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const fp = directCallPeer.fingerprint || "";
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@@ -886,9 +892,6 @@ function showConnectScreen() {
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connectBtn.textContent = "Connect";
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levelBar.style.width = "0%";
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directCallPeer = null;
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// Clear stale call-debug events so the next call's P2P indicator
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// doesn't pick up a path_negotiated from a previous call.
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callDebugBuffer.length = 0;
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// Clear the media-degraded banner if present
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const banner = document.getElementById("media-degraded-banner");
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if (banner) banner.remove();
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