Server: - WS endpoint: /v1/ws/:fingerprint - Connection registry in AppState (fingerprint → WS senders) - On connect: flushes queued DB messages, then pushes in real-time - send_message: pushes to WS if connected, falls back to DB queue - Auto-cleanup on disconnect - WS accepts both binary and JSON text frames for sending Web client: - Replaces 2-second HTTP polling with persistent WebSocket - Auto-reconnects on disconnect (3-second backoff) - Sends via WS when connected, HTTP fallback - Messages arrive instantly (no polling delay) - "Real-time connection established" shown on connect HTTP polling still works: - CLI recv command uses HTTP (unchanged) - Web falls back to HTTP if WS fails - Mules/scripts can still use HTTP API Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
28 lines
645 B
TOML
28 lines
645 B
TOML
[package]
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name = "warzone-server"
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version.workspace = true
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edition.workspace = true
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[dependencies]
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warzone-protocol = { path = "../warzone-protocol" }
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tokio.workspace = true
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axum.workspace = true
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tower.workspace = true
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tower-http.workspace = true
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sled.workspace = true
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serde.workspace = true
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serde_json.workspace = true
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tracing.workspace = true
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tracing-subscriber.workspace = true
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clap.workspace = true
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thiserror.workspace = true
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anyhow.workspace = true
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uuid.workspace = true
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chrono.workspace = true
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hex.workspace = true
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base64.workspace = true
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rand.workspace = true
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futures-util = "0.3"
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ed25519-dalek.workspace = true
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bincode.workspace = true
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