fix(audio): defer MODE_IN_COMMUNICATION to call start, restore on end
Root cause: MainActivity set MODE_IN_COMMUNICATION at app launch, hijacking system audio routing immediately — BT A2DP music dropped to earpiece, and the pre-existing communication mode confused subsequent setCommunicationDevice calls for BT SCO. Fix: MainActivity now only sets volumes. MODE_IN_COMMUNICATION is set via JNI right before Oboe audio_start() in CallEngine, and MODE_NORMAL is restored after audio_stop() when the call ends. Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
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@@ -72,18 +72,22 @@ class MainActivity : TauriActivity() {
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* STREAM_VOICE_CALL volume is cranked to max since the in-call volume
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* slider is separate from media volume on most devices.
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*/
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/**
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* Pre-flight: only set volumes. Do NOT set MODE_IN_COMMUNICATION here —
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* that hijacks the entire audio routing (music stops, BT A2DP drops to
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* earpiece) even before a call starts. The Rust side sets the mode via
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* JNI when the call engine actually starts, and restores MODE_NORMAL
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* when the call ends.
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*/
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private fun configureAudioForCall() {
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try {
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val am = getSystemService(Context.AUDIO_SERVICE) as AudioManager
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Log.i(TAG, "audio state before: mode=${am.mode} speaker=${am.isSpeakerphoneOn} " +
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Log.i(TAG, "audio state: mode=${am.mode} speaker=${am.isSpeakerphoneOn} " +
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"voiceVol=${am.getStreamVolume(AudioManager.STREAM_VOICE_CALL)}/" +
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"${am.getStreamMaxVolume(AudioManager.STREAM_VOICE_CALL)} " +
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"musicVol=${am.getStreamVolume(AudioManager.STREAM_MUSIC)}/" +
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"${am.getStreamMaxVolume(AudioManager.STREAM_MUSIC)}")
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am.mode = AudioManager.MODE_IN_COMMUNICATION
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am.isSpeakerphoneOn = false // default: handset / earpiece
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// Crank both voice-call and music volumes so nothing silent slips
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// through regardless of which stream actually ends up driving.
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val maxVoice = am.getStreamMaxVolume(AudioManager.STREAM_VOICE_CALL)
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@@ -91,9 +95,7 @@ class MainActivity : TauriActivity() {
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val maxMusic = am.getStreamMaxVolume(AudioManager.STREAM_MUSIC)
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am.setStreamVolume(AudioManager.STREAM_MUSIC, maxMusic, 0)
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Log.i(TAG, "audio state after: mode=${am.mode} speaker=${am.isSpeakerphoneOn} " +
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"voiceVol=${am.getStreamVolume(AudioManager.STREAM_VOICE_CALL)}/$maxVoice " +
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"musicVol=${am.getStreamVolume(AudioManager.STREAM_MUSIC)}/$maxMusic")
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Log.i(TAG, "volumes set: voiceVol=$maxVoice musicVol=$maxMusic (mode left at ${am.mode})")
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} catch (e: Throwable) {
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Log.e(TAG, "configureAudioForCall failed: ${e.message}", e)
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}
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@@ -57,11 +57,37 @@ fn audio_manager<'local>(
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Ok(am)
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}
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/// Set `AudioManager.MODE_IN_COMMUNICATION`. Call when a VoIP call starts.
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/// This tells the audio policy to route through the communication device
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/// path (earpiece/BT SCO) instead of the media path (speaker/BT A2DP).
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pub fn set_audio_mode_communication() -> Result<(), String> {
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let (vm, activity) = jvm_and_activity()?;
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let mut env = vm
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.attach_current_thread()
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.map_err(|e| format!("attach_current_thread: {e}"))?;
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let am = audio_manager(&mut env, &activity)?;
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// MODE_IN_COMMUNICATION = 3
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env.call_method(&am, "setMode", "(I)V", &[JValue::Int(3)])
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.map_err(|e| format!("setMode(MODE_IN_COMMUNICATION): {e}"))?;
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tracing::info!("AudioManager: mode set to MODE_IN_COMMUNICATION");
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Ok(())
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}
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/// Restore `AudioManager.MODE_NORMAL`. Call when a VoIP call ends.
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pub fn set_audio_mode_normal() -> Result<(), String> {
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let (vm, activity) = jvm_and_activity()?;
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let mut env = vm
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.attach_current_thread()
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.map_err(|e| format!("attach_current_thread: {e}"))?;
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let am = audio_manager(&mut env, &activity)?;
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// MODE_NORMAL = 0
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env.call_method(&am, "setMode", "(I)V", &[JValue::Int(0)])
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.map_err(|e| format!("setMode(MODE_NORMAL): {e}"))?;
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tracing::info!("AudioManager: mode set to MODE_NORMAL");
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Ok(())
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}
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/// Switch between loud speaker (`true`) and earpiece/handset (`false`).
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///
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/// Calls `AudioManager.setSpeakerphoneOn(on)` on the JVM. Requires that
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/// the audio mode is already `MODE_IN_COMMUNICATION` — MainActivity.kt
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/// sets this at startup, so by the time a call is up this is always true.
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pub fn set_speakerphone(on: bool) -> Result<(), String> {
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let (vm, activity) = jvm_and_activity()?;
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let mut env = vm
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@@ -436,6 +436,16 @@ impl CallEngine {
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// hitting a "device busy" on some HALs.
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tokio::time::sleep(std::time::Duration::from_millis(50)).await;
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// Set MODE_IN_COMMUNICATION right before audio starts — NOT at
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// app launch. Setting it early hijacks system audio routing
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// (music drops from BT A2DP to earpiece, etc.).
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#[cfg(target_os = "android")]
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{
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if let Err(e) = crate::android_audio::set_audio_mode_communication() {
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warn!("set_audio_mode_communication failed: {e}");
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}
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}
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let t_pre_audio = call_t0.elapsed().as_millis();
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if let Err(code) = crate::wzp_native::audio_start() {
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return Err(anyhow::anyhow!("wzp_native_audio_start failed: code {code}"));
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@@ -1490,6 +1500,12 @@ impl CallEngine {
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#[cfg(target_os = "android")]
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{
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crate::wzp_native::audio_stop();
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// Restore MODE_NORMAL so other apps' audio (music, etc.)
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// routes normally again. Without this, the system stays in
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// communication mode and BT A2DP music goes to earpiece.
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if let Err(e) = crate::android_audio::set_audio_mode_normal() {
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tracing::warn!("set_audio_mode_normal failed: {e}");
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}
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}
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}
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}
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