warzone-wasm crate:
- Compiles warzone-protocol to WebAssembly via wasm-pack
- Exposes WasmIdentity, WasmSession, decrypt_wire_message to JS
- Same X25519 + ChaCha20-Poly1305 + X3DH + Double Ratchet as CLI
- 344KB WASM binary (optimized with wasm-opt)
WireMessage moved to warzone-protocol:
- Shared type used by CLI client, WASM bridge, and TUI
- Guarantees identical bincode serialization across all clients
Web client rewritten:
- Loads WASM module on startup (/wasm/warzone_wasm.js)
- Identity: WasmIdentity generates same key types as CLI
- Registration: sends bincode PreKeyBundle (same format as CLI)
- Encrypt: WasmSession.encrypt/encrypt_key_exchange
- Decrypt: decrypt_wire_message (handles KeyExchange + Message)
- Sessions persisted in localStorage (base64 ratchet state)
- Groups: per-member WASM encryption (interop with CLI members)
Server routes:
- GET /wasm/warzone_wasm.js — serves WASM JS glue
- GET /wasm/warzone_wasm_bg.wasm — serves WASM binary
- Both embedded at compile time via include_str!/include_bytes!
Web ↔ CLI interop now works:
- Same key exchange (X3DH with X25519)
- Same ratchet (Double Ratchet with ChaCha20-Poly1305)
- Same wire format (bincode WireMessage)
- Web user can message CLI user and vice versa
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
Server:
- POST /v1/alias/register — claim an alias (one per fingerprint)
- GET /v1/alias/resolve/:name — alias → fingerprint
- GET /v1/alias/whois/:fingerprint — fingerprint → alias (reverse)
- GET /v1/alias/list — list all aliases
- Bidirectional mapping in sled (a:name→fp, fp:fp→name)
- One alias per person, re-registering replaces old alias
Web client:
- /alias <name> — register your alias
- /aliases — list all registered aliases
- /info — now shows alias alongside fingerprint
- Peer input accepts @alias (resolved before sending)
- Received messages show @alias instead of fingerprint
- DM: paste @alias or fingerprint in peer input
CLI TUI:
- /alias <name> — register alias
- /aliases — list all aliases
- /peer @alias — resolves alias to fingerprint
- Alias resolution displayed in system messages
Addressing model:
- @manwe (local) → server resolves → fingerprint
- @manwe.b1.example.com (federated) → DNS resolve (Phase 3)
- Raw fingerprint → always works, no resolution
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
- fetchPeerKey: catch JSON parse error for CLI bincode bundles,
show clear "CLI client — needs WASM bridge" message
- Group send: silently skip CLI members instead of showing
error per member (mixed groups work, web members get messages,
CLI members are skipped without noise)
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
- Server: /join endpoint creates the group if it doesn't exist
- CLI TUI: /g <name> auto-joins before switching
- Web: /g <name> auto-joins before switching
- No more "group not found" errors — just /g ops and go
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
Server:
- POST /v1/groups/create — create named group
- POST /v1/groups/:name/join — join group
- GET /v1/groups/:name — get group info + member list
- GET /v1/groups — list all groups
- POST /v1/groups/:name/send — fan-out encrypted messages to members
- Groups stored in sled, members tracked by fingerprint
Web client:
- /gcreate <name> — create group
- /gjoin <name> — join group
- /g <name> — switch to group chat mode
- /glist — list all groups
- /dm — switch back to DM mode
- Group messages encrypted per-member (ECDH + AES-GCM for each)
- Group tag shown on received messages: "sender [groupname]"
CLI TUI client:
- Same commands: /gcreate, /gjoin, /g, /glist, /dm
- Group messages encrypted per-member (X3DH + Double Ratchet for each)
- Automatic X3DH key exchange with new group members on first message
- Sessions established and persisted per-member
Architecture:
- Client-side fan-out encryption: message encrypted N times (once per member)
- Server stores one copy per recipient in their message queue
- Reuses existing 1:1 encryption — no new crypto primitives needed
- Works for groups ≤ 50 members (per DESIGN.md)
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
X3DH fix:
- Added identity_encryption_key (X25519) to PreKeyBundle
- initiate() and respond() now use correct DH operations per Signal spec:
DH1=IK_a*SPK_b, DH2=EK_a*IK_b, DH3=EK_a*SPK_b, DH4=EK_a*OPK_b
- All 17 tests pass including x3dh_shared_secret_matches
Web client (served at /):
- Identity generation with seed (stored in localStorage)
- Recovery from hex-encoded seed
- Auto-load saved identity on page load
- Fingerprint display (same format as CLI: xxxx:xxxx:xxxx:xxxx)
- Key registration with server via /v1/keys/register
- Chat UI with message polling (5s interval)
- Commands: /help, /info, /seed
- Dark theme matching warzone aesthetic
Both clients (CLI + Web) now exist:
- CLI: warzone init, warzone info, warzone recover
- Web: http://localhost:7700/ (served by warzone-server)
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>