Commit Graph

4 Commits

Author SHA1 Message Date
Siavash Sameni
29c059cebf Aliases: human-readable names mapped to fingerprints
Server:
- POST /v1/alias/register — claim an alias (one per fingerprint)
- GET /v1/alias/resolve/:name — alias → fingerprint
- GET /v1/alias/whois/:fingerprint — fingerprint → alias (reverse)
- GET /v1/alias/list — list all aliases
- Bidirectional mapping in sled (a:name→fp, fp:fp→name)
- One alias per person, re-registering replaces old alias

Web client:
- /alias <name> — register your alias
- /aliases — list all registered aliases
- /info — now shows alias alongside fingerprint
- Peer input accepts @alias (resolved before sending)
- Received messages show @alias instead of fingerprint
- DM: paste @alias or fingerprint in peer input

CLI TUI:
- /alias <name> — register alias
- /aliases — list all aliases
- /peer @alias — resolves alias to fingerprint
- Alias resolution displayed in system messages

Addressing model:
- @manwe (local) → server resolves → fingerprint
- @manwe.b1.example.com (federated) → DNS resolve (Phase 3)
- Raw fingerprint → always works, no resolution

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-27 07:01:35 +04:00
Siavash Sameni
f3e78c6cff Group chat with E2E encryption for both web and CLI clients
Server:
- POST /v1/groups/create — create named group
- POST /v1/groups/:name/join — join group
- GET /v1/groups/:name — get group info + member list
- GET /v1/groups — list all groups
- POST /v1/groups/:name/send — fan-out encrypted messages to members
- Groups stored in sled, members tracked by fingerprint

Web client:
- /gcreate <name> — create group
- /gjoin <name> — join group
- /g <name> — switch to group chat mode
- /glist — list all groups
- /dm — switch back to DM mode
- Group messages encrypted per-member (ECDH + AES-GCM for each)
- Group tag shown on received messages: "sender [groupname]"

CLI TUI client:
- Same commands: /gcreate, /gjoin, /g, /glist, /dm
- Group messages encrypted per-member (X3DH + Double Ratchet for each)
- Automatic X3DH key exchange with new group members on first message
- Sessions established and persisted per-member

Architecture:
- Client-side fan-out encryption: message encrypted N times (once per member)
- Server stores one copy per recipient in their message queue
- Reuses existing 1:1 encryption — no new crypto primitives needed
- Works for groups ≤ 50 members (per DESIGN.md)

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-26 23:13:16 +04:00
Siavash Sameni
7451ad69bc Fix X3DH + add web client served by warzone-server
X3DH fix:
- Added identity_encryption_key (X25519) to PreKeyBundle
- initiate() and respond() now use correct DH operations per Signal spec:
  DH1=IK_a*SPK_b, DH2=EK_a*IK_b, DH3=EK_a*SPK_b, DH4=EK_a*OPK_b
- All 17 tests pass including x3dh_shared_secret_matches

Web client (served at /):
- Identity generation with seed (stored in localStorage)
- Recovery from hex-encoded seed
- Auto-load saved identity on page load
- Fingerprint display (same format as CLI: xxxx:xxxx:xxxx:xxxx)
- Key registration with server via /v1/keys/register
- Chat UI with message polling (5s interval)
- Commands: /help, /info, /seed
- Dark theme matching warzone aesthetic

Both clients (CLI + Web) now exist:
- CLI: warzone init, warzone info, warzone recover
- Web: http://localhost:7700/ (served by warzone-server)

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-26 21:32:46 +04:00
Siavash Sameni
651396fa13 Scaffold Rust workspace: warzone-protocol, server, client, mule
4 crates, all compile. 16/17 tests pass.

warzone-protocol (core crypto):
- Seed-based identity (Ed25519 + X25519 from 32-byte seed via HKDF)
- BIP39 mnemonic encode/decode (24 words)
- Fingerprint type (SHA-256 truncated, displayed as xxxx:xxxx:xxxx:xxxx)
- ChaCha20-Poly1305 AEAD encrypt/decrypt with random nonce
- HKDF-SHA256 key derivation
- Pre-key bundle generation with Ed25519 signatures
- X3DH key exchange (simplified, needs X25519 identity key in bundle)
- Double Ratchet: full implementation with DH ratchet, chain ratchet,
  out-of-order message handling via skipped keys cache
- Message format (WarzoneMessage envelope + RatchetHeader)
- Session type with ratchet state
- Storage trait definitions (PreKeyStore, SessionStore, MessageQueue)

warzone-server (axum):
- sled database (keys, messages, one-time pre-keys)
- Routes: /v1/health, /v1/keys/register, /v1/keys/{fp},
  /v1/messages/send, /v1/messages/poll/{fp}, /v1/messages/{id}/ack

warzone-client (CLI):
- `warzone init` — generate seed, show mnemonic, save to ~/.warzone/
- `warzone recover <words>` — restore from mnemonic
- `warzone info` — show fingerprint and keys
- Seed storage at ~/.warzone/identity.seed (600 perms)
- Stubs for send, recv, chat commands

warzone-mule: Phase 4 placeholder

Known issue: X3DH test fails (initiate/respond use different DH ops
due to missing X25519 identity key in bundle). Fix in next step.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-26 21:27:48 +04:00