[package]
name = "wzp-client"
version.workspace = true
edition.workspace = true
license.workspace = true
rust-version.workspace = true
description = "WarzonePhone client library — for Android (JNI) and Windows desktop"

[dependencies]
wzp-proto = { workspace = true }
wzp-codec = { workspace = true }
wzp-fec = { workspace = true }
wzp-crypto = { workspace = true }
wzp-transport = { workspace = true }
tokio = { workspace = true }
tracing = { workspace = true }
tracing-subscriber = { workspace = true }
async-trait = { workspace = true }
bytes = { workspace = true }
anyhow = "1"
serde = { workspace = true }
serde_json = "1"
chrono = "0.4"
clap = { version = "4", features = ["derive"] }
ratatui = "0.29"
crossterm = "0.28"
rustls = { version = "0.23", default-features = false, features = ["ring", "std"] }
cpal = { version = "0.15", optional = true }
libc = "0.2"
# Phase 5.5 — LAN host-candidate ICE: enumerate local network
# interface addresses for inclusion in DirectCallOffer/Answer so
# peers on the same LAN can direct-connect without NAT hairpinning
# through the WAN reflex addr (which many consumer NATs, including
# MikroTik's default masquerade, don't support).
if-addrs = "0.13"
rand = { workspace = true }
socket2 = "0.5"

# coreaudio-rs is Apple-framework-only; gate it to macOS so enabling
# the `vpio` feature from a non-macOS target builds cleanly instead of
# pulling in a crate that can only link against Apple frameworks.
[target.'cfg(target_os = "macos")'.dependencies]
coreaudio-rs = { version = "0.11", optional = true }

# Windows-only: direct WASAPI bindings for the `windows-aec` feature.
# `windows` is Microsoft's official Rust COM bindings crate. We pull in
# only the audio + COM subfeatures we need — the crate is organized as
# a massive optional-feature tree, so enabling just these keeps compile
# times reasonable (~5s for these features vs ~60s for the full crate).
[target.'cfg(target_os = "windows")'.dependencies]
windows = { version = "0.58", optional = true, features = [
    "Win32_Foundation",
    "Win32_Media_Audio",
    "Win32_Security",
    "Win32_System_Com",
    "Win32_System_Com_StructuredStorage",
    "Win32_System_Threading",
    "Win32_System_Variant",
] }

# Linux-only: WebRTC AEC (Audio Processing Module) bindings for the
# `linux-aec` feature. This is the 0.3.x line of the `tonarino/
# webrtc-audio-processing` crate, which links against Debian's
# `libwebrtc-audio-processing-dev` apt package (0.3-1+b1 on Bookworm).
#
# Note: we attempted the 2.x line with its `bundled` sub-feature first
# (which would give us AEC3 instead of AEC2), but both the crates.io
# tarball AND the upstream git `main` branch of webrtc-audio-processing-sys
# 2.0.3 hit a `meson setup --reconfigure` bug where the build.rs passes
# --reconfigure unconditionally even on first-run empty build dirs,
# causing the bundled build to fail with "Directory does not contain a
# valid build tree". The 0.x line doesn't use bundled mode and sidesteps
# this entirely by linking the apt-provided library. AEC2 is older than
# AEC3 but still the same algorithm family — this is what PulseAudio's
# module-echo-cancel and PipeWire's filter-chain use by default on
# current Debian-family distros.
[target.'cfg(target_os = "linux")'.dependencies]
webrtc-audio-processing = { version = "0.3", optional = true }

[features]
default = []
audio = ["cpal"]
# vpio enables coreaudio-rs but that dep is itself gated to macOS above,
# so enabling this feature on Windows/Linux is a no-op (the audio_vpio
# module is also #[cfg(target_os = "macos")] in lib.rs).
vpio = ["dep:coreaudio-rs"]
# windows-aec enables a direct WASAPI capture backend that opens the
# microphone under AudioCategory_Communications, turning on Windows's
# OS-level communications audio processing (AEC + noise suppression +
# AGC). The `windows` dep is itself target-gated to Windows above, so
# enabling this feature on non-Windows targets is a no-op (the
# audio_wasapi module is also #[cfg(target_os = "windows")] in lib.rs).
windows-aec = ["dep:windows"]
# linux-aec enables a CPAL + WebRTC AEC3 capture/playback backend that
# runs the WebRTC Audio Processing Module (same algo as Chrome / Zoom /
# Teams) in-process, using the playback PCM as the reference signal for
# echo cancellation. The webrtc-audio-processing dep is target-gated to
# Linux above, so enabling this feature on non-Linux targets is a no-op
# (the audio_linux_aec module is also #[cfg(target_os = "linux")] in
# lib.rs).
linux-aec = ["dep:webrtc-audio-processing"]

[[bin]]
name = "wzp-client"
path = "src/cli.rs"

[[bin]]
name = "wzp-analyzer"
path = "src/analyzer.rs"

[[bin]]
name = "wzp-bench"
path = "src/bench_cli.rs"

[dev-dependencies]
tokio = { workspace = true }
wzp-relay = { path = "../wzp-relay" }
wzp-crypto = { workspace = true }
wzp-proto = { workspace = true }
async-trait = { workspace = true }
