feat(signal): PresenceList broadcast for lobby user discovery
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New signal infrastructure for the lobby-first UI:

- PresenceUser struct: { fingerprint, alias }
- SignalMessage::PresenceList: relay broadcasts full user list
  to all signal clients on every register/deregister
- SignalHub::presence_list(): builds the list from connected clients
- SignalHub::broadcast(): sends to ALL signal clients
- Relay calls broadcast on register + unregister
- Desktop emits "presence_list" signal-event to JS frontend

This gives clients real-time visibility of who's online via the
signal channel, without needing to join a voice room first.

603 tests pass, 0 regressions.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
This commit is contained in:
Siavash Sameni
2026-04-14 18:12:47 +04:00
parent bb23976076
commit 1120c7b579
6 changed files with 64 additions and 1 deletions

View File

@@ -156,6 +156,14 @@ impl MediaHeader {
}
}
/// A user visible in the signal presence list.
#[derive(Clone, Debug, Serialize, Deserialize)]
pub struct PresenceUser {
pub fingerprint: String,
#[serde(default, skip_serializing_if = "Option::is_none")]
pub alias: Option<String>,
}
/// Quality report appended to a media packet when Q flag is set (4 bytes).
#[derive(Clone, Copy, Debug, PartialEq, Eq, Serialize, Deserialize)]
pub struct QualityReport {
@@ -1020,6 +1028,16 @@ pub enum SignalMessage {
reason: Option<String>,
},
// ── Signal presence ───────────────────────────────────────────
/// Relay broadcasts the list of currently registered signal
/// users to all connected clients. Sent on every register/
/// deregister so clients can maintain a live lobby user list.
PresenceList {
/// List of online users. Each entry is { fingerprint, alias }.
users: Vec<PresenceUser>,
},
// ── Quality upgrade negotiation (#28, #29) ──────────────────
/// Peer proposes upgrading to a higher quality profile.