Server:
- WS endpoint: /v1/ws/:fingerprint
- Connection registry in AppState (fingerprint → WS senders)
- On connect: flushes queued DB messages, then pushes in real-time
- send_message: pushes to WS if connected, falls back to DB queue
- Auto-cleanup on disconnect
- WS accepts both binary and JSON text frames for sending
Web client:
- Replaces 2-second HTTP polling with persistent WebSocket
- Auto-reconnects on disconnect (3-second backoff)
- Sends via WS when connected, HTTP fallback
- Messages arrive instantly (no polling delay)
- "Real-time connection established" shown on connect
HTTP polling still works:
- CLI recv command uses HTTP (unchanged)
- Web falls back to HTTP if WS fails
- Mules/scripts can still use HTTP API
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
Server:
- POST /v1/alias/register — claim an alias (one per fingerprint)
- GET /v1/alias/resolve/:name — alias → fingerprint
- GET /v1/alias/whois/:fingerprint — fingerprint → alias (reverse)
- GET /v1/alias/list — list all aliases
- Bidirectional mapping in sled (a:name→fp, fp:fp→name)
- One alias per person, re-registering replaces old alias
Web client:
- /alias <name> — register your alias
- /aliases — list all registered aliases
- /info — now shows alias alongside fingerprint
- Peer input accepts @alias (resolved before sending)
- Received messages show @alias instead of fingerprint
- DM: paste @alias or fingerprint in peer input
CLI TUI:
- /alias <name> — register alias
- /aliases — list all aliases
- /peer @alias — resolves alias to fingerprint
- Alias resolution displayed in system messages
Addressing model:
- @manwe (local) → server resolves → fingerprint
- @manwe.b1.example.com (federated) → DNS resolve (Phase 3)
- Raw fingerprint → always works, no resolution
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
Server:
- POST /v1/groups/create — create named group
- POST /v1/groups/:name/join — join group
- GET /v1/groups/:name — get group info + member list
- GET /v1/groups — list all groups
- POST /v1/groups/:name/send — fan-out encrypted messages to members
- Groups stored in sled, members tracked by fingerprint
Web client:
- /gcreate <name> — create group
- /gjoin <name> — join group
- /g <name> — switch to group chat mode
- /glist — list all groups
- /dm — switch back to DM mode
- Group messages encrypted per-member (ECDH + AES-GCM for each)
- Group tag shown on received messages: "sender [groupname]"
CLI TUI client:
- Same commands: /gcreate, /gjoin, /g, /glist, /dm
- Group messages encrypted per-member (X3DH + Double Ratchet for each)
- Automatic X3DH key exchange with new group members on first message
- Sessions established and persisted per-member
Architecture:
- Client-side fan-out encryption: message encrypted N times (once per member)
- Server stores one copy per recipient in their message queue
- Reuses existing 1:1 encryption — no new crypto primitives needed
- Works for groups ≤ 50 members (per DESIGN.md)
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
X3DH fix:
- Added identity_encryption_key (X25519) to PreKeyBundle
- initiate() and respond() now use correct DH operations per Signal spec:
DH1=IK_a*SPK_b, DH2=EK_a*IK_b, DH3=EK_a*SPK_b, DH4=EK_a*OPK_b
- All 17 tests pass including x3dh_shared_secret_matches
Web client (served at /):
- Identity generation with seed (stored in localStorage)
- Recovery from hex-encoded seed
- Auto-load saved identity on page load
- Fingerprint display (same format as CLI: xxxx:xxxx:xxxx:xxxx)
- Key registration with server via /v1/keys/register
- Chat UI with message polling (5s interval)
- Commands: /help, /info, /seed
- Dark theme matching warzone aesthetic
Both clients (CLI + Web) now exist:
- CLI: warzone init, warzone info, warzone recover
- Web: http://localhost:7700/ (served by warzone-server)
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>