T6.1.2: Wire AV1 into call engine (factory + step tables)
- New: factory.rs — create_video_encoder/decoder dispatch by CodecId with platform-aware HW→SW fallback. AV1 encoder: SvtAv1Encoder (universal SW). AV1 decoder: VideoToolboxAv1Decoder (macOS M3+) → MediaCodecAv1Decoder (Android) → Dav1dDecoder (all platforms fallback). - controller.rs: codec-specific step tables (H.264/H.265/AV1). AV1 ~30% lower thresholds than H.264; H.265 ~20% lower. VideoQualityController gains codec field with with_codec()/set_codec()/codec() accessors. - lib.rs: export factory fns and VideoToolboxAv1Decoder - wzp-client/Cargo.toml: add wzp-video dependency - 11 new tests (7 factory + 4 controller); 77→88 wzp-video tests; fmt + clippy clean; all workspace tests pass
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@@ -7,6 +7,7 @@ use std::sync::Arc;
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use std::sync::atomic::{AtomicU8, AtomicU32, Ordering::Relaxed};
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use wzp_proto::BandwidthEstimator;
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use wzp_proto::CodecId;
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use wzp_proto::PriorityMode;
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use crate::simulcast::LayerTarget;
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@@ -49,7 +50,7 @@ struct Step {
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///
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/// Steps are ordered from highest to lowest budget. The first step whose
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/// `min_budget_kbps` is <= the available video budget wins.
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static STEP_TABLE: &[Step] = &[
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static STEP_TABLE_H264: &[Step] = &[
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Step {
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min_budget_kbps: 4000,
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width: 1280,
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@@ -100,6 +101,122 @@ static STEP_TABLE: &[Step] = &[
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},
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];
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/// H.265 main step table. H.265 is ~20% more efficient than H.264,
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/// so thresholds are ~80% of the H.264 values.
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static STEP_TABLE_H265: &[Step] = &[
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Step {
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min_budget_kbps: 3200,
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width: 1280,
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height: 720,
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fps: 30,
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},
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Step {
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min_budget_kbps: 1600,
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width: 640,
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height: 480,
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fps: 30,
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},
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Step {
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min_budget_kbps: 800,
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width: 480,
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height: 360,
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fps: 30,
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},
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Step {
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min_budget_kbps: 400,
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width: 480,
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height: 360,
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fps: 15,
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},
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Step {
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min_budget_kbps: 200,
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width: 320,
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height: 240,
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fps: 15,
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},
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Step {
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min_budget_kbps: 120,
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width: 320,
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height: 240,
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fps: 10,
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},
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Step {
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min_budget_kbps: 80,
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width: 240,
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height: 180,
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fps: 10,
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},
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Step {
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min_budget_kbps: 40,
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width: 240,
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height: 180,
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fps: 5,
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},
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];
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/// AV1 main step table. AV1 is ~30% more efficient than H.264,
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/// so thresholds are ~70% of the H.264 values.
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static STEP_TABLE_AV1: &[Step] = &[
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Step {
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min_budget_kbps: 2800,
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width: 1280,
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height: 720,
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fps: 30,
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},
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Step {
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min_budget_kbps: 1400,
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width: 640,
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height: 480,
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fps: 30,
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},
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Step {
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min_budget_kbps: 700,
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width: 480,
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height: 360,
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fps: 30,
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},
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Step {
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min_budget_kbps: 350,
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width: 480,
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height: 360,
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fps: 15,
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},
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Step {
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min_budget_kbps: 175,
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width: 320,
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height: 240,
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fps: 15,
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},
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Step {
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min_budget_kbps: 105,
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width: 320,
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height: 240,
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fps: 10,
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},
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Step {
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min_budget_kbps: 70,
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width: 240,
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height: 180,
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fps: 10,
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},
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Step {
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min_budget_kbps: 35,
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width: 240,
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height: 180,
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fps: 5,
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},
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];
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/// Select the step table for the given video codec.
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fn step_table_for_codec(codec: CodecId) -> &'static [Step] {
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match codec {
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CodecId::H264Baseline => STEP_TABLE_H264,
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CodecId::H265Main => STEP_TABLE_H265,
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CodecId::Av1Main => STEP_TABLE_AV1,
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_ => STEP_TABLE_H264, // safe default for non-video codecs
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}
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}
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/// Audio floor budgets per priority mode (kbps).
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const AUDIO_FLOOR_KBPS: u32 = 24;
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const AUDIO_FLOOR_SCREENCAST_KBPS: u32 = 16;
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@@ -122,7 +239,8 @@ const SD_VIDEO_FLOOR_KBPS: u32 = 150;
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/// thread while `tick()` runs on the encoder thread.
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pub struct VideoQualityController {
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bwe: Arc<BandwidthEstimator>,
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mode: AtomicU8, // PriorityMode as u8
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mode: AtomicU8, // PriorityMode as u8
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codec: AtomicU8, // CodecId as u8
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loss_pct: AtomicU8,
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rtt_ms: AtomicU32,
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last_target: std::sync::Mutex<VideoTarget>,
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@@ -130,11 +248,17 @@ pub struct VideoQualityController {
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}
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impl VideoQualityController {
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/// Create a new controller.
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/// Create a new controller defaulting to H.264.
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pub fn new(bwe: Arc<BandwidthEstimator>) -> Self {
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Self::with_codec(bwe, CodecId::H264Baseline)
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}
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/// Create a new controller with an explicit video codec.
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pub fn with_codec(bwe: Arc<BandwidthEstimator>, codec: CodecId) -> Self {
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Self {
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bwe,
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mode: AtomicU8::new(PriorityMode::AudioFirst as u8),
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codec: AtomicU8::new(codec as u8),
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loss_pct: AtomicU8::new(0),
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rtt_ms: AtomicU32::new(0),
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last_target: std::sync::Mutex::new(VideoTarget::DISABLED),
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@@ -142,6 +266,21 @@ impl VideoQualityController {
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}
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}
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/// Set the active video codec (mid-call codec switch).
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pub fn set_codec(&self, codec: CodecId) {
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self.codec.store(codec as u8, Relaxed);
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}
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/// Read the current video codec.
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pub fn codec(&self) -> CodecId {
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match self.codec.load(Relaxed) {
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9 => CodecId::H264Baseline,
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11 => CodecId::H265Main,
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12 => CodecId::Av1Main,
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_ => CodecId::H264Baseline,
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}
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}
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/// Set the current priority mode (mid-call override).
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pub fn set_mode(&self, mode: PriorityMode) {
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self.mode.store(mode as u8, Relaxed);
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@@ -186,6 +325,7 @@ impl VideoQualityController {
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pub fn allocate(&self) -> (u32, u32) {
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let bwe_kbps = (self.bwe.target_send_bps() / 1000) as u32;
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let mode = self.mode();
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let table = step_table_for_codec(self.codec());
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match mode {
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PriorityMode::AudioFirst => {
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@@ -194,8 +334,8 @@ impl VideoQualityController {
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(audio, video)
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}
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PriorityMode::VideoFirst => {
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// Video floor: enough for the lowest step (240x180 @ 5fps).
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let video_floor = STEP_TABLE.last().map(|s| s.min_budget_kbps).unwrap_or(50);
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// Video floor: enough for the lowest step.
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let video_floor = table.last().map(|s| s.min_budget_kbps).unwrap_or(50);
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let video = video_floor.min(bwe_kbps);
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let audio = bwe_kbps.saturating_sub(video);
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(audio, video)
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@@ -218,7 +358,8 @@ impl VideoQualityController {
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/// Uses the static step table. If budget is below the lowest step,
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/// returns [`VideoTarget::DISABLED`].
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fn derive_target(&self, video_budget_kbps: u32) -> VideoTarget {
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for step in STEP_TABLE {
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let table = step_table_for_codec(self.codec());
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for step in table {
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if video_budget_kbps >= step.min_budget_kbps {
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return VideoTarget {
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bitrate_kbps: video_budget_kbps,
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@@ -539,4 +680,73 @@ mod tests {
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assert!(!layers[1].active, "mid should be inactive");
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assert!(!layers[2].active, "high should be inactive");
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}
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#[test]
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fn av1_step_table_lower_than_h264() {
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// At 1500 kbps budget:
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// - H.264: below 2000 kbps step → 480×360 @ 30fps
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// - AV1: above 1400 kbps step → 640×480 @ 30fps
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let bwe = dummy_bwe(2_000_000); // ~1800 kbps after 90% factor
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let h264_ctrl = VideoQualityController::with_codec(bwe.clone(), CodecId::H264Baseline);
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let av1_ctrl = VideoQualityController::with_codec(bwe.clone(), CodecId::Av1Main);
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let h264_target = h264_ctrl.derive_target(1800);
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let av1_target = av1_ctrl.derive_target(1800);
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assert_eq!(h264_target.width, 480);
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assert_eq!(
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av1_target.width, 640,
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"AV1 should sustain higher res at same budget"
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);
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}
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#[test]
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fn h265_step_table_between_h264_and_av1() {
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let bwe = dummy_bwe(2_000_000);
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let h264_ctrl = VideoQualityController::with_codec(bwe.clone(), CodecId::H264Baseline);
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let h265_ctrl = VideoQualityController::with_codec(bwe.clone(), CodecId::H265Main);
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let av1_ctrl = VideoQualityController::with_codec(bwe.clone(), CodecId::Av1Main);
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let h264_target = h264_ctrl.derive_target(1800);
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let h265_target = h265_ctrl.derive_target(1800);
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let av1_target = av1_ctrl.derive_target(1800);
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// H.265 should be better than H.264 but worse than AV1 at the same budget.
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assert!(h265_target.width >= h264_target.width);
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assert!(av1_target.width >= h265_target.width);
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}
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#[test]
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fn codec_switch_changes_target() {
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let bwe = dummy_bwe(2_000_000);
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let ctrl = VideoQualityController::with_codec(bwe, CodecId::H264Baseline);
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let h264_target = ctrl.derive_target(1800);
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assert_eq!(h264_target.width, 480);
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ctrl.set_codec(CodecId::Av1Main);
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let av1_target = ctrl.derive_target(1800);
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assert_eq!(av1_target.width, 640);
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ctrl.set_codec(CodecId::H265Main);
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let h265_target = ctrl.derive_target(1800);
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assert_eq!(h265_target.width, 640);
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}
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#[test]
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fn av1_video_first_floor_lower_than_h264() {
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// VideoFirst mode reserves the video floor first.
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// AV1 floor (35 kbps) < H.264 floor (50 kbps).
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let bwe_h264 = dummy_bwe(100_000);
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let h264_ctrl = VideoQualityController::with_codec(bwe_h264, CodecId::H264Baseline);
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h264_ctrl.set_mode(PriorityMode::VideoFirst);
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let (_audio_h264, video_h264) = h264_ctrl.allocate();
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assert_eq!(video_h264, 50); // H.264 floor
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let bwe_av1 = dummy_bwe(100_000);
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let av1_ctrl = VideoQualityController::with_codec(bwe_av1, CodecId::Av1Main);
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av1_ctrl.set_mode(PriorityMode::VideoFirst);
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let (_audio_av1, video_av1) = av1_ctrl.allocate();
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assert_eq!(video_av1, 35); // AV1 floor
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}
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}
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